Highest DPS weapons (Tier IV)
Every weapon at Tier IV ranked by damage per second worked out from its damage, crit and cooldown. In Brotato 1.1.15.4 the top 3 are Excalibur (346.2), Scythe (215.2), Gatling Laser (163.6); 74 ranked in all.
| # | Name | DPS | Class | Damage | Cooldown | Price |
|---|---|---|---|---|---|---|
| 1 | 346.2 | Legendary, Blade | 200 | 0.66s | 230 | |
| 2 | 215.2 | Legendary, Ethereal | 150 | 0.72s | 285 | |
| 3 | 163.6 | Legendary, Heavy | 10 | 0.073s | 290 | |
| 4 | 135.3 | Unarmed, Elemental | 80 | 0.59s | 173 | |
| 5 | 135.3 | Unarmed, Explosive | 80 | 0.59s | 221 | |
| 6 | 127.4 | Heavy, Gun | 400 | 3.23s | 255 | |
| 7 | 122.7 | Heavy, Explosive | 30 | 0.37s | 212 | |
| 8 | 108.3 | Unarmed | 64 | 0.59s | 91 | |
| 9 | 107.5 | Gun | 40 | 0.38s | 130 | |
| 10 | 104.2 | Tool, Blunt | 200 | 1.95s | 255 | |
| 11 | 87.4 | Blunt | 120 | 1.39s | 40 | |
| 12 | 87 | Naval, Blade | 80 | 0.95s | 210 | |
| 13 | 86.4 | Heavy, Medieval | 100 | 1.23s | 185 | |
| 14 | 83 | Legendary, Gun | 2×3 | 0.073s | 300 | |
| 15 | 82.5 | Elemental, Explosive | 120 | 1.49s | 272 | |
| 16 | 82.2 | Precise | 25 | 0.76s | 91 | |
| 17 | 81.6 | Blunt, Heavy | 120 | 1.5s | 151 | |
| 18 | 80 | Precise, Elemental | 40 | 0.7s | 140 | |
| 19 | 79.7 | Heavy, Explosive | 80 | 1.03s | 207 | |
| 20 | 77.5 | Legendary, Explosive | 100 | 1.33s | 315 | |
| 21 | 76.4 | Heavy, Elemental | 120 | 1.62s | 289 | |
| 22 | 73.1 | Primitive | 45 | 0.63s | 91 | |
| 23 | 72.6 | Blade, Elemental | 75 | 1.06s | 238 | |
| 24 | 72.1 | Gun | 50 | 0.87s | 91 | |
| 25 | 68.3 | Blade, Medieval | 65 | 0.98s | 190 | |
| 26 | 63.9 | Medical, Gun | 30 | 0.48s | 122 | |
| 27 | 62.4 | Gun | 100 | 1.65s | 122 | |
| 28 | 61.8 | Naval, Heavy | 110 | 1.81s | 175 | |
| 29 | 60.7 | Support, Elemental | 14×4 | 0.95s | 122 | |
| 30 | 59.8 | Blade, Medieval | 55 | 0.95s | 200 | |
| 31 | 58.4 | Heavy, Explosive | 120 | 2.12s | 289 | |
| 32 | 58.2 | Naval, Medieval | 80 | 1.41s | 200 | |
| 33 | 57.7 | Precise | 30 | 0.73s | 105 | |
| 34 | 57.2 | Heavy, Gun | 5 | 0.09s | 255 | |
| 35 | 56.3 | Unarmed, Precise | 25 | 0.61s | 110 | |
| 36 | 53.9 | Primitive, Blunt | 70 | 1.46s | 91 | |
| 37 | 53.6 | Gun | 8 | 0.15s | 149 | |
| 38 | 53.3 | Gun, Precise | 80 | 2.4s | 245 | |
| 39 | 50 | Primitive | 60 | 1.24s | 149 | |
| 40 | 48.3 | Blade, Medical | 25 | 0.62s | 173 | |
| 41 | 46.4 | Gun | 9×6 | 1.2s | 149 | |
| 42 | 45.3 | Primitive, Heavy | 60 | 1.36s | 149 | |
| 43 | 42 | Blade | 30 | 0.89s | 122 | |
| 44 | 38.8 | Legendary, Precise | 10 | 0.45s | 250 | |
| 45 | 38.6 | Medieval | 50 | 1.33s | 132 | |
| 46 | 38.2 | Gun, Heavy | 35 | 0.95s | 160 | |
| 47 | 37.1 | Ethereal | 30 | 0.83s | 122 | |
| 48 | 36.4 | Blade, Tool | 20 | 0.56s | 242 | |
| 49 | 35.8 | Support | 10 | 0.28s | 139 | |
| 50 | 33.1 | Primitive, Medieval | 30 | 0.92s | 122 | |
| 51 | 33 | Tool | 20 | 0.88s | 91 | |
| 52 | 31.6 | Explosive, Elemental | 30 | 0.98s | 122 | |
| 53 | 31.3 | Support | 25 | 0.89s | 95 | |
| 54 | 31.2 | Naval, Gun | 20 | 0.65s | 220 | |
| 55 | 30.6 | Medieval, Blunt | 30 | 1.01s | 122 | |
| 56 | 30.2 | Medical, Precise | 20 | 0.86s | 122 | |
| 57 | 28.9 | Blunt | 25 | 0.86s | 122 | |
| 58 | 27.2 | Ethereal | 40 | 1.51s | 149 | |
| 59 | 26.3 | Precise | 15 | 0.7s | 105 | |
| 60 | 26 | Support | 30 | 1.17s | 130 | |
| 61 | 24.8 | Precise, Medieval | 18 | 1.13s | 132 | |
| 62 | 24.5 | Gun, Explosive | 25 | 1.05s | 122 | |
| 63 | 23.4 | Explosive, Elemental | 20 | 0.87s | 140 | |
| 64 | 22.1 | Support | 15 | 0.7s | 122 | |
| 65 | 21.2 | Precise, Elemental | 15 | 0.78s | 142 | |
| 66 | 21.1 | Primitive | 20 | 0.95s | 140 | |
| 67 | 19.4 | Musical | 15 | 0.78s | 165 | |
| 68 | 19.4 | Ethereal | 20 | 1.06s | 105 | |
| 69 | 19.1 | Primitive, Precise | 15 | 0.93s | 105 | |
| 70 | 18.7 | Primitive | 20 | 1.1s | 122 | |
| 71 | 16.6 | Tool | 24 | 1.49s | 149 | |
| 72 | 14.2 | Musical, Support | 16 | 1.14s | 122 | |
| 73 | 14.1 | Naval, Gun | 70 | 5.2s | 192 | |
| 74 | 11.2 | Primitive | 12 | 1.09s | 91 |
Formula and assumptions
DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ cooldown, the cooldown being the one the game shows (attack duration + cooldown frames ÷ 60).
- Every stat at 0 (no character, items or level-ups).
- Weapon effects (burning, explosions, pierce, bounce) are not counted.
- Support weapons that deal 1 damage are left out.
Other rankings
Best melee weapons (Tier IV)Best ranged weapons (Tier IV)Best Tier I weapons (early game)Most DPS per material (Tier I)Toughest enemies at wave 20Elites and bosses by HP at wave 20Best items for ArmorBest items for % Attack SpeedBest items for % Crit ChanceBest items for % DodgeBest items for Elemental DamageBest items for EngineeringBest items for HarvestingBest items for Max HPBest items for HP RegenerationBest items for % Life StealBest items for LuckBest items for Melee DamageBest items for % DamageBest items for RangeBest items for Ranged DamageBest items for % SpeedBest items for Curse