Ranged weapon · Base game
Sniper Gun
Sniper Gun is a ranged weapon in Brotato 1.1.15.4 of the Gun and Precise classes, from Tier III to Tier IV. Tier III: 50 damage every 2.4s (29.2 DPS), 115 materials; Tier IV: 80 damage every 2.4s (53.3 DPS), 245 materials.
This section as JSON: /raw/weapons.json
Quick answers (3)
- How much damage does Sniper Gun do?
- Tier III: 50 damage every 2.4s (29.2 DPS), 115 materials; Tier IV: 80 damage every 2.4s (53.3 DPS), 245 materials.
- What class is Sniper Gun?
- Gun and Precise (ranged).
- What does Sniper Gun do at Tier IV?
- Hitting an enemy spawns 8 projectiles dealing 5 (+15% Range) damage.
Stats by tier
| Price | 115 | 245 |
| Damage | 50 | 80 |
| Scaling | 100% | 100% |
| Crit | ×3 · 20% | ×4 · 20% |
| Cooldown | 2.4s | 2.4s |
| Range | 800 | 1000 |
| Knockback | 30 | 30 |
| Pierce | — | — |
| Bounce | — | — |
| Life steal | — | — |
| DPS (worked out) | 29.2 | 53.3 |
How this is worked out
Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.
weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.
Effects
Tier III
- Hitting an enemy spawns 5 projectiles dealing 5 (+10%
) damage
Tier IV
- Hitting an enemy spawns 8 projectiles dealing 5 (+15%
) damage
Characters that can start with it
None.