Melee weapon · Abyssal Terrors
Brick
Brick is a melee weapon in Brotato 1.1.15.4 of the Blunt class, from Tier I to Tier IV. Tier I: 30 damage every 1.39s (21.8 DPS), 6 materials; Tier II: 60 damage every 1.39s (43.7 DPS), 14 materials; Tier III: 90 damage every 1.39s (65.5 DPS), 22 materials; Tier IV: 120 damage every 1.39s (87.4 DPS), 40 materials. Curious, Builder, Dwarf, Buccaneer and Ogre can start with it.
This section as JSON: /raw/weapons.json
Quick answers (4)
- How much damage does Brick do?
- Tier I: 30 damage every 1.39s (21.8 DPS), 6 materials; Tier II: 60 damage every 1.39s (43.7 DPS), 14 materials; Tier III: 90 damage every 1.39s (65.5 DPS), 22 materials; Tier IV: 120 damage every 1.39s (87.4 DPS), 40 materials.
- What class is Brick?
- Blunt (melee).
- What does Brick do at Tier IV?
- Has a 1% chance to break and drop 200 materials on hit.
- Which characters start with Brick?
- Curious, Builder, Dwarf, Buccaneer and Ogre.
Stats by tier
| Price | 6 | 14 | 22 | 40 |
| Damage | 30 | 60 | 90 | 120 |
| Scaling | 50% | 65% | 80% | 100% |
| Crit | ×1.5 · 3% | ×1.5 · 3% | ×1.5 · 3% | ×1.5 · 3% |
| Cooldown | 1.39s | 1.39s | 1.39s | 1.39s |
| Range | 150 | 150 | 150 | 150 |
| Knockback | 5 | 5 | 5 | 5 |
| Life steal | — | — | — | — |
| DPS (worked out) | 21.8 | 43.7 | 65.5 | 87.4 |
How this is worked out
Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.
weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.
Effects
Tier I
- Has a 1% chance to break and drop 10 materials on hit
Tier II
- Has a 1% chance to break and drop 30 materials on hit
Tier III
- Has a 1% chance to break and drop 75 materials on hit
Tier IV
- Has a 1% chance to break and drop 200 materials on hit
Unlock & IDs
Available from the start.
- Tier I
weapon_brick_1 - Tier II
weapon_brick_2 - Tier III
weapon_brick_3 - Tier IV
weapon_brick_4