Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Co-op

Brotato 1.1.15.4 co-op takes up to 4 players (2 on Switch). Each extra player adds 30% more enemies, 30% more enemy HP and 8% more enemy damage, and every enemy drops more materials: with two players the waves hold ×1.69 the HP and each player gets about 93% of a solo run's materials. A run is lost only when every player is down in the same wave. Best duo in 1953 simulated pairs: Brawler + Jack (100% of Nightmare runs won).

How co-op scales

PlayersEnemiesEnemy HPTotal HP to clearEnemy damageMaterials per enemyMaterials per player*
1×1.00×1.00×1.00×1.00×1.00100%
2×1.30×1.30×1.69×1.08×1.4393%
3×1.60×1.60×2.56×1.16×1.7091%
4×1.90×1.90×3.61×1.24×1.8889%

* if the players pick up evenly; each material goes to whoever picks it up.

How this is worked out

CoopService (coop_service.tscn): additional_enemies_per_coop_player 0.3, additional_enemy_health_per_coop_player 0.3, additional_enemy_damage_per_coop_player 0.08; materials per enemy × (1 + ((n ÷ enemies − 1) ÷ (n − 1)) × 0.8 × (n − 1)) — get_coop_materials_factor; enemy count in EntitySpawner, HP and damage in EntityService.

Each player has their own…

shop, materials, XP and level-ups, items and weapons. A material counts for the player who picks it up.

Going down

The wave is lost only when every player is down; the run ends then. Until that, the others keep playing.

Danger and endless

Danger levels and endless scale on top of the co-op numbers, the same as solo.

Best two-player combos

Every pair of characters, each starting with its best solo weapon, 60 simulated runs on Danger 5 and on Nightmare; the best 300-run pairs again. Ranked by Nightmare wins, then Danger 5.

#DuoNightmare winsDanger 5 wins
1Brawler(Fist)+Jack(Revolver)100%100%
2Multitasker(Fist)+Jack(Revolver)100%100%
3Generalist(Laser Gun)+Jack(Revolver)100%100%
4Jack(Revolver)+One-Armed(Double Barrel Shotgun)100%100%
5Jack(Revolver)+Soldier(Double Barrel Shotgun)100%100%
6Multitasker(Fist)+Masochist(Ghost Axe)100%100%
7Generalist(Laser Gun)+Masochist(Ghost Axe)100%100%
8Jack(Revolver)+Knight(Fist)100%100%
9Well-Rounded(Fist)+Jack(Revolver)100%100%
10Brawler(Fist)+Brawler(Fist)100%100%
11Multitasker(Fist)+Lich(SMG)100%100%
12One-Armed(Double Barrel Shotgun)+Masochist(Ghost Axe)100%100%
13One-Armed(Double Barrel Shotgun)+Knight(Fist)100%100%
14Multitasker(Fist)+One-Armed(Double Barrel Shotgun)100%100%
15Brawler(Fist)+Soldier(Double Barrel Shotgun)100%100%
16Brawler(Fist)+Cyborg(SMG)100%100%
17Brawler(Fist)+One-Armed(Double Barrel Shotgun)100%100%
18One-Armed(Double Barrel Shotgun)+Builder(Ghost Scepter)100%100%
19Arms Dealer(Pistol)+Jack(Revolver)100%100%
20Speedy(Fist)+Jack(Revolver)100%100%
21Renegade(Ghost Scepter)+One-Armed(Double Barrel Shotgun)100%99%
22Saver(Fist)+Jack(Revolver)99%100%
23Jack(Revolver)+King(Fist)99%100%
24Cyborg(SMG)+Jack(Revolver)99%100%
25Arms Dealer(Pistol)+Masochist(Ghost Axe)99%100%
26Brawler(Fist)+Multitasker(Fist)99%100%
27Brawler(Fist)+Knight(Fist)99%100%
28Multitasker(Fist)+Knight(Fist)99%100%
29Sick(SMG)+Arms Dealer(Pistol)99%100%
30Jack(Revolver)+Apprentice(Fist)99%100%
31Jack(Revolver)+Wounded(Fist)99%100%
32Soldier(Double Barrel Shotgun)+Masochist(Ghost Axe)99%100%
33Well-Rounded(Fist)+Masochist(Ghost Axe)99%100%
34Lich(SMG)+Soldier(Double Barrel Shotgun)99%100%
35Cyborg(SMG)+Knight(Fist)99%99%
36Jack(Revolver)+Golem(Fist)99%100%
37Arms Dealer(Pistol)+One-Armed(Double Barrel Shotgun)99%100%
38Jack(Revolver)+Jack(Revolver)99%100%
39One-Armed(Double Barrel Shotgun)+One-Armed(Double Barrel Shotgun)99%100%
40Brawler(Fist)+Masochist(Ghost Axe)99%100%

Best partner for each character

Apprenticewith Jack · 99% Nightmare
Arms Dealerwith Jack · 100% Nightmare
Artificerwith Masochist · 90% Nightmare
Babywith One-Armed · 86% Nightmare
Brawlerwith Jack · 100% Nightmare
Buccaneerwith Renegade · 92% Nightmare
Builderwith One-Armed · 100% Nightmare
Captainwith Masochist · 97% Nightmare
Chefwith One-Armed · 87% Nightmare
Chunkywith Jack · 96% Nightmare
Crazywith Jack · 95% Nightmare
Creaturewith Jack · 99% Nightmare
Cryptidwith Jack · 95% Nightmare
Curiouswith One-Armed · 97% Nightmare
Cyborgwith Brawler · 100% Nightmare
Demonwith One-Armed · 92% Nightmare
Diverwith One-Armed · 94% Nightmare
Doctorwith One-Armed · 97% Nightmare
Druidwith Renegade · 91% Nightmare
Dwarfwith One-Armed · 89% Nightmare
Engineerwith One-Armed · 93% Nightmare
Entrepreneurwith Jack · 98% Nightmare
Explorerwith Renegade · 88% Nightmare
Farmerwith Jack · 97% Nightmare
Fishermanwith Jack · 95% Nightmare
Gangsterwith Jack · 95% Nightmare
Generalistwith Jack · 100% Nightmare
Ghostwith Jack · 94% Nightmare
Gladiatorwith One-Armed · 94% Nightmare
Gluttonwith Jack · 97% Nightmare
Golemwith Jack · 99% Nightmare
Hikerwith Masochist · 95% Nightmare
Hunterwith Jack · 98% Nightmare
Jackwith Brawler · 100% Nightmare
Kingwith Jack · 99% Nightmare
Knightwith Jack · 100% Nightmare
Lichwith Multitasker · 100% Nightmare
Loudwith Jack · 96% Nightmare
Luckywith Jack · 90% Nightmare
Magewith Jack · 98% Nightmare
Masochistwith Multitasker · 100% Nightmare
Multitaskerwith Jack · 100% Nightmare
Mutantwith Jack · 98% Nightmare
Ogrewith One-Armed · 97% Nightmare
Oldwith Jack · 98% Nightmare
One-Armedwith Jack · 100% Nightmare
Pacifistwith One-Armed · 92% Nightmare
Rangerwith Jack · 99% Nightmare
Renegadewith One-Armed · 100% Nightmare
Romanticwith Jack · 98% Nightmare
Sailorwith Jack · 96% Nightmare
Saverwith Jack · 99% Nightmare
Sickwith Arms Dealer · 99% Nightmare
Soldierwith Jack · 100% Nightmare
Speedywith Jack · 100% Nightmare
Streamerwith Renegade · 95% Nightmare
Technomagewith Jack · 96% Nightmare
Vagabondwith Masochist · 98% Nightmare
Vampirewith Jack · 90% Nightmare
Well-Roundedwith Jack · 100% Nightmare
Wildlingwith Jack · 95% Nightmare
Woundedwith Jack · 99% Nightmare
How the co-op simulation works

Two players share each wave of the game's wave files with the co-op scaling above. Their damage is pooled to clear the wave; each takes half of the hits the wave lands (more when the pair is too slow to clear it). A player whose hits exceed what they can take goes down for the rest of that wave and earns nothing from it; the run ends when both are down in the same wave. Each player then shops and levels on their own, as in the solo simulation.

Solo builds and their assumptions