Melee weapon · Base game
Thief Dagger
Thief Dagger is a melee weapon in Brotato 1.1.15.4 of the Precise class, from Tier I to Tier IV. Tier I: 6 damage every 1.01s (7.1 DPS), 12 materials; Tier II: 12 damage every 0.93s (16.2 DPS), 26 materials; Tier III: 18 damage every 0.86s (27.2 DPS), 52 materials; Tier IV: 30 damage every 0.73s (57.7 DPS), 105 materials. Crazy, Loud, Gladiator, Saver, Farmer, Speedy, Entrepreneur and Explorer and others can start with it.
This section as JSON: /raw/weapons.json
Quick answers (4)
- How much damage does Thief Dagger do?
- Tier I: 6 damage every 1.01s (7.1 DPS), 12 materials; Tier II: 12 damage every 0.93s (16.2 DPS), 26 materials; Tier III: 18 damage every 0.86s (27.2 DPS), 52 materials; Tier IV: 30 damage every 0.73s (57.7 DPS), 105 materials.
- What class is Thief Dagger?
- Precise (melee).
- What does Thief Dagger do at Tier IV?
- 80% chance to gain 1 material when killing an enemy with a critical hit.
- Which characters start with Thief Dagger?
- Crazy, Loud, Gladiator, Saver, Farmer, Speedy, Entrepreneur, Explorer, Hunter, Glutton, Lich, Cryptid, One-Armed, Demon, Vagabond, Vampire, Gangster, Diver and Hiker.
Stats by tier
| Price | 12 | 26 | 52 | 105 |
| Damage | 6 | 12 | 18 | 30 |
| Scaling | 50% | 50% | 50% | 50% |
| Crit | ×2 · 20% | ×2 · 25% | ×2 · 30% | ×2 · 40% |
| Cooldown | 1.01s | 0.93s | 0.86s | 0.73s |
| Range | 150 | 150 | 150 | 150 |
| Knockback | 2 | 2 | 2 | 2 |
| Life steal | — | — | — | — |
| DPS (worked out) | 7.1 | 16.2 | 27.2 | 57.7 |
How this is worked out
Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.
weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.
Effects
Tier I
- 50% chance to gain 1 material when killing an enemy with a critical hit
Tier II
- 56% chance to gain 1 material when killing an enemy with a critical hit
Tier III
- 62% chance to gain 1 material when killing an enemy with a critical hit
Tier IV
- 80% chance to gain 1 material when killing an enemy with a critical hit
Characters that can start with it
Unlock & IDs
Available from the start.
- Tier I
weapon_dagger_1 - Tier II
weapon_dagger_2 - Tier III
weapon_dagger_3 - Tier IV
weapon_dagger_4