Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Melee weapon · Base game

Thief Dagger

Precise

Thief Dagger is a melee weapon in Brotato 1.1.15.4 of the Precise class, from Tier I to Tier IV. Tier I: 6 damage every 1.01s (7.1 DPS), 12 materials; Tier II: 12 damage every 0.93s (16.2 DPS), 26 materials; Tier III: 18 damage every 0.86s (27.2 DPS), 52 materials; Tier IV: 30 damage every 0.73s (57.7 DPS), 105 materials. Crazy, Loud, Gladiator, Saver, Farmer, Speedy, Entrepreneur and Explorer and others can start with it.

This section as JSON: /raw/weapons.json

Quick answers (4)
How much damage does Thief Dagger do?
Tier I: 6 damage every 1.01s (7.1 DPS), 12 materials; Tier II: 12 damage every 0.93s (16.2 DPS), 26 materials; Tier III: 18 damage every 0.86s (27.2 DPS), 52 materials; Tier IV: 30 damage every 0.73s (57.7 DPS), 105 materials.
What class is Thief Dagger?
Precise (melee).
What does Thief Dagger do at Tier IV?
80% chance to gain 1 material when killing an enemy with a critical hit.
Which characters start with Thief Dagger?
Crazy, Loud, Gladiator, Saver, Farmer, Speedy, Entrepreneur, Explorer, Hunter, Glutton, Lich, Cryptid, One-Armed, Demon, Vagabond, Vampire, Gangster, Diver and Hiker.

Stats by tier

Tier ITier IITier IIITier IV
Price122652105
Damage6121830
Scaling50%Melee Damage50%Melee Damage50%Melee Damage50%Melee Damage
Crit×2 · 20%×2 · 25%×2 · 30%×2 · 40%
Cooldown1.01s0.93s0.86s0.73s
Range150150150150
Knockback2222
Life steal————
DPS (worked out)7.116.227.257.7
How this is worked out

Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.

weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.

Effects

Tier I

  • 50% chance to gain 1 material when killing an enemy with a critical hit

Tier II

  • 56% chance to gain 1 material when killing an enemy with a critical hit

Tier III

  • 62% chance to gain 1 material when killing an enemy with a critical hit

Tier IV

  • 80% chance to gain 1 material when killing an enemy with a critical hit

Unlock & IDs

Available from the start.

  • Tier Iweapon_dagger_1
  • Tier IIweapon_dagger_2
  • Tier IIIweapon_dagger_3
  • Tier IVweapon_dagger_4