Best items for % Dodge
Every shop item that gives % Dodge, ranked by points per 100 materials of base price. In Brotato 1.1.15.4 the top 3 are Peaceful Bee (22.2), Cape (18.2), Feather (16.7); 12 ranked in all.
| # | Name | % Dodge per 100 materials | % Dodge | Price | Tier | Also |
|---|---|---|---|---|---|---|
| 1 | 22.2 | 4 | 18 | Tier I | +4 Harvesting, -1 Melee Damage, -1 Ranged Damage | |
| 2 | 18.2 | 20 | 110 | Tier IV | +5 % Life Steal, -2 Melee Damage, -2 Ranged Damage, -2 Elemental Damage | |
| 3 | 16.7 | 3 | 18 | Tier I | +1 Ranged Damage | |
| 4 | 16 | 8 | 50 | Tier II | -1 Armor | |
| 5 | 13.3 | 6 | 45 | Tier II | +2 Armor, -3 Max HP | |
| 6 | 12.5 | 10 | 80 | Tier III | -5 % Speed, -3 Armor | |
| 7 | 11.1 | 5 | 45 | Tier II | +5 % Crit Chance, -15 Range | |
| 8 | 10 | 10 | 100 | Tier IV | +15 % Speed, -5 Max HP, -1 Armor | |
| 9 | 9.2 | 6 | 65 | Tier III | +20 Luck, -2 % Life Steal | |
| 10 | 8.3 | 5 | 60 | Tier III | — | |
| 11 | 4.3 | 3 | 70 | Tier III | -4 % Damage | |
| 12 | 3.2 | 3 | 95 | Tier IV | +3 Max HP, +2 HP Regeneration, +1 % Life Steal, +5 % Damage, +5 % Attack Speed, +3 % Speed, +1 Armor, +5 Luck |
Formula and assumptions
Value = % Dodge the item gives ÷ its base price × 100.
- Only plain stat changes count (not conditional or per-wave effects).
- Base price; the shop price grows with the wave for every item alike.
Other rankings
Highest DPS weapons (Tier IV)Best melee weapons (Tier IV)Best ranged weapons (Tier IV)Best Tier I weapons (early game)Most DPS per material (Tier I)Toughest enemies at wave 20Elites and bosses by HP at wave 20Best items for ArmorBest items for % Attack SpeedBest items for % Crit ChanceBest items for Elemental DamageBest items for EngineeringBest items for HarvestingBest items for Max HPBest items for HP RegenerationBest items for % Life StealBest items for LuckBest items for Melee DamageBest items for % DamageBest items for RangeBest items for Ranged DamageBest items for % SpeedBest items for Curse