Melee weapon · Abyssal Terrors
Sickle
Sickle is a melee weapon in Brotato 1.1.15.4 of the Support class, from Tier I to Tier IV. Tier I: 5 damage every 0.87s (5.9 DPS), 15 materials; Tier II: 8 damage every 0.82s (10.1 DPS), 31 materials; Tier III: 12 damage every 0.77s (16.1 DPS), 61 materials; Tier IV: 15 damage every 0.7s (22.1 DPS), 122 materials. Creature and Druid can start with it.
This section as JSON: /raw/weapons.json
Quick answers (4)
- How much damage does Sickle do?
- Tier I: 5 damage every 0.87s (5.9 DPS), 15 materials; Tier II: 8 damage every 0.82s (10.1 DPS), 31 materials; Tier III: 12 damage every 0.77s (16.1 DPS), 61 materials; Tier IV: 15 damage every 0.7s (22.1 DPS), 122 materials.
- What class is Sickle?
- Support (melee).
- What does Sickle do at Tier IV?
- +50% damage against targets below 30% health.
- Which characters start with Sickle?
- Creature and Druid.
Stats by tier
| Price | 15 | 31 | 61 | 122 |
| Damage | 5 | 8 | 12 | 15 |
| Scaling | 80% | 80% | 80% | 80% |
| Crit | ×2 · 3% | ×2 · 3% | ×2 · 3% | ×2 · 3% |
| Cooldown | 0.87s | 0.82s | 0.77s | 0.7s |
| Range | 125 | 125 | 125 | 125 |
| Knockback | 2 | 2 | 2 | 2 |
| Life steal | — | — | — | — |
| DPS (worked out) | 5.9 | 10.1 | 16.1 | 22.1 |
How this is worked out
Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.
weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.
Effects
Tier I
- +20% damage against targets below 30% health
Tier II
- +30% damage against targets below 30% health
Tier III
- +40% damage against targets below 30% health
Tier IV
- +50% damage against targets below 30% health
Unlock & IDs
Available from the start.
- Tier I
weapon_sickle_1 - Tier II
weapon_sickle_2 - Tier III
weapon_sickle_3 - Tier IV
weapon_sickle_4