Most DPS per material (Tier I)
Tier I weapons ranked by base DPS per material of their base price. In Brotato 1.1.15.4 the top 3 are Brick (36.4), Revolver (17.83), Laser Gun (13.85); 43 ranked in all.
| # | Name | DPS per 10 materials | DPS | Price | Class |
|---|---|---|---|---|---|
| 1 | 36.4 | 21.8 | 6 | Blunt | |
| 2 | 17.83 | 35.7 | 20 | Gun | |
| 3 | 13.85 | 20.8 | 15 | Gun | |
| 4 | 12.52 | 12.5 | 10 | Primitive, Blunt | |
| 5 | 11.97 | 12 | 10 | Precise | |
| 6 | 11 | 11 | 10 | Gun | |
| 7 | 10.54 | 10.5 | 10 | Primitive | |
| 8 | 10.34 | 10.3 | 10 | Unarmed | |
| 9 | 9.04 | 18.1 | 20 | Gun | |
| 10 | 8.77 | 13.1 | 15 | Medical, Gun | |
| 11 | 8.29 | 8.3 | 10 | Tool | |
| 12 | 7.91 | 9.5 | 12 | Precise | |
| 13 | 6.98 | 10.5 | 15 | Ethereal | |
| 14 | 6.5 | 13 | 20 | Medieval | |
| 15 | 6.34 | 10.1 | 16 | Precise, Medieval | |
| 16 | 6.31 | 6.3 | 10 | Primitive | |
| 17 | 6.29 | 9.4 | 15 | Blunt | |
| 18 | 5.94 | 7.1 | 12 | Precise | |
| 19 | 5.92 | 8.9 | 15 | Medieval, Blunt | |
| 20 | 5.87 | 8.8 | 15 | Support | |
| 21 | 5.65 | 10.2 | 18 | Precise, Elemental | |
| 22 | 5.64 | 8.5 | 15 | Primitive | |
| 23 | 5.59 | 8.4 | 15 | Explosive, Elemental | |
| 24 | 5.07 | 10.1 | 20 | Primitive | |
| 25 | 5.06 | 7.6 | 15 | Support, Elemental | |
| 26 | 5.04 | 8.6 | 17 | Support | |
| 27 | 4.76 | 7.1 | 15 | Primitive, Medieval | |
| 28 | 4.76 | 9.5 | 20 | Gun, Heavy | |
| 29 | 4.72 | 7.1 | 15 | Unarmed, Precise | |
| 30 | 4.64 | 9.3 | 20 | Primitive, Heavy | |
| 31 | 4.52 | 9 | 20 | Gun | |
| 32 | 4.42 | 6.6 | 15 | Blade | |
| 33 | 4.12 | 4.9 | 12 | Ethereal | |
| 34 | 3.96 | 5.9 | 15 | Support | |
| 35 | 3.75 | 4.5 | 12 | Primitive, Precise | |
| 36 | 3.7 | 6.7 | 18 | Primitive | |
| 37 | 3.63 | 5.4 | 15 | Medical, Precise | |
| 38 | 3.63 | 7.3 | 20 | Tool | |
| 39 | 3.57 | 7.1 | 20 | Ethereal | |
| 40 | 2.95 | 5.9 | 20 | Musical | |
| 41 | 2.64 | 4 | 15 | Gun, Explosive | |
| 42 | 2.07 | 3.1 | 15 | Musical, Support | |
| 43 | 1.71 | 3.1 | 18 | Precise, Elemental |
Formula and assumptions
DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ cooldown, the cooldown being the one the game shows (attack duration + cooldown frames ÷ 60). Value = DPS ÷ base price × 10.
- Every stat at 0 (no character, items or level-ups).
- Weapon effects (burning, explosions, pierce, bounce) are not counted.
- Support weapons that deal 1 damage are left out.
Other rankings
Highest DPS weapons (Tier IV)Best melee weapons (Tier IV)Best ranged weapons (Tier IV)Best Tier I weapons (early game)Toughest enemies at wave 20Elites and bosses by HP at wave 20Best items for ArmorBest items for % Attack SpeedBest items for % Crit ChanceBest items for % DodgeBest items for Elemental DamageBest items for EngineeringBest items for HarvestingBest items for Max HPBest items for HP RegenerationBest items for % Life StealBest items for LuckBest items for Melee DamageBest items for % DamageBest items for RangeBest items for Ranged DamageBest items for % SpeedBest items for Curse