Ranged weapon · Base game
Particle Accelerator
Particle Accelerator is a ranged weapon in Brotato 1.1.15.4 of the Heavy and Elemental classes, from Tier III to Tier IV. Tier III: 60 damage every 1.95s (31.7 DPS), 144 materials; Tier IV: 120 damage every 1.62s (76.4 DPS), 289 materials.
This section as JSON: /raw/weapons.json
Quick answers (3)
- How much damage does Particle Accelerator do?
- Tier III: 60 damage every 1.95s (31.7 DPS), 144 materials; Tier IV: 120 damage every 1.62s (76.4 DPS), 289 materials.
- What class is Particle Accelerator?
- Heavy and Elemental (ranged).
- What does Particle Accelerator do at Tier IV?
- Deals 10x10 (+100% Elemental Damage) burning damage. Slows enemies by 2% on hit for every 1 Engineering you have [0%].
Stats by tier
| Price | 144 | 289 |
| Damage | 60 | 120 |
| Scaling | 100% | 100% |
| Crit | ×2 · 3% | ×2 · 3% |
| Cooldown | 1.95s | 1.62s |
| Range | 800 | 800 |
| Knockback | — | — |
| Pierce | 99 (−0% each) | 99 (−0% each) |
| Bounce | — | — |
| Life steal | — | — |
| DPS (worked out) | 31.7 | 76.4 |
How this is worked out
Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.
weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.
Effects
Tier III
- Deals 8x8 (+100%
) burning damage - Slows enemies by 1% on hit for every 1 Engineering you have [0%]
Tier IV
- Deals 10x10 (+100%
) burning damage - Slows enemies by 2% on hit for every 1 Engineering you have [0%]
Characters that can start with it
None.
Unlock & IDs
Win a run with Technomage
- Tier III
weapon_particle_accelerator_3 - Tier IV
weapon_particle_accelerator_4