Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Melee weapon · Base game

Scythe

LegendaryEthereal

Scythe is a melee weapon in Brotato 1.1.15.4 of the Legendary and Ethereal classes, from Tier IV to Tier IV. Tier IV: 150 damage every 0.72s (215.2 DPS), 285 materials.

This section as JSON: /raw/weapons.json

Quick answers (3)
How much damage does Scythe do?
Tier IV: 150 damage every 0.72s (215.2 DPS), 285 materials.
What class is Scythe?
Legendary and Ethereal (melee).
What does Scythe do at Tier IV?
You take 3 damage per second (does not give invulnerability time). +3 % Damage when you take damage until the end of the wave.

Stats by tier

Tier IV
Price285
Damage150
Scaling100%Melee Damage 100%% Life Steal
Crit×2 · 3%
Cooldown0.72s
Range250
Knockback2
Life steal100%
DPS (worked out)215.2
How this is worked out

Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.

weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.

Effects

Tier IV

  • You take 3 damage per second (does not give invulnerability time)
  • +3 % Damage when you take damage until the end of the wave

Characters that can start with it

None.

Unlock & IDs

Available from the start.

  • Tier IVweapon_scythe_4