Melee weapon · Base game
Scythe
Scythe is a melee weapon in Brotato 1.1.15.4 of the Legendary and Ethereal classes, from Tier IV to Tier IV. Tier IV: 150 damage every 0.72s (215.2 DPS), 285 materials.
This section as JSON: /raw/weapons.json
Quick answers (3)
- How much damage does Scythe do?
- Tier IV: 150 damage every 0.72s (215.2 DPS), 285 materials.
- What class is Scythe?
- Legendary and Ethereal (melee).
- What does Scythe do at Tier IV?
- You take 3 damage per second (does not give invulnerability time). +3 % Damage when you take damage until the end of the wave.
Stats by tier
| Price | 285 |
| Damage | 150 |
| Scaling | 100% |
| Crit | ×2 · 3% |
| Cooldown | 0.72s |
| Range | 250 |
| Knockback | 2 |
| Life steal | 100% |
| DPS (worked out) | 215.2 |
How this is worked out
Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.
weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.
Effects
Tier IV
- You take 3 damage per second (does not give invulnerability time)
- +3 % Damage when you take damage until the end of the wave
Characters that can start with it
None.
Unlock & IDs
Available from the start.
- Tier IV
weapon_scythe_4