Ranged weapon · Abyssal Terrors
Javelin
Javelin is a ranged weapon in Brotato 1.1.15.4 of the Primitive class, from Tier I to Tier IV. Tier I: 8 damage every 1.2s (6.7 DPS), 18 materials; Tier II: 12 damage every 1.12s (10.7 DPS), 36 materials; Tier III: 16 damage every 1.03s (15.5 DPS), 66 materials; Tier IV: 20 damage every 0.95s (21.1 DPS), 140 materials. Curious, Builder, Captain, Creature and Druid can start with it.
This section as JSON: /raw/weapons.json
Quick answers (4)
- How much damage does Javelin do?
- Tier I: 8 damage every 1.2s (6.7 DPS), 18 materials; Tier II: 12 damage every 1.12s (10.7 DPS), 36 materials; Tier III: 16 damage every 1.03s (15.5 DPS), 66 materials; Tier IV: 20 damage every 0.95s (21.1 DPS), 140 materials.
- What class is Javelin?
- Primitive (ranged).
- What does Javelin do at Tier IV?
- Every 2nd projectile has +100 % Crit Chance.
- Which characters start with Javelin?
- Curious, Builder, Captain, Creature and Druid.
Stats by tier
| Price | 18 | 36 | 66 | 140 |
| Damage | 8 | 12 | 16 | 20 |
| Scaling | 100% | 100% | 100% | 100% |
| Crit | ×2.5 · 0% | ×2.75 · 0% | ×3 · 0% | ×3.25 · 0% |
| Cooldown | 1.2s | 1.12s | 1.03s | 0.95s |
| Range | 350 | 375 | 400 | 425 |
| Knockback | — | — | — | — |
| Pierce | 2 (−25% each) | 3 (−25% each) | 4 (−25% each) | 5 (−25% each) |
| Bounce | — | — | — | — |
| Life steal | — | — | — | — |
| DPS (worked out) | 6.7 | 10.7 | 15.5 | 21.1 |
How this is worked out
Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.
weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.
Effects
Tier I
- Every 5th projectile has +100 % Crit Chance
Tier II
- Every 4th projectile has +100 % Crit Chance
Tier III
- Every 3rd projectile has +100 % Crit Chance
Tier IV
- Every 2nd projectile has +100 % Crit Chance
Unlock & IDs
Available from the start.
- Tier I
weapon_javelin_1 - Tier II
weapon_javelin_2 - Tier III
weapon_javelin_3 - Tier IV
weapon_javelin_4