Ranged weapon · Abyssal Terrors
Blunderbuss
Blunderbuss is a ranged weapon in Brotato 1.1.15.4 of the Naval and Gun classes, from Tier II to Tier IV. Tier II: 22 damage every 5.2s (4.4 DPS), 45 materials; Tier III: 45 damage every 5.2s (9 DPS), 95 materials; Tier IV: 70 damage every 5.2s (14.1 DPS), 192 materials. Sailor can start with it.
This section as JSON: /raw/weapons.json
Quick answers (4)
- How much damage does Blunderbuss do?
- Tier II: 22 damage every 5.2s (4.4 DPS), 45 materials; Tier III: 45 damage every 5.2s (9 DPS), 95 materials; Tier IV: 70 damage every 5.2s (14.1 DPS), 192 materials.
- What class is Blunderbuss?
- Naval and Gun (ranged).
- What does Blunderbuss do at Tier IV?
- Cooldown is reset when you pick up a material.
- Which characters start with Blunderbuss?
- Sailor.
Stats by tier
| Price | 45 | 95 | 192 |
| Damage | 22 | 45 | 70 |
| Scaling | 110% | 135% | 175% |
| Crit | ×2 · 3% | ×2.25 · 3% | ×2.5 · 3% |
| Cooldown | 5.2s | 5.2s | 5.2s |
| Range | 325 | 350 | 375 |
| Knockback | 10 | 20 | 30 |
| Pierce | 2 (−25% each) | 2 (−25% each) | 2 (−25% each) |
| Bounce | — | — | — |
| Life steal | — | — | — |
| DPS (worked out) | 4.4 | 9 | 14.1 |
How this is worked out
Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.
weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.
Effects
Tier II
- Cooldown is reset when you pick up a material
Tier III
- Cooldown is reset when you pick up a material
Tier IV
- Cooldown is reset when you pick up a material
Characters that can start with it
Unlock & IDs
Available from the start.
- Tier II
weapon_blunderbuss_2 - Tier III
weapon_blunderbuss_3 - Tier IV
weapon_blunderbuss_4