Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Ranged weapon · Abyssal Terrors

Blunderbuss

NavalGun

Blunderbuss is a ranged weapon in Brotato 1.1.15.4 of the Naval and Gun classes, from Tier II to Tier IV. Tier II: 22 damage every 5.2s (4.4 DPS), 45 materials; Tier III: 45 damage every 5.2s (9 DPS), 95 materials; Tier IV: 70 damage every 5.2s (14.1 DPS), 192 materials. Sailor can start with it.

This section as JSON: /raw/weapons.json

Quick answers (4)
How much damage does Blunderbuss do?
Tier II: 22 damage every 5.2s (4.4 DPS), 45 materials; Tier III: 45 damage every 5.2s (9 DPS), 95 materials; Tier IV: 70 damage every 5.2s (14.1 DPS), 192 materials.
What class is Blunderbuss?
Naval and Gun (ranged).
What does Blunderbuss do at Tier IV?
Cooldown is reset when you pick up a material.
Which characters start with Blunderbuss?
Sailor.

Stats by tier

Tier IITier IIITier IV
Price4595192
Damage224570
Scaling110%Ranged Damage135%Ranged Damage175%Ranged Damage
Crit×2 · 3%×2.25 · 3%×2.5 · 3%
Cooldown5.2s5.2s5.2s
Range325350375
Knockback102030
Pierce2 (−25% each)2 (−25% each)2 (−25% each)
Bounce———
Life steal———
DPS (worked out)4.4914.1
How this is worked out

Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.

weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.

Effects

Tier II

  • Cooldown is reset when you pick up a material

Tier III

  • Cooldown is reset when you pick up a material

Tier IV

  • Cooldown is reset when you pick up a material

Characters that can start with it

Unlock & IDs

Available from the start.

  • Tier IIweapon_blunderbuss_2
  • Tier IIIweapon_blunderbuss_3
  • Tier IVweapon_blunderbuss_4