Melee weapon · Base game
Stick
Stick is a melee weapon in Brotato 1.1.15.4 of the Primitive class, from Tier I to Tier IV. Tier I: 8 damage every 1.29s (6.3 DPS), 10 materials; Tier II: 9 damage every 1.22s (7.5 DPS), 22 materials; Tier III: 10 damage every 1.15s (8.8 DPS), 45 materials; Tier IV: 12 damage every 1.09s (11.2 DPS), 91 materials. Well-Rounded, Chunky, Lucky, Mutant, Multitasker, Wildling, Farmer and Speedy and others can start with it.
This section as JSON: /raw/weapons.json
Quick answers (4)
- How much damage does Stick do?
- Tier I: 8 damage every 1.29s (6.3 DPS), 10 materials; Tier II: 9 damage every 1.22s (7.5 DPS), 22 materials; Tier III: 10 damage every 1.15s (8.8 DPS), 45 materials; Tier IV: 12 damage every 1.09s (11.2 DPS), 91 materials.
- What class is Stick?
- Primitive (melee).
- What does Stick do at Tier IV?
- Deals +10 Damage for every additional Stick you have [+0].
- Which characters start with Stick?
- Well-Rounded, Chunky, Lucky, Mutant, Multitasker, Wildling, Farmer, Speedy, Explorer, Streamer, Jack, Lich, Cryptid, Fisherman, Golem, Baby, Vampire, Wounded, Creature, Chef, Druid and Hiker.
Stats by tier
| Price | 10 | 22 | 45 | 91 |
| Damage | 8 | 9 | 10 | 12 |
| Scaling | 100% | 100% | 100% | 100% |
| Crit | ×1.5 · 3% | ×1.5 · 3% | ×1.5 · 3% | ×1.5 · 3% |
| Cooldown | 1.29s | 1.22s | 1.15s | 1.09s |
| Range | 175 | 175 | 175 | 175 |
| Knockback | — | — | — | — |
| Life steal | — | — | — | — |
| DPS (worked out) | 6.3 | 7.5 | 8.8 | 11.2 |
How this is worked out
Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.
weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.
Effects
Tier I
- Deals +4 Damage for every additional Stick you have [+0]
Tier II
- Deals +6 Damage for every additional Stick you have [+0]
Tier III
- Deals +8 Damage for every additional Stick you have [+0]
Tier IV
- Deals +10 Damage for every additional Stick you have [+0]
Characters that can start with it
Unlock & IDs
Available from the start.
- Tier I
weapon_stick_1 - Tier II
weapon_stick_2 - Tier III
weapon_stick_3 - Tier IV
weapon_stick_4