Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Melee weapon · Base game

Stick

Primitive

Stick is a melee weapon in Brotato 1.1.15.4 of the Primitive class, from Tier I to Tier IV. Tier I: 8 damage every 1.29s (6.3 DPS), 10 materials; Tier II: 9 damage every 1.22s (7.5 DPS), 22 materials; Tier III: 10 damage every 1.15s (8.8 DPS), 45 materials; Tier IV: 12 damage every 1.09s (11.2 DPS), 91 materials. Well-Rounded, Chunky, Lucky, Mutant, Multitasker, Wildling, Farmer and Speedy and others can start with it.

This section as JSON: /raw/weapons.json

Quick answers (4)
How much damage does Stick do?
Tier I: 8 damage every 1.29s (6.3 DPS), 10 materials; Tier II: 9 damage every 1.22s (7.5 DPS), 22 materials; Tier III: 10 damage every 1.15s (8.8 DPS), 45 materials; Tier IV: 12 damage every 1.09s (11.2 DPS), 91 materials.
What class is Stick?
Primitive (melee).
What does Stick do at Tier IV?
Deals +10 Damage for every additional Stick you have [+0].
Which characters start with Stick?
Well-Rounded, Chunky, Lucky, Mutant, Multitasker, Wildling, Farmer, Speedy, Explorer, Streamer, Jack, Lich, Cryptid, Fisherman, Golem, Baby, Vampire, Wounded, Creature, Chef, Druid and Hiker.

Stats by tier

Tier ITier IITier IIITier IV
Price10224591
Damage891012
Scaling100%Melee Damage100%Melee Damage100%Melee Damage100%Melee Damage
Crit×1.5 · 3%×1.5 · 3%×1.5 · 3%×1.5 · 3%
Cooldown1.29s1.22s1.15s1.09s
Range175175175175
Knockback————
Life steal————
DPS (worked out)6.37.58.811.2
How this is worked out

Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.

weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.

Effects

Tier I

  • Deals +4 Damage for every additional Stick you have [+0]

Tier II

  • Deals +6 Damage for every additional Stick you have [+0]

Tier III

  • Deals +8 Damage for every additional Stick you have [+0]

Tier IV

  • Deals +10 Damage for every additional Stick you have [+0]

Unlock & IDs

Available from the start.

  • Tier Iweapon_stick_1
  • Tier IIweapon_stick_2
  • Tier IIIweapon_stick_3
  • Tier IVweapon_stick_4