Ranged weapon · Base game
Double Barrel Shotgun
Double Barrel Shotgun is a ranged weapon in Brotato 1.1.15.4 of the Gun class, from Tier I to Tier IV. Tier I: 3×4 damage every 1.37s (9 DPS), 20 materials; Tier II: 6×4 damage every 1.28s (19.3 DPS), 39 materials; Tier III: 9×4 damage every 1.2s (30.9 DPS), 74 materials; Tier IV: 9×6 damage every 1.2s (46.4 DPS), 149 materials. Well-Rounded, Ranger, Mage, Chunky, Old, Mutant, Generalist and Loud and others can start with it.
This section as JSON: /raw/weapons.json
Quick answers (3)
- How much damage does Double Barrel Shotgun do?
- Tier I: 3×4 damage every 1.37s (9 DPS), 20 materials; Tier II: 6×4 damage every 1.28s (19.3 DPS), 39 materials; Tier III: 9×4 damage every 1.2s (30.9 DPS), 74 materials; Tier IV: 9×6 damage every 1.2s (46.4 DPS), 149 materials.
- What class is Double Barrel Shotgun?
- Gun (ranged).
- Which characters start with Double Barrel Shotgun?
- Well-Rounded, Ranger, Mage, Chunky, Old, Mutant, Generalist, Loud, Multitasker, Farmer, Entrepreneur, Hunter, Streamer, Cyborg, Apprentice, Fisherman, King, Renegade, One-Armed, Soldier, Masochist, Vampire, Wounded, Curious, Builder, Captain, Gangster, Buccaneer and Romantic.
Stats by tier
| Price | 20 | 39 | 74 | 149 |
| Damage | 3 × 4 | 6 × 4 | 9 × 4 | 9 × 6 |
| Scaling | 80% | 85% | 90% | 100% |
| Crit | ×2 · 3% | ×2 · 3% | ×2 · 3% | ×2 · 3% |
| Cooldown | 1.37s | 1.28s | 1.2s | 1.2s |
| Range | 350 | 350 | 350 | 350 |
| Knockback | 8 | 8 | 8 | 8 |
| Pierce | 2 (−30% each) | 2 (−30% each) | 2 (−30% each) | 3 (−30% each) |
| Bounce | — | — | — | — |
| Life steal | — | — | — | — |
| DPS (worked out) | 9 | 19.3 | 30.9 | 46.4 |
How this is worked out
Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.
weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.
Characters that can start with it
Unlock & IDs
Available from the start.
- Tier I
weapon_double_barrel_shotgun_1 - Tier II
weapon_double_barrel_shotgun_2 - Tier III
weapon_double_barrel_shotgun_3 - Tier IV
weapon_double_barrel_shotgun_4