Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Ranged weapon · Base game

Double Barrel Shotgun

Gun

Double Barrel Shotgun is a ranged weapon in Brotato 1.1.15.4 of the Gun class, from Tier I to Tier IV. Tier I: 3×4 damage every 1.37s (9 DPS), 20 materials; Tier II: 6×4 damage every 1.28s (19.3 DPS), 39 materials; Tier III: 9×4 damage every 1.2s (30.9 DPS), 74 materials; Tier IV: 9×6 damage every 1.2s (46.4 DPS), 149 materials. Well-Rounded, Ranger, Mage, Chunky, Old, Mutant, Generalist and Loud and others can start with it.

This section as JSON: /raw/weapons.json

Quick answers (3)
How much damage does Double Barrel Shotgun do?
Tier I: 3×4 damage every 1.37s (9 DPS), 20 materials; Tier II: 6×4 damage every 1.28s (19.3 DPS), 39 materials; Tier III: 9×4 damage every 1.2s (30.9 DPS), 74 materials; Tier IV: 9×6 damage every 1.2s (46.4 DPS), 149 materials.
What class is Double Barrel Shotgun?
Gun (ranged).
Which characters start with Double Barrel Shotgun?
Well-Rounded, Ranger, Mage, Chunky, Old, Mutant, Generalist, Loud, Multitasker, Farmer, Entrepreneur, Hunter, Streamer, Cyborg, Apprentice, Fisherman, King, Renegade, One-Armed, Soldier, Masochist, Vampire, Wounded, Curious, Builder, Captain, Gangster, Buccaneer and Romantic.

Stats by tier

Tier ITier IITier IIITier IV
Price203974149
Damage3 × 46 × 49 × 49 × 6
Scaling80%Ranged Damage85%Ranged Damage90%Ranged Damage100%Ranged Damage
Crit×2 · 3%×2 · 3%×2 · 3%×2 · 3%
Cooldown1.37s1.28s1.2s1.2s
Range350350350350
Knockback8888
Pierce2 (−30% each)2 (−30% each)2 (−30% each)3 (−30% each)
Bounce————
Life steal————
DPS (worked out)919.330.946.4
How this is worked out

Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.

weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.

Unlock & IDs

Available from the start.

  • Tier Iweapon_double_barrel_shotgun_1
  • Tier IIweapon_double_barrel_shotgun_2
  • Tier IIIweapon_double_barrel_shotgun_3
  • Tier IVweapon_double_barrel_shotgun_4