Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Best melee weapons (Tier IV)

Every melee weapon at Tier IV ranked by damage per second worked out from its damage, crit and cooldown. In Brotato 1.1.15.4 the top 3 are Excalibur (346.2), Scythe (215.2), Flaming Brass Knuckles (135.3); 45 ranked in all.

#NameDPSClassDamageCooldownPrice
1Excalibur346.2Legendary, Blade2000.66s230
2Scythe215.2Legendary, Ethereal1500.72s285
3Flaming Brass Knuckles135.3Unarmed, Elemental800.59s173
4Power Fist135.3Unarmed, Explosive800.59s221
5Fist108.3Unarmed640.59s91
6War Hammer104.2Tool, Blunt2001.95s255
7Brick87.4Blunt1201.39s40
8Captain’s Sword87Naval, Blade800.95s210
9Mace86.4Heavy, Medieval1001.23s185
10Plasma Sledge82.5Elemental, Explosive1201.49s272
11Knife82.2Precise250.76s91
12Hammer81.6Blunt, Heavy1201.5s151
13DEX-troyer77.5Legendary, Explosive1001.33s315
14Hatchet73.1Primitive450.63s91
15Thunder Sword72.6Blade, Elemental751.06s238
16Sword68.3Blade, Medieval650.98s190
17Anchor61.8Naval, Heavy1101.81s175
18Vorpal Sword59.8Blade, Medieval550.95s200
19Trident58.2Naval, Medieval801.41s200
20Thief Dagger57.7Precise300.73s105
21Claw56.3Unarmed, Precise250.61s110
22Rock53.9Primitive, Blunt701.46s91
23Spear50Primitive601.24s149
24Circular Saw48.3Blade, Medical250.62s173
25Cacti Club45.3Primitive, Heavy601.36s149
26Chopper42Blade300.89s122
27Drill38.8Legendary, Precise100.45s250
28Jousting Lance38.6Medieval501.33s132
29Chainsaw36.4Blade, Tool200.56s242
30Quarterstaff33.1Primitive, Medieval300.92s122
31Screwdriver33Tool200.88s91
32Plank31.6Explosive, Elemental300.98s122
33Pruner31.3Support250.89s95
34Spiky Shield30.6Medieval, Blunt301.01s122
35Scissors30.2Medical, Precise200.86s122
36Spoon28.9Blunt250.86s122
37Ghost Axe27.2Ethereal401.51s149
38Hiking Pole26Support301.17s130
39Sickle22.1Support150.7s122
40Lightning Shiv21.2Precise, Elemental150.78s142
41Ghost Flint19.4Ethereal201.06s105
42Sharp Tooth19.1Primitive, Precise150.93s105
43Wrench16.6Tool241.49s149
44Lute14.2Musical, Support161.14s122
45Stick11.2Primitive121.09s91
Formula and assumptions

DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ cooldown, the cooldown being the one the game shows (attack duration + cooldown frames ÷ 60).

  • Every stat at 0 (no character, items or level-ups).
  • Weapon effects (burning, explosions, pierce, bounce) are not counted.
  • Support weapons that deal 1 damage are left out.

Other rankings

Highest DPS weapons (Tier IV)Best ranged weapons (Tier IV)Best Tier I weapons (early game)Most DPS per material (Tier I)Toughest enemies at wave 20Elites and bosses by HP at wave 20Best items for ArmorBest items for % Attack SpeedBest items for % Crit ChanceBest items for % DodgeBest items for Elemental DamageBest items for EngineeringBest items for HarvestingBest items for Max HPBest items for HP RegenerationBest items for % Life StealBest items for LuckBest items for Melee DamageBest items for % DamageBest items for RangeBest items for Ranged DamageBest items for % SpeedBest items for Curse