Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Melee weapon · Base game

Spear

Primitive

Spear is a melee weapon in Brotato 1.1.15.4 of the Primitive class, from Tier I to Tier IV. Tier I: 15 damage every 1.53s (10.1 DPS), 20 materials; Tier II: 25 damage every 1.4s (18.4 DPS), 39 materials; Tier III: 40 damage every 1.28s (32.2 DPS), 74 materials; Tier IV: 60 damage every 1.24s (50 DPS), 149 materials. Generalist, Loud, Multitasker, Wildling, Gladiator, Saver, Farmer and Speedy and others can start with it.

This section as JSON: /raw/weapons.json

Quick answers (3)
How much damage does Spear do?
Tier I: 15 damage every 1.53s (10.1 DPS), 20 materials; Tier II: 25 damage every 1.4s (18.4 DPS), 39 materials; Tier III: 40 damage every 1.28s (32.2 DPS), 74 materials; Tier IV: 60 damage every 1.24s (50 DPS), 149 materials.
What class is Spear?
Primitive (melee).
Which characters start with Spear?
Generalist, Loud, Multitasker, Wildling, Gladiator, Saver, Farmer, Speedy, Hunter, Streamer, Jack, Fisherman, King, Knight, Vagabond, Captain, Druid and Buccaneer.

Stats by tier

Tier ITier IITier IIITier IV
Price203974149
Damage15254060
Scaling100%Melee Damage100%Melee Damage100%Melee Damage100%Melee Damage
Crit×2 · 3%×2 · 3%×2 · 3%×2 · 3%
Cooldown1.53s1.4s1.28s1.24s
Range350375400500
Knockback————
Life steal————
DPS (worked out)10.118.432.250
How this is worked out

Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.

weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.

Unlock & IDs

Available from the start.

  • Tier Iweapon_spear_1
  • Tier IIweapon_spear_2
  • Tier IIIweapon_spear_3
  • Tier IVweapon_spear_4