Ranged weapon · Base game
Chain Gun
Chain Gun is a ranged weapon in Brotato 1.1.15.4 of the Legendary and Gun classes, from Tier IV to Tier IV. Tier IV: 2×3 damage every 0.07s (83 DPS), 300 materials.
This section as JSON: /raw/weapons.json
Quick answers (2)
- How much damage does Chain Gun do?
- Tier IV: 2×3 damage every 0.07s (83 DPS), 300 materials.
- What class is Chain Gun?
- Legendary and Gun (ranged).
Stats by tier
| Price | 300 |
| Damage | 2 × 3 |
| Scaling | 100% |
| Crit | ×1.5 · 3% |
| Cooldown | 0.073s |
| Range | 500 |
| Knockback | 5 |
| Pierce | 1 (−50% each) |
| Bounce | — |
| Life steal | — |
| DPS (worked out) | 83 |
Every 100 shots the cooldown is ×60 (not in the DPS).
How this is worked out
Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.
weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.
Characters that can start with it
None.
Unlock & IDs
Available from the start.
- Tier IV
weapon_chain_gun_4