Melee weapon · Base game
Sword
Sword is a melee weapon in Brotato 1.1.15.4 of the Blade and Medieval classes, from Tier II to Tier IV. Tier II: 30 damage every 1.28s (24.1 DPS), 51 materials; Tier III: 45 damage every 1.13s (41 DPS), 95 materials; Tier IV: 65 damage every 0.98s (68.3 DPS), 190 materials. King and Knight can start with it.
This section as JSON: /raw/weapons.json
Quick answers (3)
- How much damage does Sword do?
- Tier II: 30 damage every 1.28s (24.1 DPS), 51 materials; Tier III: 45 damage every 1.13s (41 DPS), 95 materials; Tier IV: 65 damage every 0.98s (68.3 DPS), 190 materials.
- What class is Sword?
- Blade and Medieval (melee).
- Which characters start with Sword?
- King and Knight.
Stats by tier
| Price | 51 | 95 | 190 |
| Damage | 30 | 45 | 65 |
| Scaling | 100% | 100% | 100% |
| Crit | ×2 · 3% | ×2 · 3% | ×2 · 3% |
| Cooldown | 1.28s | 1.13s | 0.98s |
| Range | 200 | 200 | 200 |
| Knockback | 5 | 5 | 5 |
| Life steal | — | — | — |
| DPS (worked out) | 24.1 | 41 | 68.3 |
How this is worked out
Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.
weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.
Unlock & IDs
Available from the start.
- Tier II
weapon_sword_2 - Tier III
weapon_sword_3 - Tier IV
weapon_sword_4