Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Melee weapon · Base game

Sword

BladeMedieval

Sword is a melee weapon in Brotato 1.1.15.4 of the Blade and Medieval classes, from Tier II to Tier IV. Tier II: 30 damage every 1.28s (24.1 DPS), 51 materials; Tier III: 45 damage every 1.13s (41 DPS), 95 materials; Tier IV: 65 damage every 0.98s (68.3 DPS), 190 materials. King and Knight can start with it.

This section as JSON: /raw/weapons.json

Quick answers (3)
How much damage does Sword do?
Tier II: 30 damage every 1.28s (24.1 DPS), 51 materials; Tier III: 45 damage every 1.13s (41 DPS), 95 materials; Tier IV: 65 damage every 0.98s (68.3 DPS), 190 materials.
What class is Sword?
Blade and Medieval (melee).
Which characters start with Sword?
King and Knight.

Stats by tier

Tier IITier IIITier IV
Price5195190
Damage304565
Scaling100%Melee Damage100%Melee Damage100%Melee Damage
Crit×2 · 3%×2 · 3%×2 · 3%
Cooldown1.28s1.13s0.98s
Range200200200
Knockback555
Life steal———
DPS (worked out)24.14168.3
How this is worked out

Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.

weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.

Characters that can start with it

Unlock & IDs

Available from the start.

  • Tier IIweapon_sword_2
  • Tier IIIweapon_sword_3
  • Tier IVweapon_sword_4