Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Melee weapon · Base game

Jousting Lance

Medieval

Jousting Lance is a melee weapon in Brotato 1.1.15.4 of the Medieval class, from Tier I to Tier IV. Tier I: 20 damage every 1.58s (13 DPS), 20 materials; Tier II: 25 damage every 1.5s (17.2 DPS), 36 materials; Tier III: 30 damage every 1.42s (21.8 DPS), 72 materials; Tier IV: 50 damage every 1.33s (38.6 DPS), 132 materials. Lucky, Loud, Multitasker, Gladiator, Speedy, Explorer, Glutton and Jack and others can start with it.

This section as JSON: /raw/weapons.json

Quick answers (4)
How much damage does Jousting Lance do?
Tier I: 20 damage every 1.58s (13 DPS), 20 materials; Tier II: 25 damage every 1.5s (17.2 DPS), 36 materials; Tier III: 30 damage every 1.42s (21.8 DPS), 72 materials; Tier IV: 50 damage every 1.33s (38.6 DPS), 132 materials.
What class is Jousting Lance?
Medieval (melee).
What does Jousting Lance do at Tier IV?
+5 % Speed. -25 % Damage while standing still.
Which characters start with Jousting Lance?
Lucky, Loud, Multitasker, Gladiator, Speedy, Explorer, Glutton, Jack, Cryptid, King, One-Armed, Knight and Hiker.

Stats by tier

Tier ITier IITier IIITier IV
Price203672132
Damage20253050
Scaling50%Melee Damage 30%% Speed50%Melee Damage 35%% Speed50%Melee Damage 40%% Speed50%Melee Damage 50%% Speed
Crit×2 · 3%×2 · 3%×2 · 3%×2 · 3%
Cooldown1.58s1.5s1.42s1.33s
Range250250250250
Knockback————
Life steal————
DPS (worked out)1317.221.838.6
How this is worked out

Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.

weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.

Effects

Tier I

  • +2 % Speed
  • -10 % Damage while standing still

Tier II

  • +3 % Speed
  • -15 % Damage while standing still

Tier III

  • +4 % Speed
  • -20 % Damage while standing still

Tier IV

  • +5 % Speed
  • -25 % Damage while standing still

Unlock & IDs

Available from the start.

  • Tier Iweapon_jousting_lance_1
  • Tier IIweapon_jousting_lance_2
  • Tier IIIweapon_jousting_lance_3
  • Tier IVweapon_jousting_lance_4