Melee weapon · Abyssal Terrors
Chainsaw
Chainsaw is a melee weapon in Brotato 1.1.15.4 of the Blade and Tool classes, from Tier III to Tier IV. Tier III: 10 damage every 0.53s (19.1 DPS), 112 materials; Tier IV: 20 damage every 0.56s (36.4 DPS), 242 materials.
This section as JSON: /raw/weapons.json
Quick answers (3)
- How much damage does Chainsaw do?
- Tier III: 10 damage every 0.53s (19.1 DPS), 112 materials; Tier IV: 20 damage every 0.56s (36.4 DPS), 242 materials.
- What class is Chainsaw?
- Blade and Tool (melee).
- What does Chainsaw do at Tier IV?
- Deals 20% of an enemy’s current health as bonus damage (2% for bosses and elites).
Stats by tier
| Price | 112 | 242 |
| Damage | 10 | 20 |
| Scaling | 75% | 100% |
| Crit | ×1.5 · 3% | ×1.5 · 3% |
| Cooldown | 0.53s | 0.56s |
| Range | 175 | 200 |
| Knockback | — | — |
| Life steal | 15% | 30% |
| DPS (worked out) | 19.1 | 36.4 |
Every 30 shots the cooldown is ×40 (not in the DPS).
How this is worked out
Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.
weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.
Effects
Tier III
- Deals 10% of an enemy’s current health as bonus damage (1% for bosses and elites)
Tier IV
- Deals 20% of an enemy’s current health as bonus damage (2% for bosses and elites)
Characters that can start with it
None.
Unlock & IDs
Available from the start.
- Tier III
weapon_chainsaw_3 - Tier IV
weapon_chainsaw_4