Best items for Armor
Every shop item that gives Armor, ranked by points per 100 materials of base price. In Brotato 1.1.15.4 the top 3 are Helmet (6.7), Metal Plate (5), Duct Tape (5); 11 ranked in all.
| # | Name | Armor per 100 materials | Armor | Price | Tier | Also |
|---|---|---|---|---|---|---|
| 1 | 6.7 | 1 | 15 | Tier I | -2 % Speed | |
| 2 | 5 | 2 | 40 | Tier II | -3 % Damage | |
| 3 | 5 | 1 | 20 | Tier I | +1 Engineering, -2 Max HP | |
| 4 | 4.4 | 2 | 45 | Tier II | +6 % Dodge, -3 Max HP | |
| 5 | 4 | 3 | 75 | Tier III | +15 % Damage, -3 % Speed | |
| 6 | 3.8 | 3 | 80 | Tier III | +5 Max HP, -5 % Speed | |
| 7 | 3.3 | 3 | 90 | Tier IV | +5 % Crit Chance, +5 Engineering, +5 % Speed, -2 HP Regeneration, -2 % Life Steal | |
| 8 | 3 | 3 | 100 | Tier IV | — | |
| 9 | 1.8 | 1 | 55 | Tier II | +3 Max HP, +3 % Damage, +3 % Speed, -4 % Crit Chance | |
| 10 | 1.5 | 1 | 65 | Tier III | +20 % Damage | |
| 11 | 1.1 | 1 | 95 | Tier IV | +3 Max HP, +2 HP Regeneration, +1 % Life Steal, +5 % Damage, +5 % Attack Speed, +3 % Speed, +3 % Dodge, +5 Luck |
Formula and assumptions
Value = Armor the item gives ÷ its base price × 100.
- Only plain stat changes count (not conditional or per-wave effects).
- Base price; the shop price grows with the wave for every item alike.
Other rankings
Highest DPS weapons (Tier IV)Best melee weapons (Tier IV)Best ranged weapons (Tier IV)Best Tier I weapons (early game)Most DPS per material (Tier I)Toughest enemies at wave 20Elites and bosses by HP at wave 20Best items for % Attack SpeedBest items for % Crit ChanceBest items for % DodgeBest items for Elemental DamageBest items for EngineeringBest items for HarvestingBest items for Max HPBest items for HP RegenerationBest items for % Life StealBest items for LuckBest items for Melee DamageBest items for % DamageBest items for RangeBest items for Ranged DamageBest items for % SpeedBest items for Curse