Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Ranged weapon · Base game

Crossbow

PreciseMedieval

Crossbow is a ranged weapon in Brotato 1.1.15.4 of the Precise and Medieval classes, from Tier I to Tier IV. Tier I: 10 damage every 1.13s (10.1 DPS), 16 materials; Tier II: 12 damage every 1.13s (13.4 DPS), 34 materials; Tier III: 15 damage every 1.13s (18.5 DPS), 62 materials; Tier IV: 18 damage every 1.13s (24.8 DPS), 132 materials. Ranger, Mutant, Loud, Multitasker, Entrepreneur, Explorer, Hunter and Streamer and others can start with it.

This section as JSON: /raw/weapons.json

Quick answers (4)
How much damage does Crossbow do?
Tier I: 10 damage every 1.13s (10.1 DPS), 16 materials; Tier II: 12 damage every 1.13s (13.4 DPS), 34 materials; Tier III: 15 damage every 1.13s (18.5 DPS), 62 materials; Tier IV: 18 damage every 1.13s (24.8 DPS), 132 materials.
What class is Crossbow?
Precise and Medieval (ranged).
What does Crossbow do at Tier IV?
Pierces up to 4 times on critical hit.
Which characters start with Crossbow?
Ranger, Mutant, Loud, Multitasker, Entrepreneur, Explorer, Hunter, Streamer, Cyborg, Jack, Lich, Fisherman, Golem, King, Renegade, Soldier, Vagabond, Vampire and Buccaneer.

Stats by tier

Tier ITier IITier IIITier IV
Price163462132
Damage10121518
Scaling50%Ranged Damage 10%Range50%Ranged Damage 10%Range50%Ranged Damage 10%Range50%Ranged Damage 10%Range
Crit×1.5 · 30%×1.75 · 35%×2 · 40%×2.25 · 45%
Cooldown1.13s1.13s1.13s1.13s
Range350350350350
Knockback8888
Pierce————
Bounce————
Life steal————
DPS (worked out)10.113.418.524.8
How this is worked out

Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.

weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.

Effects

Tier I

  • Pierces up to 1 times on critical hit

Tier II

  • Pierces up to 2 times on critical hit

Tier III

  • Pierces up to 3 times on critical hit

Tier IV

  • Pierces up to 4 times on critical hit

Unlock & IDs

Available from the start.

  • Tier Iweapon_crossbow_1
  • Tier IIweapon_crossbow_2
  • Tier IIIweapon_crossbow_3
  • Tier IVweapon_crossbow_4