Ranged weapon · Base game
Crossbow
Crossbow is a ranged weapon in Brotato 1.1.15.4 of the Precise and Medieval classes, from Tier I to Tier IV. Tier I: 10 damage every 1.13s (10.1 DPS), 16 materials; Tier II: 12 damage every 1.13s (13.4 DPS), 34 materials; Tier III: 15 damage every 1.13s (18.5 DPS), 62 materials; Tier IV: 18 damage every 1.13s (24.8 DPS), 132 materials. Ranger, Mutant, Loud, Multitasker, Entrepreneur, Explorer, Hunter and Streamer and others can start with it.
This section as JSON: /raw/weapons.json
Quick answers (4)
- How much damage does Crossbow do?
- Tier I: 10 damage every 1.13s (10.1 DPS), 16 materials; Tier II: 12 damage every 1.13s (13.4 DPS), 34 materials; Tier III: 15 damage every 1.13s (18.5 DPS), 62 materials; Tier IV: 18 damage every 1.13s (24.8 DPS), 132 materials.
- What class is Crossbow?
- Precise and Medieval (ranged).
- What does Crossbow do at Tier IV?
- Pierces up to 4 times on critical hit.
- Which characters start with Crossbow?
- Ranger, Mutant, Loud, Multitasker, Entrepreneur, Explorer, Hunter, Streamer, Cyborg, Jack, Lich, Fisherman, Golem, King, Renegade, Soldier, Vagabond, Vampire and Buccaneer.
Stats by tier
| Price | 16 | 34 | 62 | 132 |
| Damage | 10 | 12 | 15 | 18 |
| Scaling | 50% | 50% | 50% | 50% |
| Crit | ×1.5 · 30% | ×1.75 · 35% | ×2 · 40% | ×2.25 · 45% |
| Cooldown | 1.13s | 1.13s | 1.13s | 1.13s |
| Range | 350 | 350 | 350 | 350 |
| Knockback | 8 | 8 | 8 | 8 |
| Pierce | — | — | — | — |
| Bounce | — | — | — | — |
| Life steal | — | — | — | — |
| DPS (worked out) | 10.1 | 13.4 | 18.5 | 24.8 |
How this is worked out
Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.
weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.
Effects
Tier I
- Pierces up to 1 times on critical hit
Tier II
- Pierces up to 2 times on critical hit
Tier III
- Pierces up to 3 times on critical hit
Tier IV
- Pierces up to 4 times on critical hit
Characters that can start with it
Unlock & IDs
Available from the start.
- Tier I
weapon_crossbow_1 - Tier II
weapon_crossbow_2 - Tier III
weapon_crossbow_3 - Tier IV
weapon_crossbow_4