Ranged weapon · Abyssal Terrors
Grenade Launcher
Grenade Launcher is a ranged weapon in Brotato 1.1.15.4 of the Heavy and Explosive classes, from Tier II to Tier IV. Tier II: 12 damage every 0.37s (35.2 DPS), 58 materials; Tier III: 18 damage every 0.37s (58.9 DPS), 108 materials; Tier IV: 30 damage every 0.37s (122.7 DPS), 212 materials.
This section as JSON: /raw/weapons.json
Quick answers (3)
- How much damage does Grenade Launcher do?
- Tier II: 12 damage every 0.37s (35.2 DPS), 58 materials; Tier III: 18 damage every 0.37s (58.9 DPS), 108 materials; Tier IV: 30 damage every 0.37s (122.7 DPS), 212 materials.
- What class is Grenade Launcher?
- Heavy and Explosive (ranged).
- What does Grenade Launcher do at Tier IV?
- Projectiles explode on hit.
Stats by tier
| Price | 58 | 108 | 212 |
| Damage | 12 | 18 | 30 |
| Scaling | 100% | 100% | 100% |
| Crit | ×2.5 · 5% | ×3 · 10% | ×3.5 · 20% |
| Cooldown | 0.37s | 0.37s | 0.37s |
| Range | 350 | 400 | 450 |
| Knockback | — | — | — |
| Pierce | — | — | — |
| Bounce | 1 (−0% each) | 1 (−0% each) | 1 (−0% each) |
| Life steal | — | — | — |
| DPS (worked out) | 35.2 | 58.9 | 122.7 |
Every 2 shots the cooldown is ×21 (not in the DPS).
How this is worked out
Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.
weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.
Effects
Tier II
- Projectiles explode on hit
Tier III
- Projectiles explode on hit
Tier IV
- Projectiles explode on hit
Characters that can start with it
None.
Unlock & IDs
Win a run with Gangster
- Tier II
weapon_grenade_launcher_2 - Tier III
weapon_grenade_launcher_3 - Tier IV
weapon_grenade_launcher_4