Ranged weapon · Base game
Rail Gun
Rail Gun is a ranged weapon in Brotato 1.1.15.4 of the Gun and Heavy classes, from Tier I to Tier IV. Tier I: 10 damage every 1.07s (9.5 DPS), 20 materials; Tier II: 15 damage every 1.02s (15.1 DPS), 40 materials; Tier III: 20 damage every 0.98s (20.9 DPS), 80 materials; Tier IV: 35 damage every 0.95s (38.2 DPS), 160 materials. Well-Rounded, Ranger, Multitasker, Ghost, Hunter, Jack, Apprentice and Renegade and others can start with it.
This section as JSON: /raw/weapons.json
Quick answers (4)
- How much damage does Rail Gun do?
- Tier I: 10 damage every 1.07s (9.5 DPS), 20 materials; Tier II: 15 damage every 1.02s (15.1 DPS), 40 materials; Tier III: 20 damage every 0.98s (20.9 DPS), 80 materials; Tier IV: 35 damage every 0.95s (38.2 DPS), 160 materials.
- What class is Rail Gun?
- Gun and Heavy (ranged).
- What does Rail Gun do at Tier IV?
- Deals +6 Base Damage every 5 seconds until the end of the wave Bonus resets when taking damage.
- Which characters start with Rail Gun?
- Well-Rounded, Ranger, Multitasker, Ghost, Hunter, Jack, Apprentice, Renegade, Soldier, Baby, Vagabond, Wounded, Builder and Buccaneer.
Stats by tier
| Price | 20 | 40 | 80 | 160 |
| Damage | 10 | 15 | 20 | 35 |
| Scaling | 80% | 80% | 90% | 100% |
| Crit | ×1.5 · 3% | ×1.75 · 3% | ×2 · 3% | ×2.25 · 3% |
| Cooldown | 1.07s | 1.02s | 0.98s | 0.95s |
| Range | 300 | 300 | 300 | 300 |
| Knockback | — | — | — | — |
| Pierce | 1 (−50% each) | 1 (−35% each) | 2 (−35% each) | 3 (−25% each) |
| Bounce | — | — | — | — |
| Life steal | — | — | — | — |
| DPS (worked out) | 9.5 | 15.1 | 20.9 | 38.2 |
How this is worked out
Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.
weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.
Effects
Tier I
- Deals +3 Base Damage every 5 seconds until the end of the wave Bonus resets when taking damage
Tier II
- Deals +4 Base Damage every 5 seconds until the end of the wave Bonus resets when taking damage
Tier III
- Deals +5 Base Damage every 5 seconds until the end of the wave Bonus resets when taking damage
Tier IV
- Deals +6 Base Damage every 5 seconds until the end of the wave Bonus resets when taking damage
Characters that can start with it
Unlock & IDs
Win a run with Wounded
- Tier I
weapon_rail_gun_1 - Tier II
weapon_rail_gun_2 - Tier III
weapon_rail_gun_3 - Tier IV
weapon_rail_gun_4