Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Ranged weapon · Base game

Rail Gun

GunHeavy

Rail Gun is a ranged weapon in Brotato 1.1.15.4 of the Gun and Heavy classes, from Tier I to Tier IV. Tier I: 10 damage every 1.07s (9.5 DPS), 20 materials; Tier II: 15 damage every 1.02s (15.1 DPS), 40 materials; Tier III: 20 damage every 0.98s (20.9 DPS), 80 materials; Tier IV: 35 damage every 0.95s (38.2 DPS), 160 materials. Well-Rounded, Ranger, Multitasker, Ghost, Hunter, Jack, Apprentice and Renegade and others can start with it.

This section as JSON: /raw/weapons.json

Quick answers (4)
How much damage does Rail Gun do?
Tier I: 10 damage every 1.07s (9.5 DPS), 20 materials; Tier II: 15 damage every 1.02s (15.1 DPS), 40 materials; Tier III: 20 damage every 0.98s (20.9 DPS), 80 materials; Tier IV: 35 damage every 0.95s (38.2 DPS), 160 materials.
What class is Rail Gun?
Gun and Heavy (ranged).
What does Rail Gun do at Tier IV?
Deals +6 Base Damage every 5 seconds until the end of the wave Bonus resets when taking damage.
Which characters start with Rail Gun?
Well-Rounded, Ranger, Multitasker, Ghost, Hunter, Jack, Apprentice, Renegade, Soldier, Baby, Vagabond, Wounded, Builder and Buccaneer.

Stats by tier

Tier ITier IITier IIITier IV
Price204080160
Damage10152035
Scaling80%Ranged Damage 30%% Dodge80%Ranged Damage 35%% Dodge90%Ranged Damage 40%% Dodge100%Ranged Damage 45%% Dodge
Crit×1.5 · 3%×1.75 · 3%×2 · 3%×2.25 · 3%
Cooldown1.07s1.02s0.98s0.95s
Range300300300300
Knockback————
Pierce1 (−50% each)1 (−35% each)2 (−35% each)3 (−25% each)
Bounce————
Life steal————
DPS (worked out)9.515.120.938.2
How this is worked out

Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.

weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.

Effects

Tier I

  • Deals +3 Base Damage every 5 seconds until the end of the wave Bonus resets when taking damage

Tier II

  • Deals +4 Base Damage every 5 seconds until the end of the wave Bonus resets when taking damage

Tier III

  • Deals +5 Base Damage every 5 seconds until the end of the wave Bonus resets when taking damage

Tier IV

  • Deals +6 Base Damage every 5 seconds until the end of the wave Bonus resets when taking damage

Unlock & IDs

Wounded

Win a run with Wounded

  • Tier Iweapon_rail_gun_1
  • Tier IIweapon_rail_gun_2
  • Tier IIIweapon_rail_gun_3
  • Tier IVweapon_rail_gun_4