Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Danger levels

Brotato 1.1.15.4 has 7 Danger levels. Enemy health and damage rise from Danger 3 (+12%) to Nightmare (+60%); each level's full list is below in the game's words.

Danger 0

  • No modifiers

Danger 1

  • New enemies appear

Danger 2

  • New enemies appear
  • Elites and hordes appear

Danger 3

  • Enemy damage : +12%
  • Enemy health : +12%
  • New enemies appear
  • Elites and hordes appear

Danger 4

  • Enemy damage : +26%
  • Enemy health : +26%
  • New enemies appear
  • Elites and hordes appear
  • More elites and hordes appear

Danger 5

  • Enemy damage : +40%
  • Enemy health : +40%
  • New enemies appear
  • Elites and hordes appear
  • More elites and hordes appear
  • Two bosses appear at once

Nightmare

  • Enemy damage : +60%
  • Enemy health : +60%
  • Enemy speed : +10%
  • Everything from Danger 5
  • Environmental projectiles appear
  • Obscuring fog appears

Elite and horde waves

From Danger 2 the run picks its elite waves when it starts (RunData.init_elites_spawn). Each event is a horde with a 40% chance, otherwise one of the zone's elites, each elite at most once; Jack and Gangster never get hordes, Ogre playing alone always does. In endless the game picks a new set every 10 waves, with no hordes.

DangerEventsWaves
Danger 0–1none—
Danger 2–31 (elite or horde)11 or 12
Danger 4, 5 and Nightmare3 (elite or horde, elite or horde, always an elite)11–12, 14–15, 17–18

Every elite with its HP by wave