Danger levels
Brotato 1.1.15.4 has 7 Danger levels. Enemy health and damage rise from Danger 3 (+12%) to Nightmare (+60%); each level's full list is below in the game's words.
Danger 0
- No modifiers
Danger 1
- New enemies appear
Danger 2
- New enemies appear
- Elites and hordes appear
Danger 3
- Enemy damage : +12%
- Enemy health : +12%
- New enemies appear
- Elites and hordes appear
Danger 4
- Enemy damage : +26%
- Enemy health : +26%
- New enemies appear
- Elites and hordes appear
- More elites and hordes appear
Danger 5
- Enemy damage : +40%
- Enemy health : +40%
- New enemies appear
- Elites and hordes appear
- More elites and hordes appear
- Two bosses appear at once
Nightmare
- Enemy damage : +60%
- Enemy health : +60%
- Enemy speed : +10%
- Everything from Danger 5
- Environmental projectiles appear
- Obscuring fog appears
Elite and horde waves
From Danger 2 the run picks its elite waves when it starts (RunData.init_elites_spawn). Each event is a horde with a 40% chance, otherwise one of the zone's elites, each elite at most once; Jack and Gangster never get hordes, Ogre playing alone always does. In endless the game picks a new set every 10 waves, with no hordes.
| Danger | Events | Waves |
|---|---|---|
| Danger 0–1 | none | — |
| Danger 2–3 | 1 (elite or horde) | 11 or 12 |
| Danger 4, 5 and Nightmare | 3 (elite or horde, elite or horde, always an elite) | 11–12, 14–15, 17–18 |