Best Tier I weapons (early game)
Every weapon at Tier I ranked by damage per second worked out from its damage, crit and cooldown. In Brotato 1.1.15.4 the top 3 are Revolver (35.7), Brick (21.8), Laser Gun (20.8); 43 ranked in all.
| # | Name | DPS | Class | Damage | Cooldown | Price |
|---|---|---|---|---|---|---|
| 1 | 35.7 | Gun | 15 | 0.43s | 20 | |
| 2 | 21.8 | Blunt | 30 | 1.39s | 6 | |
| 3 | 20.8 | Gun | 40 | 1.98s | 15 | |
| 4 | 18.1 | Gun | 3 | 0.167s | 20 | |
| 5 | 13.1 | Medical, Gun | 10 | 0.78s | 15 | |
| 6 | 13 | Medieval | 20 | 1.58s | 20 | |
| 7 | 12.5 | Primitive, Blunt | 20 | 1.68s | 10 | |
| 8 | 12 | Precise | 9 | 0.98s | 10 | |
| 9 | 11 | Gun | 12 | 1.2s | 10 | |
| 10 | 10.5 | Primitive | 7 | 0.68s | 10 | |
| 11 | 10.5 | Ethereal | 10 | 0.98s | 15 | |
| 12 | 10.3 | Unarmed | 8 | 0.78s | 10 | |
| 13 | 10.2 | Precise, Elemental | 10 | 1.03s | 18 | |
| 14 | 10.1 | Precise, Medieval | 10 | 1.13s | 16 | |
| 15 | 10.1 | Primitive | 15 | 1.53s | 20 | |
| 16 | 9.5 | Gun, Heavy | 10 | 1.07s | 20 | |
| 17 | 9.5 | Precise | 7 | 0.87s | 12 | |
| 18 | 9.4 | Blunt | 10 | 1.06s | 15 | |
| 19 | 9.3 | Primitive, Heavy | 15 | 1.66s | 20 | |
| 20 | 9 | Gun | 3×4 | 1.37s | 20 | |
| 21 | 8.9 | Medieval, Blunt | 10 | 1.16s | 15 | |
| 22 | 8.8 | Support | 10 | 1.14s | 15 | |
| 23 | 8.6 | Support | 12 | 1.42s | 17 | |
| 24 | 8.5 | Primitive | 10 | 1.22s | 15 | |
| 25 | 8.4 | Explosive, Elemental | 10 | 1.23s | 15 | |
| 26 | 8.3 | Tool | 8 | 1.06s | 10 | |
| 27 | 7.6 | Support, Elemental | 7 | 0.95s | 15 | |
| 28 | 7.3 | Tool | 12 | 1.7s | 20 | |
| 29 | 7.1 | Primitive, Medieval | 10 | 1.42s | 15 | |
| 30 | 7.1 | Ethereal | 12 | 1.73s | 20 | |
| 31 | 7.1 | Precise | 6 | 1.01s | 12 | |
| 32 | 7.1 | Unarmed, Precise | 5 | 0.78s | 15 | |
| 33 | 6.7 | Primitive | 8 | 1.2s | 18 | |
| 34 | 6.6 | Blade | 6 | 0.99s | 15 | |
| 35 | 6.3 | Primitive | 8 | 1.29s | 10 | |
| 36 | 5.9 | Support | 5 | 0.87s | 15 | |
| 37 | 5.9 | Musical | 6 | 1.03s | 20 | |
| 38 | 5.4 | Medical, Precise | 5 | 1.01s | 15 | |
| 39 | 4.9 | Ethereal | 6 | 1.25s | 12 | |
| 40 | 4.5 | Primitive, Precise | 5 | 1.14s | 12 | |
| 41 | 4 | Gun, Explosive | 5 | 1.3s | 15 | |
| 42 | 3.1 | Musical, Support | 4 | 1.31s | 15 | |
| 43 | 3.1 | Precise, Elemental | 3 | 1.01s | 18 |
Formula and assumptions
DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ cooldown, the cooldown being the one the game shows (attack duration + cooldown frames ÷ 60).
- Every stat at 0 (no character, items or level-ups).
- Weapon effects (burning, explosions, pierce, bounce) are not counted.
- Support weapons that deal 1 damage are left out.
Other rankings
Highest DPS weapons (Tier IV)Best melee weapons (Tier IV)Best ranged weapons (Tier IV)Most DPS per material (Tier I)Toughest enemies at wave 20Elites and bosses by HP at wave 20Best items for ArmorBest items for % Attack SpeedBest items for % Crit ChanceBest items for % DodgeBest items for Elemental DamageBest items for EngineeringBest items for HarvestingBest items for Max HPBest items for HP RegenerationBest items for % Life StealBest items for LuckBest items for Melee DamageBest items for % DamageBest items for RangeBest items for Ranged DamageBest items for % SpeedBest items for Curse