Best items for Range
Every shop item that gives Range, ranked by points per 100 materials of base price. In Brotato 1.1.15.4 the top 3 are Ashes (100), Shackles (100), Gummy Berserker (100); 13 ranked in all.
| # | Name | Range per 100 materials | Range | Price | Tier | Also |
|---|---|---|---|---|---|---|
| 1 | 100 | 100 | 100 | Tier IV | +20 % Damage, +20 % Attack Speed | |
| 2 | 100 | 80 | 80 | Tier III | +8 HP Regeneration, +8 Engineering | |
| 3 | 100 | 25 | 25 | Tier I | +5 % Attack Speed, -1 Armor | |
| 4 | 100 | 20 | 20 | Tier I | — | |
| 5 | 55.6 | 10 | 18 | Tier I | — | |
| 6 | 52.6 | 50 | 95 | Tier IV | +15 % Crit Chance, -3 Max HP, -1 Armor | |
| 7 | 52.1 | 25 | 48 | Tier II | +2 Ranged Damage, -7 % Attack Speed | |
| 8 | 50 | 50 | 100 | Tier IV | +10 % Damage | |
| 9 | 36.4 | 20 | 55 | Tier II | +10 % Attack Speed | |
| 10 | 35.3 | 30 | 85 | Tier III | +10 % Speed, -2 Elemental Damage | |
| 11 | 33.3 | 10 | 30 | Tier II | — | |
| 12 | 18.8 | 15 | 80 | Tier III | +10 % Attack Speed, +5 % Crit Chance, -2 HP Regeneration | |
| 13 | 10 | 10 | 100 | Tier IV | +5 Ranged Damage, +10 % Damage, -5 % Attack Speed, -5 % Crit Chance |
Formula and assumptions
Value = Range the item gives ÷ its base price × 100.
- Only plain stat changes count (not conditional or per-wave effects).
- Base price; the shop price grows with the wave for every item alike.
Other rankings
Highest DPS weapons (Tier IV)Best melee weapons (Tier IV)Best ranged weapons (Tier IV)Best Tier I weapons (early game)Most DPS per material (Tier I)Toughest enemies at wave 20Elites and bosses by HP at wave 20Best items for ArmorBest items for % Attack SpeedBest items for % Crit ChanceBest items for % DodgeBest items for Elemental DamageBest items for EngineeringBest items for HarvestingBest items for Max HPBest items for HP RegenerationBest items for % Life StealBest items for LuckBest items for Melee DamageBest items for % DamageBest items for Ranged DamageBest items for % SpeedBest items for Curse