Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Melee weapon · Abyssal Terrors

Lute

MusicalSupport

Lute is a melee weapon in Brotato 1.1.15.4 of the Musical and Support classes, from Tier I to Tier IV. Tier I: 4 damage every 1.31s (3.1 DPS), 15 materials; Tier II: 8 damage every 1.25s (6.5 DPS), 31 materials; Tier III: 12 damage every 1.2s (10.2 DPS), 61 materials; Tier IV: 16 damage every 1.14s (14.2 DPS), 122 materials. Curious, Druid, Hiker and Romantic can start with it.

This section as JSON: /raw/weapons.json

Quick answers (4)
How much damage does Lute do?
Tier I: 4 damage every 1.31s (3.1 DPS), 15 materials; Tier II: 8 damage every 1.25s (6.5 DPS), 31 materials; Tier III: 12 damage every 1.2s (10.2 DPS), 61 materials; Tier IV: 16 damage every 1.14s (14.2 DPS), 122 materials.
What class is Lute?
Musical and Support (melee).
What does Lute do at Tier IV?
Enemies hit take 10% more damage for 3 seconds (max: 100%).
Which characters start with Lute?
Curious, Druid, Hiker and Romantic.

Stats by tier

Tier ITier IITier IIITier IV
Price153161122
Damage481216
Scaling50%Melee Damage 10%Luck50%Melee Damage 15%Luck50%Melee Damage 20%Luck50%Melee Damage 25%Luck
Crit×1.5 · 3%×1.5 · 3%×1.5 · 3%×1.5 · 3%
Cooldown1.31s1.25s1.2s1.14s
Range150175200225
Knockback2222
Life steal————
DPS (worked out)3.16.510.214.2
How this is worked out

Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.

weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.

Effects

Tier I

  • Enemies hit take 10% more damage for 3 seconds (max: 30%)

Tier II

  • Enemies hit take 10% more damage for 3 seconds (max: 50%)

Tier III

  • Enemies hit take 10% more damage for 3 seconds (max: 70%)

Tier IV

  • Enemies hit take 10% more damage for 3 seconds (max: 100%)

Characters that can start with it

Unlock & IDs

Available from the start.

  • Tier Iweapon_lute_1
  • Tier IIweapon_lute_2
  • Tier IIIweapon_lute_3
  • Tier IVweapon_lute_4