Melee weapon · Abyssal Terrors
Lute
Lute is a melee weapon in Brotato 1.1.15.4 of the Musical and Support classes, from Tier I to Tier IV. Tier I: 4 damage every 1.31s (3.1 DPS), 15 materials; Tier II: 8 damage every 1.25s (6.5 DPS), 31 materials; Tier III: 12 damage every 1.2s (10.2 DPS), 61 materials; Tier IV: 16 damage every 1.14s (14.2 DPS), 122 materials. Curious, Druid, Hiker and Romantic can start with it.
This section as JSON: /raw/weapons.json
Quick answers (4)
- How much damage does Lute do?
- Tier I: 4 damage every 1.31s (3.1 DPS), 15 materials; Tier II: 8 damage every 1.25s (6.5 DPS), 31 materials; Tier III: 12 damage every 1.2s (10.2 DPS), 61 materials; Tier IV: 16 damage every 1.14s (14.2 DPS), 122 materials.
- What class is Lute?
- Musical and Support (melee).
- What does Lute do at Tier IV?
- Enemies hit take 10% more damage for 3 seconds (max: 100%).
- Which characters start with Lute?
- Curious, Druid, Hiker and Romantic.
Stats by tier
| Price | 15 | 31 | 61 | 122 |
| Damage | 4 | 8 | 12 | 16 |
| Scaling | 50% | 50% | 50% | 50% |
| Crit | ×1.5 · 3% | ×1.5 · 3% | ×1.5 · 3% | ×1.5 · 3% |
| Cooldown | 1.31s | 1.25s | 1.2s | 1.14s |
| Range | 150 | 175 | 200 | 225 |
| Knockback | 2 | 2 | 2 | 2 |
| Life steal | — | — | — | — |
| DPS (worked out) | 3.1 | 6.5 | 10.2 | 14.2 |
How this is worked out
Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.
weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.
Effects
Tier I
- Enemies hit take 10% more damage for 3 seconds (max: 30%)
Tier II
- Enemies hit take 10% more damage for 3 seconds (max: 50%)
Tier III
- Enemies hit take 10% more damage for 3 seconds (max: 70%)
Tier IV
- Enemies hit take 10% more damage for 3 seconds (max: 100%)
Unlock & IDs
Available from the start.
- Tier I
weapon_lute_1 - Tier II
weapon_lute_2 - Tier III
weapon_lute_3 - Tier IV
weapon_lute_4