What every stat does
Brotato 1.1.15.4 has 17 primary stats (Armor, % Attack Speed, % Crit Chance, % Dodge, Elemental Damage, Engineering, Harvesting, Max HP, HP Regeneration, % Life Steal, Luck, Melee Damage, % Damage, Range, Ranged Damage, % Speed, Curse) and 7 others. Each card quotes the game's own explanation of a positive and a negative value, with {0} standing for the number.
Primary stats
Armor
You take {0} less damage
You take {0} more damage
11 shop items give it as a plain bonus · best ones
% Attack Speed
You attack {0} faster. Also applies to Ranged weapons.
You attack {0} slower. Also applies to Ranged weapons.
10 shop items give it as a plain bonus · best ones
% Crit Chance
Your attacks have a {0} chance to deal more damage
Your attacks have {0} less chance to deal more damage
13 shop items give it as a plain bonus · best ones
% Dodge
You have a {0} chance to dodge attacks. Max: {1}
You have a 0% chance to dodge attacks. Max: {1}
12 shop items give it as a plain bonus · best ones
Elemental Damage
Elemental damage is increased by {0}
Elemental damage is reduced by {0}
15 shop items give it as a plain bonus · best ones
Engineering
Increases the power of your structures. Other primary stats don’t affect structures but secondary stats do. (piercing, bouncing, explosion size etc.)
Decreases the power of your structures. Other primary stats don’t affect structures but secondary stats do. (piercing, bouncing, explosion size etc.)
16 shop items give it as a plain bonus · best ones
Harvesting
You earn {0} materials and XP at the end of a wave. Increases by {1} every time it activates until wave {2}.
You lose {0} materials at the end of a wave.
10 shop items give it as a plain bonus · best ones
Max HP
You can take {0} damage before dying
You can take 1 damage before dying
22 shop items give it as a plain bonus · best ones
HP Regeneration
You regenerate {0} HP every {1} seconds ({2} HP / second)
You regenerate 0 HP every 5 seconds
18 shop items give it as a plain bonus · best ones
% Life Steal
Your attacks have a {0} chance to heal you for 1 HP. Max: {1} HP / second
Your attacks have a 0% chance to heal you for 1 HP. Max: {1} HP / second
12 shop items give it as a plain bonus · best ones
Luck
You have {0} more chance of finding items or consumables when you kill enemies. Also increases the rarity of items in the shop and level upgrades.
You have {0} less chance of finding items or consumables when you kill enemies. Also reduces the rarity of items in the shop and level upgrades.
10 shop items give it as a plain bonus · best ones
Melee Damage
Your melee attacks deal {0} additional damage
Your melee attacks deal {0} less damage
18 shop items give it as a plain bonus · best ones
% Damage
Your attacks deal {0} more damage
Your attacks deal {0} less damage
19 shop items give it as a plain bonus · best ones
Range
The max range of your weapons is increased by {0}. Half as effective on melee weapons. A higher range also increases the cooldown of melee weapons. (longer travel distance)
The max range of your weapons is reduced by {0}. Half as effective on melee weapons. A lower range also decreases the cooldown of melee weapons. (shorter travel distance)
13 shop items give it as a plain bonus · best ones
Ranged Damage
Your ranged attacks deal {0} additional damage
Your ranged attacks deal {0} less damage
13 shop items give it as a plain bonus · best ones
CurseAbyssal Terrors
Enemies have a {0} chance of being cursed. Enemies become stronger and drop more materials when cursed. Items and weapons you find also have a {1} chance of being cursed, making them more powerful.
Enemies have a 0% chance of being cursed. Enemies become stronger and drop more materials when cursed. Items and weapons you find also have a 0% chance of being cursed, making them more powerful.
4 shop items give it as a plain bonus · best ones
Other stats
STAT_MATERIALS
0 shop items give it as a plain bonus
% Explosion Damage
0 shop items give it as a plain bonus
STAT_LEVELS
0 shop items give it as a plain bonus
% XP Gain
0 shop items give it as a plain bonus
STAT_STRUCTURE_RANGE
0 shop items give it as a plain bonus
STAT_STRUCTURE_PERCENT_DAMAGE
0 shop items give it as a plain bonus
% Reroll PriceAbyssal Terrors
0 shop items give it as a plain bonus