Melee weapon · Base game
Sharp Tooth
Sharp Tooth is a melee weapon in Brotato 1.1.15.4 of the Primitive and Precise classes, from Tier I to Tier IV. Tier I: 5 damage every 1.14s (4.5 DPS), 12 materials; Tier II: 8 damage every 1.07s (8 DPS), 26 materials; Tier III: 11 damage every 1s (12.3 DPS), 52 materials; Tier IV: 15 damage every 0.93s (19.1 DPS), 105 materials. Crazy, Multitasker, Wildling, Gladiator, Sick, Lich, Fisherman and Masochist and others can start with it.
This section as JSON: /raw/weapons.json
Quick answers (4)
- How much damage does Sharp Tooth do?
- Tier I: 5 damage every 1.14s (4.5 DPS), 12 materials; Tier II: 8 damage every 1.07s (8 DPS), 26 materials; Tier III: 11 damage every 1s (12.3 DPS), 52 materials; Tier IV: 15 damage every 0.93s (19.1 DPS), 105 materials.
- What class is Sharp Tooth?
- Primitive and Precise (melee).
- What does Sharp Tooth do at Tier IV?
- +1 % Life Steal for every 10% of missing health [+0].
- Which characters start with Sharp Tooth?
- Crazy, Multitasker, Wildling, Gladiator, Sick, Lich, Fisherman, Masochist, Demon, Baby, Vagabond, Vampire, Creature, Diver and Romantic.
Stats by tier
| Price | 12 | 26 | 52 | 105 |
| Damage | 5 | 8 | 11 | 15 |
| Scaling | 50% | 50% | 50% | 50% |
| Crit | ×2 · 3% | ×2.15 · 6% | ×2.3 · 9% | ×2.5 · 12% |
| Cooldown | 1.14s | 1.07s | 1s | 0.93s |
| Range | 150 | 160 | 170 | 180 |
| Knockback | 2 | 2 | 2 | 2 |
| Life steal | — | — | — | — |
| DPS (worked out) | 4.5 | 8 | 12.3 | 19.1 |
How this is worked out
Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.
weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.
Effects
Tier I
- +1 % Life Steal for every 25% of missing health [+0]
Tier II
- +1 % Life Steal for every 20% of missing health [+0]
Tier III
- +1 % Life Steal for every 15% of missing health [+0]
Tier IV
- +1 % Life Steal for every 10% of missing health [+0]
Characters that can start with it
Unlock & IDs
Available from the start.
- Tier I
weapon_sharp_tooth_1 - Tier II
weapon_sharp_tooth_2 - Tier III
weapon_sharp_tooth_3 - Tier IV
weapon_sharp_tooth_4