Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Melee weapon · Base game

Sharp Tooth

PrimitivePrecise

Sharp Tooth is a melee weapon in Brotato 1.1.15.4 of the Primitive and Precise classes, from Tier I to Tier IV. Tier I: 5 damage every 1.14s (4.5 DPS), 12 materials; Tier II: 8 damage every 1.07s (8 DPS), 26 materials; Tier III: 11 damage every 1s (12.3 DPS), 52 materials; Tier IV: 15 damage every 0.93s (19.1 DPS), 105 materials. Crazy, Multitasker, Wildling, Gladiator, Sick, Lich, Fisherman and Masochist and others can start with it.

This section as JSON: /raw/weapons.json

Quick answers (4)
How much damage does Sharp Tooth do?
Tier I: 5 damage every 1.14s (4.5 DPS), 12 materials; Tier II: 8 damage every 1.07s (8 DPS), 26 materials; Tier III: 11 damage every 1s (12.3 DPS), 52 materials; Tier IV: 15 damage every 0.93s (19.1 DPS), 105 materials.
What class is Sharp Tooth?
Primitive and Precise (melee).
What does Sharp Tooth do at Tier IV?
+1 % Life Steal for every 10% of missing health [+0].
Which characters start with Sharp Tooth?
Crazy, Multitasker, Wildling, Gladiator, Sick, Lich, Fisherman, Masochist, Demon, Baby, Vagabond, Vampire, Creature, Diver and Romantic.

Stats by tier

Tier ITier IITier IIITier IV
Price122652105
Damage581115
Scaling50%Melee Damage 50%% Life Steal50%Melee Damage 65%% Life Steal50%Melee Damage 80%% Life Steal50%Melee Damage 100%% Life Steal
Crit×2 · 3%×2.15 · 6%×2.3 · 9%×2.5 · 12%
Cooldown1.14s1.07s1s0.93s
Range150160170180
Knockback2222
Life steal————
DPS (worked out)4.5812.319.1
How this is worked out

Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.

weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.

Effects

Tier I

  • +1 % Life Steal for every 25% of missing health [+0]

Tier II

  • +1 % Life Steal for every 20% of missing health [+0]

Tier III

  • +1 % Life Steal for every 15% of missing health [+0]

Tier IV

  • +1 % Life Steal for every 10% of missing health [+0]

Unlock & IDs

Available from the start.

  • Tier Iweapon_sharp_tooth_1
  • Tier IIweapon_sharp_tooth_2
  • Tier IIIweapon_sharp_tooth_3
  • Tier IVweapon_sharp_tooth_4