Melee weapon · Base game
Excalibur
Excalibur is a melee weapon in Brotato 1.1.15.4 of the Legendary and Blade classes, from Tier IV to Tier IV. Tier IV: 200 damage every 0.66s (346.2 DPS), 230 materials.
This section as JSON: /raw/weapons.json
Quick answers (3)
- How much damage does Excalibur do?
- Tier IV: 200 damage every 0.66s (346.2 DPS), 230 materials.
- What class is Excalibur?
- Legendary and Blade (melee).
- What does Excalibur do at Tier IV?
- -2 Armor for every weapon you have [+0].
Stats by tier
| Price | 230 |
| Damage | 200 |
| Scaling | 200% |
| Crit | ×2.5 · 10% |
| Cooldown | 0.66s |
| Range | 200 |
| Knockback | 5 |
| Life steal | — |
| DPS (worked out) | 346.2 |
How this is worked out
Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.
weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.
Effects
Tier IV
- -2 Armor for every weapon you have [+0]
Characters that can start with it
None.