Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Ranged weapon · Base game

Pistol

Gun

Pistol is a ranged weapon in Brotato 1.1.15.4 of the Gun class, from Tier I to Tier IV. Tier I: 12 damage every 1.2s (11 DPS), 10 materials; Tier II: 20 damage every 1.12s (20.6 DPS), 22 materials; Tier III: 30 damage every 1.03s (34.8 DPS), 45 materials; Tier IV: 50 damage every 0.87s (72.1 DPS), 91 materials. Well-Rounded, Ranger, Loud, Saver, Entrepreneur, Arms Dealer, Streamer and Cyborg and others can start with it.

This section as JSON: /raw/weapons.json

Quick answers (3)
How much damage does Pistol do?
Tier I: 12 damage every 1.2s (11 DPS), 10 materials; Tier II: 20 damage every 1.12s (20.6 DPS), 22 materials; Tier III: 30 damage every 1.03s (34.8 DPS), 45 materials; Tier IV: 50 damage every 0.87s (72.1 DPS), 91 materials.
What class is Pistol?
Gun (ranged).
Which characters start with Pistol?
Well-Rounded, Ranger, Loud, Saver, Entrepreneur, Arms Dealer, Streamer, Cyborg, Cryptid, Fisherman, Golem, King, Renegade, Soldier, Baby, Vampire, Wounded, Curious, Gangster and Hiker.

Stats by tier

Tier ITier IITier IIITier IV
Price10224591
Damage12203050
Scaling100%Ranged Damage100%Ranged Damage100%Ranged Damage100%Ranged Damage
Crit×2 · 10%×2 · 15%×2 · 20%×2 · 25%
Cooldown1.2s1.12s1.03s0.87s
Range400400400400
Knockback15151515
Pierce1 (−50% each)1 (−50% each)1 (−50% each)1 (−50% each)
Bounce————
Life steal————
DPS (worked out)1120.634.872.1
How this is worked out

Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.

weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.

Unlock & IDs

Available from the start.

  • Tier Iweapon_pistol_1
  • Tier IIweapon_pistol_2
  • Tier IIIweapon_pistol_3
  • Tier IVweapon_pistol_4