Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Melee weapon · Base game

Plank

ExplosiveElemental

Plank is a melee weapon in Brotato 1.1.15.4 of the Explosive and Elemental classes, from Tier I to Tier IV. Tier I: 10 damage every 1.23s (8.4 DPS), 15 materials; Tier II: 15 damage every 1.14s (13.5 DPS), 31 materials; Tier III: 20 damage every 1.06s (19.4 DPS), 61 materials; Tier IV: 30 damage every 0.98s (31.6 DPS), 122 materials. Mage, Chunky, Old, Lucky, Mutant, Loud, Multitasker and Gladiator and others can start with it.

This section as JSON: /raw/weapons.json

Quick answers (4)
How much damage does Plank do?
Tier I: 10 damage every 1.23s (8.4 DPS), 15 materials; Tier II: 15 damage every 1.14s (13.5 DPS), 31 materials; Tier III: 20 damage every 1.06s (19.4 DPS), 61 materials; Tier IV: 30 damage every 0.98s (31.6 DPS), 122 materials.
What class is Plank?
Explosive and Elemental (melee).
What does Plank do at Tier IV?
50% chance to explode on hit.
Which characters start with Plank?
Mage, Chunky, Old, Lucky, Mutant, Loud, Multitasker, Gladiator, Entrepreneur, Engineer, Explorer, Artificer, Streamer, Cyborg, Glutton, Apprentice, Cryptid, Fisherman, Golem, King, One-Armed, Knight, Baby, Vagabond, Technomage, Curious, Builder, Captain, Creature and Ogre.

Stats by tier

Tier ITier IITier IIITier IV
Price153161122
Damage10152030
Scaling60%Melee Damage 60%Elemental Damage 60%Engineering70%Melee Damage 70%Elemental Damage 70%Engineering80%Melee Damage 80%Elemental Damage 80%Engineering90%Melee Damage 90%Elemental Damage 90%Engineering
Crit×2 · 3%×2 · 3%×2 · 3%×2 · 3%
Cooldown1.23s1.14s1.06s0.98s
Range150150150150
Knockback5555
Life steal————
DPS (worked out)8.413.519.431.6
How this is worked out

Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.

weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.

Effects

Tier I

  • 25% chance to explode on hit

Tier II

  • 30% chance to explode on hit

Tier III

  • 40% chance to explode on hit

Tier IV

  • 50% chance to explode on hit

Unlock & IDs

Available from the start.

  • Tier Iweapon_plank_1
  • Tier IIweapon_plank_2
  • Tier IIIweapon_plank_3
  • Tier IVweapon_plank_4