Melee weapon · Base game
Plank
Plank is a melee weapon in Brotato 1.1.15.4 of the Explosive and Elemental classes, from Tier I to Tier IV. Tier I: 10 damage every 1.23s (8.4 DPS), 15 materials; Tier II: 15 damage every 1.14s (13.5 DPS), 31 materials; Tier III: 20 damage every 1.06s (19.4 DPS), 61 materials; Tier IV: 30 damage every 0.98s (31.6 DPS), 122 materials. Mage, Chunky, Old, Lucky, Mutant, Loud, Multitasker and Gladiator and others can start with it.
This section as JSON: /raw/weapons.json
Quick answers (4)
- How much damage does Plank do?
- Tier I: 10 damage every 1.23s (8.4 DPS), 15 materials; Tier II: 15 damage every 1.14s (13.5 DPS), 31 materials; Tier III: 20 damage every 1.06s (19.4 DPS), 61 materials; Tier IV: 30 damage every 0.98s (31.6 DPS), 122 materials.
- What class is Plank?
- Explosive and Elemental (melee).
- What does Plank do at Tier IV?
- 50% chance to explode on hit.
- Which characters start with Plank?
- Mage, Chunky, Old, Lucky, Mutant, Loud, Multitasker, Gladiator, Entrepreneur, Engineer, Explorer, Artificer, Streamer, Cyborg, Glutton, Apprentice, Cryptid, Fisherman, Golem, King, One-Armed, Knight, Baby, Vagabond, Technomage, Curious, Builder, Captain, Creature and Ogre.
Stats by tier
| Price | 15 | 31 | 61 | 122 |
| Damage | 10 | 15 | 20 | 30 |
| Scaling | 60% | 70% | 80% | 90% |
| Crit | ×2 · 3% | ×2 · 3% | ×2 · 3% | ×2 · 3% |
| Cooldown | 1.23s | 1.14s | 1.06s | 0.98s |
| Range | 150 | 150 | 150 | 150 |
| Knockback | 5 | 5 | 5 | 5 |
| Life steal | — | — | — | — |
| DPS (worked out) | 8.4 | 13.5 | 19.4 | 31.6 |
How this is worked out
Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.
weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.
Effects
Tier I
- 25% chance to explode on hit
Tier II
- 30% chance to explode on hit
Tier III
- 40% chance to explode on hit
Tier IV
- 50% chance to explode on hit
Characters that can start with it
Unlock & IDs
Available from the start.
- Tier I
weapon_plank_1 - Tier II
weapon_plank_2 - Tier III
weapon_plank_3 - Tier IV
weapon_plank_4