Melee weapon · Abyssal Terrors
War Hammer
War Hammer is a melee weapon in Brotato 1.1.15.4 of the Tool and Blunt classes, from Tier III to Tier IV. Tier III: 100 damage every 2.11s (48 DPS), 130 materials; Tier IV: 200 damage every 1.95s (104.2 DPS), 255 materials.
This section as JSON: /raw/weapons.json
Quick answers (3)
- How much damage does War Hammer do?
- Tier III: 100 damage every 2.11s (48 DPS), 130 materials; Tier IV: 200 damage every 1.95s (104.2 DPS), 255 materials.
- What class is War Hammer?
- Tool and Blunt (melee).
- What does War Hammer do at Tier IV?
- Resets the cooldown of all offensive turrets when attacking.
Stats by tier
| Price | 130 | 255 |
| Damage | 100 | 200 |
| Scaling | 150% | 200% |
| Crit | ×1.5 · 3% | ×1.5 · 3% |
| Cooldown | 2.11s | 1.95s |
| Range | 200 | 200 |
| Knockback | 20 | 25 |
| Life steal | — | — |
| DPS (worked out) | 48 | 104.2 |
How this is worked out
Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.
weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.
Effects
Tier III
- Resets the cooldown of all offensive turrets when attacking
Tier IV
- Resets the cooldown of all offensive turrets when attacking
Characters that can start with it
None.