Ranged weapon · Base game
Taser
Taser is a ranged weapon in Brotato 1.1.15.4 of the Support and Elemental classes, from Tier I to Tier IV. Tier I: 7 damage every 0.95s (7.6 DPS), 15 materials; Tier II: 7×2 damage every 0.95s (15.2 DPS), 31 materials; Tier III: 7×3 damage every 0.95s (22.8 DPS), 61 materials; Tier IV: 14×4 damage every 0.95s (60.7 DPS), 122 materials. Well-Rounded, Mage, Chunky, Old, Mutant, Multitasker, Pacifist and Saver and others can start with it.
This section as JSON: /raw/weapons.json
Quick answers (4)
- How much damage does Taser do?
- Tier I: 7 damage every 0.95s (7.6 DPS), 15 materials; Tier II: 7×2 damage every 0.95s (15.2 DPS), 31 materials; Tier III: 7×3 damage every 0.95s (22.8 DPS), 61 materials; Tier IV: 14×4 damage every 0.95s (60.7 DPS), 122 materials.
- What class is Taser?
- Support and Elemental (ranged).
- What does Taser do at Tier IV?
- Slows enemies in a radius around the projectile.
- Which characters start with Taser?
- Well-Rounded, Mage, Chunky, Old, Mutant, Multitasker, Pacifist, Saver, Farmer, Entrepreneur, Explorer, Streamer, Jack, Apprentice, King, Renegade, One-Armed, Soldier, Demon, Baby, Technomage, Wounded, Builder, Hiker and Romantic.
Stats by tier
| Price | 15 | 31 | 61 | 122 |
| Damage | 7 | 7 × 2 | 7 × 3 | 14 × 4 |
| Scaling | 80% | 70% | 60% | 50% |
| Crit | ×2 · 3% | ×2 · 3% | ×2 · 3% | ×2 · 3% |
| Cooldown | 0.95s | 0.95s | 0.95s | 0.95s |
| Range | 200 | 200 | 200 | 200 |
| Knockback | — | — | — | — |
| Pierce | — | — | — | — |
| Bounce | — | — | — | — |
| Life steal | — | — | — | — |
| DPS (worked out) | 7.6 | 15.2 | 22.8 | 60.7 |
How this is worked out
Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.
weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.
Effects
Tier I
- Slows enemies in a radius around the projectile
Tier II
- Slows enemies in a radius around the projectile
Tier III
- Slows enemies in a radius around the projectile
Tier IV
- Slows enemies in a radius around the projectile
Characters that can start with it
Unlock & IDs
Available from the start.
- Tier I
weapon_taser_1 - Tier II
weapon_taser_2 - Tier III
weapon_taser_3 - Tier IV
weapon_taser_4