Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Ranged weapon · Base game

Taser

SupportElemental

Taser is a ranged weapon in Brotato 1.1.15.4 of the Support and Elemental classes, from Tier I to Tier IV. Tier I: 7 damage every 0.95s (7.6 DPS), 15 materials; Tier II: 7×2 damage every 0.95s (15.2 DPS), 31 materials; Tier III: 7×3 damage every 0.95s (22.8 DPS), 61 materials; Tier IV: 14×4 damage every 0.95s (60.7 DPS), 122 materials. Well-Rounded, Mage, Chunky, Old, Mutant, Multitasker, Pacifist and Saver and others can start with it.

This section as JSON: /raw/weapons.json

Quick answers (4)
How much damage does Taser do?
Tier I: 7 damage every 0.95s (7.6 DPS), 15 materials; Tier II: 7×2 damage every 0.95s (15.2 DPS), 31 materials; Tier III: 7×3 damage every 0.95s (22.8 DPS), 61 materials; Tier IV: 14×4 damage every 0.95s (60.7 DPS), 122 materials.
What class is Taser?
Support and Elemental (ranged).
What does Taser do at Tier IV?
Slows enemies in a radius around the projectile.
Which characters start with Taser?
Well-Rounded, Mage, Chunky, Old, Mutant, Multitasker, Pacifist, Saver, Farmer, Entrepreneur, Explorer, Streamer, Jack, Apprentice, King, Renegade, One-Armed, Soldier, Demon, Baby, Technomage, Wounded, Builder, Hiker and Romantic.

Stats by tier

Tier ITier IITier IIITier IV
Price153161122
Damage77 × 27 × 314 × 4
Scaling80%Elemental Damage70%Elemental Damage60%Elemental Damage50%Elemental Damage
Crit×2 · 3%×2 · 3%×2 · 3%×2 · 3%
Cooldown0.95s0.95s0.95s0.95s
Range200200200200
Knockback————
Pierce————
Bounce————
Life steal————
DPS (worked out)7.615.222.860.7
How this is worked out

Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.

weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.

Effects

Tier I

  • Slows enemies in a radius around the projectile

Tier II

  • Slows enemies in a radius around the projectile

Tier III

  • Slows enemies in a radius around the projectile

Tier IV

  • Slows enemies in a radius around the projectile

Unlock & IDs

Available from the start.

  • Tier Iweapon_taser_1
  • Tier IIweapon_taser_2
  • Tier IIIweapon_taser_3
  • Tier IVweapon_taser_4