Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Ranged weapon · Base game

Icicle

PreciseElemental

Icicle is a ranged weapon in Brotato 1.1.15.4 of the Precise and Elemental classes, from Tier I to Tier IV. Tier I: 10 damage every 1.03s (10.2 DPS), 18 materials; Tier II: 20 damage every 0.95s (23.2 DPS), 36 materials; Tier III: 30 damage every 0.87s (42.4 DPS), 66 materials; Tier IV: 40 damage every 0.7s (80 DPS), 140 materials. Well-Rounded, Crazy, Mage, Old, Lucky, Mutant, Loud and Multitasker and others can start with it.

This section as JSON: /raw/weapons.json

Quick answers (3)
How much damage does Icicle do?
Tier I: 10 damage every 1.03s (10.2 DPS), 18 materials; Tier II: 20 damage every 0.95s (23.2 DPS), 36 materials; Tier III: 30 damage every 0.87s (42.4 DPS), 66 materials; Tier IV: 40 damage every 0.7s (80 DPS), 140 materials.
What class is Icicle?
Precise and Elemental (ranged).
Which characters start with Icicle?
Well-Rounded, Crazy, Mage, Old, Lucky, Mutant, Loud, Multitasker, Saver, Entrepreneur, Hunter, Streamer, Jack, Lich, Apprentice, Fisherman, Renegade, One-Armed, Soldier, Masochist, Demon, Baby, Technomage, Wounded, Curious, Creature, Druid and Buccaneer.

Stats by tier

Tier ITier IITier IIITier IV
Price183666140
Damage10203040
Scaling100%Elemental Damage100%Elemental Damage100%Elemental Damage100%Elemental Damage
Crit×2 · 5%×2 · 10%×2.5 · 15%×3 · 20%
Cooldown1.03s0.95s0.87s0.7s
Range400400400400
Knockback5555
Pierce1 (−50% each)1 (−50% each)1 (−50% each)1 (−50% each)
Bounce————
Life steal————
DPS (worked out)10.223.242.480
How this is worked out

Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.

weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.

Unlock & IDs

Available from the start.

  • Tier Iweapon_icicle_1
  • Tier IIweapon_icicle_2
  • Tier IIIweapon_icicle_3
  • Tier IVweapon_icicle_4