Ranged weapon · Base game
Icicle
Icicle is a ranged weapon in Brotato 1.1.15.4 of the Precise and Elemental classes, from Tier I to Tier IV. Tier I: 10 damage every 1.03s (10.2 DPS), 18 materials; Tier II: 20 damage every 0.95s (23.2 DPS), 36 materials; Tier III: 30 damage every 0.87s (42.4 DPS), 66 materials; Tier IV: 40 damage every 0.7s (80 DPS), 140 materials. Well-Rounded, Crazy, Mage, Old, Lucky, Mutant, Loud and Multitasker and others can start with it.
This section as JSON: /raw/weapons.json
Quick answers (3)
- How much damage does Icicle do?
- Tier I: 10 damage every 1.03s (10.2 DPS), 18 materials; Tier II: 20 damage every 0.95s (23.2 DPS), 36 materials; Tier III: 30 damage every 0.87s (42.4 DPS), 66 materials; Tier IV: 40 damage every 0.7s (80 DPS), 140 materials.
- What class is Icicle?
- Precise and Elemental (ranged).
- Which characters start with Icicle?
- Well-Rounded, Crazy, Mage, Old, Lucky, Mutant, Loud, Multitasker, Saver, Entrepreneur, Hunter, Streamer, Jack, Lich, Apprentice, Fisherman, Renegade, One-Armed, Soldier, Masochist, Demon, Baby, Technomage, Wounded, Curious, Creature, Druid and Buccaneer.
Stats by tier
| Price | 18 | 36 | 66 | 140 |
| Damage | 10 | 20 | 30 | 40 |
| Scaling | 100% | 100% | 100% | 100% |
| Crit | ×2 · 5% | ×2 · 10% | ×2.5 · 15% | ×3 · 20% |
| Cooldown | 1.03s | 0.95s | 0.87s | 0.7s |
| Range | 400 | 400 | 400 | 400 |
| Knockback | 5 | 5 | 5 | 5 |
| Pierce | 1 (−50% each) | 1 (−50% each) | 1 (−50% each) | 1 (−50% each) |
| Bounce | — | — | — | — |
| Life steal | — | — | — | — |
| DPS (worked out) | 10.2 | 23.2 | 42.4 | 80 |
How this is worked out
Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.
weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.
Characters that can start with it
Unlock & IDs
Available from the start.
- Tier I
weapon_icicle_1 - Tier II
weapon_icicle_2 - Tier III
weapon_icicle_3 - Tier IV
weapon_icicle_4