Melee weapon · Base game
Cacti Club
Cacti Club is a melee weapon in Brotato 1.1.15.4 of the Primitive and Heavy classes, from Tier I to Tier IV. Tier I: 15 damage every 1.66s (9.3 DPS), 20 materials; Tier II: 20 damage every 1.58s (13 DPS), 39 materials; Tier III: 35 damage every 1.51s (23.8 DPS), 74 materials; Tier IV: 60 damage every 1.36s (45.3 DPS), 149 materials. Well-Rounded, Chunky, Mutant, Generalist, Loud, Multitasker, Wildling and Gladiator and others can start with it.
This section as JSON: /raw/weapons.json
Quick answers (4)
- How much damage does Cacti Club do?
- Tier I: 15 damage every 1.66s (9.3 DPS), 20 materials; Tier II: 20 damage every 1.58s (13 DPS), 39 materials; Tier III: 35 damage every 1.51s (23.8 DPS), 74 materials; Tier IV: 60 damage every 1.36s (45.3 DPS), 149 materials.
- What class is Cacti Club?
- Primitive and Heavy (melee).
- What does Cacti Club do at Tier IV?
- Hitting an enemy spawns 6 projectiles dealing 4 (+100% Ranged Damage) damage.
- Which characters start with Cacti Club?
- Well-Rounded, Chunky, Mutant, Generalist, Loud, Multitasker, Wildling, Gladiator, Saver, Sick, Explorer, Hunter, Streamer, Apprentice, Cryptid, Golem, One-Armed, Masochist, Knight, Vagabond, Wounded, Curious, Creature, Chef, Druid, Buccaneer, Ogre and Romantic.
Stats by tier
| Price | 20 | 39 | 74 | 149 |
| Damage | 15 | 20 | 35 | 60 |
| Scaling | 80% | 85% | 90% | 100% |
| Crit | ×2 · 3% | ×2 · 3% | ×2 · 3% | ×2 · 3% |
| Cooldown | 1.66s | 1.58s | 1.51s | 1.36s |
| Range | 200 | 200 | 200 | 200 |
| Knockback | 8 | 8 | 8 | 8 |
| Life steal | — | — | — | — |
| DPS (worked out) | 9.3 | 13 | 23.8 | 45.3 |
How this is worked out
Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.
weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.
Effects
Tier I
- Hitting an enemy spawns 3 projectiles dealing 1 (+60%
) damage
Tier II
- Hitting an enemy spawns 4 projectiles dealing 2 (+70%
) damage
Tier III
- Hitting an enemy spawns 5 projectiles dealing 3 (+80%
) damage
Tier IV
- Hitting an enemy spawns 6 projectiles dealing 4 (+100%
) damage
Characters that can start with it
Unlock & IDs
Available from the start.
- Tier I
weapon_cacti_club_1 - Tier II
weapon_cacti_club_2 - Tier III
weapon_cacti_club_3 - Tier IV
weapon_cacti_club_4