Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Melee weapon · Base game

Cacti Club

PrimitiveHeavy

Cacti Club is a melee weapon in Brotato 1.1.15.4 of the Primitive and Heavy classes, from Tier I to Tier IV. Tier I: 15 damage every 1.66s (9.3 DPS), 20 materials; Tier II: 20 damage every 1.58s (13 DPS), 39 materials; Tier III: 35 damage every 1.51s (23.8 DPS), 74 materials; Tier IV: 60 damage every 1.36s (45.3 DPS), 149 materials. Well-Rounded, Chunky, Mutant, Generalist, Loud, Multitasker, Wildling and Gladiator and others can start with it.

This section as JSON: /raw/weapons.json

Quick answers (4)
How much damage does Cacti Club do?
Tier I: 15 damage every 1.66s (9.3 DPS), 20 materials; Tier II: 20 damage every 1.58s (13 DPS), 39 materials; Tier III: 35 damage every 1.51s (23.8 DPS), 74 materials; Tier IV: 60 damage every 1.36s (45.3 DPS), 149 materials.
What class is Cacti Club?
Primitive and Heavy (melee).
What does Cacti Club do at Tier IV?
Hitting an enemy spawns 6 projectiles dealing 4 (+100% Ranged Damage) damage.
Which characters start with Cacti Club?
Well-Rounded, Chunky, Mutant, Generalist, Loud, Multitasker, Wildling, Gladiator, Saver, Sick, Explorer, Hunter, Streamer, Apprentice, Cryptid, Golem, One-Armed, Masochist, Knight, Vagabond, Wounded, Curious, Creature, Chef, Druid, Buccaneer, Ogre and Romantic.

Stats by tier

Tier ITier IITier IIITier IV
Price203974149
Damage15203560
Scaling80%Melee Damage85%Melee Damage90%Melee Damage100%Melee Damage
Crit×2 · 3%×2 · 3%×2 · 3%×2 · 3%
Cooldown1.66s1.58s1.51s1.36s
Range200200200200
Knockback8888
Life steal————
DPS (worked out)9.31323.845.3
How this is worked out

Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.

weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.

Effects

Tier I

  • Hitting an enemy spawns 3 projectiles dealing 1 (+60%Ranged Damage) damage

Tier II

  • Hitting an enemy spawns 4 projectiles dealing 2 (+70%Ranged Damage) damage

Tier III

  • Hitting an enemy spawns 5 projectiles dealing 3 (+80%Ranged Damage) damage

Tier IV

  • Hitting an enemy spawns 6 projectiles dealing 4 (+100%Ranged Damage) damage

Unlock & IDs

Available from the start.

  • Tier Iweapon_cacti_club_1
  • Tier IIweapon_cacti_club_2
  • Tier IIIweapon_cacti_club_3
  • Tier IVweapon_cacti_club_4