Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Abyssal Terrors

Curse

Curse comes with Abyssal Terrors. With 20 Curse, 14.3% of enemies and 4.3% of items you find are cursed. A cursed item's good effects are multiplied by 1 + (40% + 2% per wave up to 20, ±30% at random) and its bad effects divided by the same, so a wave 10 curse adds about 58%. 4 items and 1 characters give Curse.

What the game says

Enemies have a 14.3% chance of being cursed. Enemies become stronger and drop more materials when cursed. Items and weapons you find also have a 4.3% chance of being cursed, making them more powerful.

Chance by Curse

Enemy curse chance = 100 × (1 − 1 ÷ (1 + Curse ÷ 50)) ÷ 2; item curse chance = 15% × (1 − 1 ÷ (1 + Curse ÷ 50)).

CurseEnemies cursedItems cursed
54.5%1.4%
108.3%2.5%
2014.3%4.3%
5025.0%7.5%
10033.3%10.0%
20040.0%12.0%

How much a cursed item is boosted

Found on waveLowestAverageHighest
1+10%+40%+70%
5+18%+48%+78%
10+28%+58%+88%
15+38%+68%+98%
20+48%+78%+108%
How this is worked out

dlcs/dlc_1/dlc_1_data.gd: curse_item, _get_cursed_item_effect_modifier and _boost_effect_value_positively (good effects × (1 + boost) rounded up, bad ones ÷ (1 + boost) rounded down, neutral ones unchanged; weapons' damage is boosted too); utils.gd get_curse_factor. Constants from dlc_data.tres.

Items that give Curse (4)

Characters with Curse

Curse on the stats page