Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Ranged weapon · Base game

Fireball

ExplosiveElemental

Fireball is a ranged weapon in Brotato 1.1.15.4 of the Explosive and Elemental classes, from Tier II to Tier IV. Tier II: 5 damage every 1.12s (4.5 DPS), 36 materials; Tier III: 10 damage every 1.03s (9.8 DPS), 66 materials; Tier IV: 20 damage every 0.87s (23.4 DPS), 140 materials. King can start with it.

This section as JSON: /raw/weapons.json

Quick answers (4)
How much damage does Fireball do?
Tier II: 5 damage every 1.12s (4.5 DPS), 36 materials; Tier III: 10 damage every 1.03s (9.8 DPS), 66 materials; Tier IV: 20 damage every 0.87s (23.4 DPS), 140 materials.
What class is Fireball?
Explosive and Elemental (ranged).
What does Fireball do at Tier IV?
Projectiles explode on hit. Deals 8x5 (+100% Elemental Damage) burning damage.
Which characters start with Fireball?
King.

Stats by tier

Tier IITier IIITier IV
Price3666140
Damage51020
Scaling25%Elemental Damage50%Elemental Damage75%Elemental Damage
Crit×1.5 · 3%×1.5 · 3%×1.5 · 3%
Cooldown1.12s1.03s0.87s
Range400450500
Knockback———
Pierce———
Bounce———
Life steal———
DPS (worked out)4.59.823.4
How this is worked out

Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.

weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.

Effects

Tier II

  • Projectiles explode on hit
  • Deals 5x3 (+100%Elemental Damage) burning damage

Tier III

  • Projectiles explode on hit
  • Deals 6x4 (+100%Elemental Damage) burning damage

Tier IV

  • Projectiles explode on hit
  • Deals 8x5 (+100%Elemental Damage) burning damage

Characters that can start with it

Unlock & IDs

Available from the start.

  • Tier IIweapon_fireball_2
  • Tier IIIweapon_fireball_3
  • Tier IVweapon_fireball_4