Ranged weapon · Base game
Nuclear Launcher
Nuclear Launcher is a ranged weapon in Brotato 1.1.15.4 of the Heavy and Explosive classes, from Tier III to Tier IV. Tier III: 60 damage every 2.12s (29.2 DPS), 144 materials; Tier IV: 120 damage every 2.12s (58.4 DPS), 289 materials.
This section as JSON: /raw/weapons.json
Quick answers (3)
- How much damage does Nuclear Launcher do?
- Tier III: 60 damage every 2.12s (29.2 DPS), 144 materials; Tier IV: 120 damage every 2.12s (58.4 DPS), 289 materials.
- What class is Nuclear Launcher?
- Heavy and Explosive (ranged).
- What does Nuclear Launcher do at Tier IV?
- Projectiles explode on hit.
Stats by tier
| Price | 144 | 289 |
| Damage | 60 | 120 |
| Scaling | 100% | 100% |
| Crit | ×2 · 3% | ×2 · 3% |
| Cooldown | 2.12s | 2.12s |
| Range | 800 | 800 |
| Knockback | 15 | 15 |
| Pierce | — | — |
| Bounce | — | — |
| Life steal | — | — |
| DPS (worked out) | 29.2 | 58.4 |
How this is worked out
Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.
weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.
Effects
Tier III
- Projectiles explode on hit
Tier IV
- Projectiles explode on hit
Characters that can start with it
None.
Unlock & IDs
Win a run with Soldier
- Tier III
weapon_nuclear_launcher_3 - Tier IV
weapon_nuclear_launcher_4