Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Builds

Builds for 62 characters of Brotato 1.1.15.4, found by playing each one with every weapon it can start with on every Danger level (up to 400 runs per build) and in endless mode, buying from a shop that follows the game's rules. Most wins: Jack with Revolver (90%), One-Armed with Double Barrel Shotgun (84%), Brawler with Fist (82%), Multitasker with Fist (78%), Arms Dealer with Pistol (72%) on Danger 5. Furthest in endless: Jack with Laser Gun (wave 28.2 on average), Multitasker with SMG (wave 26.8 on average), One-Armed with Double Barrel Shotgun (wave 26.1 on average).

This section as JSON: /raw/builds.json

Player builds — vote on themMake your own

Every character's best build

CharacterStart withWinsAvg waveWinners bought
JackRevolver90%19.9
One-ArmedDouble Barrel Shotgun84%19.8
BrawlerFist82%19.8
MultitaskerFist78%19.8
Arms DealerPistol72%19.7
CyborgSMG70%19.7
KnightFist68%19.7
SickSMG67%19.7
RenegadeGhost Scepter62%18.8
MasochistGhost Axe59%19.6
SoldierDouble Barrel Shotgun57%19.6
MutantRevolver52%19.5
GeneralistLaser Gun49%19.5
KingFist40%19.4
Well-RoundedFist37%19.4
GolemFist37%19.4
ApprenticeFist33%19.3
RangerDouble Barrel Shotgun31%19.3
BuilderGhost Scepter30%19.3
OldRevolver30%19.3
CreatureFist28%19.2
EntrepreneurFist26%19.2
SailorAnchor25%19.2
LichSMG25%19.2
WoundedFist22%19.2
HunterDouble Barrel Shotgun22%19.2
SpeedyFist22%19.2
RomanticFist20%19.2
DemonGhost Scepter20%19.2
DoctorMedical Gun19%19.2
MagePlank17%19.1
GhostGhost Flint16%19.1
CuriousDouble Barrel Shotgun16%19.1
GangsterSMG15%19.1
GladiatorGhost Flint15%19.1
FarmerDouble Barrel Shotgun14%19.1
GluttonPlank14%19.0
OgreFist13%19.1
FishermanLaser Gun13%19.1
ChunkyGhost Scepter13%19.1
SaverFist13%19.1
VagabondLaser Gun13%19.0
EngineerHammer12%19.1
CaptainRevolver12%18.9
LuckyPlank12%18.0
TechnomagePlank11%18.8
VampireSMG11%16.6
LoudSMG11%19.0
ChefFist9%18.7
DruidGhost Scepter8%19.0
WildlingHatchet5%19.0
CrazyKnife5%18.9
ArtificerPlank5%12.3
CryptidFist5%18.5
StreamerLaser Gun5%18.5
HikerFist5%18.2
DiverKnife4%18.2
DwarfHammer3%18.7
BabyPlank2%16.2
PacifistTaser2%12.8
BuccaneerLaser Gun1%13.9
ExplorerCacti Club1%10.7

Endless mode: furthest waves

Each character's best Danger 5 builds in 200 endless runs; the wave a run dies on, averaged (runs stop at 100).

CharacterStart withAverageTop 10%Best
JackLaser Gun28.23638
MultitaskerSMG26.83536
One-ArmedDouble Barrel Shotgun26.12935
RenegadeGhost Scepter25.72938
MasochistGhost Axe25.52936
CyborgDouble Barrel Shotgun25.33538
BrawlerFist25.32729
Arms DealerPistol25.12837
SickSMG24.42837
SoldierDouble Barrel Shotgun24.42837
KnightFist24.32629
MutantRevolver23.53537
GeneralistSMG23.32736
KingFist22.82629
OldDouble Barrel Shotgun22.72938
RangerDouble Barrel Shotgun22.32936
EntrepreneurFist22.12629
Well-RoundedFist21.92629
LichGhost Scepter21.92935
HunterDouble Barrel Shotgun21.92636
RomanticDouble Barrel Shotgun21.82936
CreatureFist21.72629
GolemFist21.72629
BuilderGhost Scepter21.62936
ApprenticeFist21.62629
SailorAnchor21.62936
WoundedFist21.42629
DoctorMedical Gun21.32935
SpeedyFist21.12626
GladiatorGhost Flint21.12629
CuriousDouble Barrel Shotgun21.12736
VagabondLaser Gun20.92937
DemonGhost Axe20.92629
FarmerDouble Barrel Shotgun20.92635
GangsterSMG20.72638
MagePlank20.72629
OgreFist20.62529
ChunkyGhost Scepter20.52629
EngineerHammer20.42635
LoudSMG20.42636
GhostGhost Axe20.42629
GluttonFist20.32628
FishermanLaser Gun20.32635
TechnomagePlank20.12529
SaverPistol20.12535
CaptainSMG20.02635
LuckyFist20.02528
CrazyKnife19.82528
DruidGhost Scepter19.61929
ChefFist19.42529
WildlingHatchet19.41926
DwarfBrick19.11929
ArtificerScrewdriver19.11926
CryptidFist18.81926
StreamerLaser Gun18.71929
DiverKnife18.51926
HikerFist18.51926
VampireRevolver17.82529
BabyFist17.21929
BuccaneerLaser Gun14.21929
ExplorerWrench13.61919
PacifistTaser13.21929

Builds by weapon class

Who does most with each class on the damage model (one late-run stat line, no simulated run).

How the simulation works
  • Every Danger level and endless mode, Crash Zone; each starting weapon gets a first pass and the best ones many more runs. The game's waves (enemy groups, sizes, repeats and wave lengths from its wave files, the boss at wave 20, two on Danger 5), enemy HP and damage by wave and Danger.
  • Every material dropped is picked up; it is also XP. Harvesting pays at the end of each wave and grows 5% a wave. Crates drop at the enemies' own rates (more with Luck) and give an item of the wave's tier.
  • Shop: 4 slots a wave, each a weapon 35% of the time (a copy of one you hold 20%, one of the same class 35%), tier by the game's odds for the wave and Luck, prices by the game's formula; up to 3 rerolls. Two copies of a weapon combine into the next tier. Level-ups offer 4 upgrades of the game's tiers for that level.
  • Purchases and level-ups are chosen greedily: whatever raises damage-to-clear and survival most per material. Damage: every weapon's DPS by the game's formulas plus pierce, bounce, burning, explosions, lightning and other on-hit projectiles, turrets, landmines and pets; 60% of the wave spent hitting; melee hits 1.5 enemies, explosions 3.
  • Survival: 1% of a wave's enemies land a hit when the wave is cleared in time, more the longer they live; damage reduced by armor and dodge (the game's formulas), healed by HP regeneration and life steal. A run ends when a wave's hits exceed what the character can take. That share is the one tuned number: it was set so that the strongest builds win most Danger 5 runs, the weakest few.
  • Endless: after wave 20 the game repeats waves 11–20 at 60 s each and adds int(wave ÷ 10 × 2) groups of its endless enemies; enemy HP grows by the endless factor × 2.25 and damage by the endless factor (RunData.get_endless_factor), prices and rerolls too, and harvesting shrinks 20% a wave. Runs stop at wave 100.
  • Not modelled: dodging by moving, knockback, elites and hordes, curses, item effects that trigger on conditions (on dodge, on pickup, below HP…), consumables' healing, recycling and locking.