Alien Tongue+30% pickup range · +1 Knockback | 1 | 25 | 95 | — | Base game |
Alien Worm+3 Max HP · +2 HP Regeneration · -1 HP recovered from consumables | 1 | 15 | 65 | — | Base game |
Baby Elephant25% chance to deal 1 (25% Luck) damage to a random enemy when you pick up a material | 1 | 22 | 86 | — | Base game |
Baby Gecko+10 Range · +25% chance to instantly attract a material when it’s dropped | 1 | 18 | 74 | 4 | Base game |
Bag+15 materials when you pick up a crate · -1 % Speed | 1 | 15 | 65 | 3 | Base game |
Bat+2 % Life Steal · -2 Harvesting | 1 | 20 | 80 | — | Base game |
Beanie+4 % Speed · -6 Range | 1 | 20 | 80 | — | Base game |
Boiling Water+2 Elemental Damage · -1 Max HP | 1 | 30 | 110 | — | Base game |
Book+2 Engineering · +1 Elemental Damage · -1 Luck | 1 | 15 | 65 | — | Base game |
Boxing Glove+1 Melee Damage · +3 Knockback | 1 | 18 | 74 | — | Base game |
Broken Mouth+5 Max HP · -1 HP Regeneration | 1 | 25 | 95 | — | Base game |
Butterfly+2 % Life Steal · -1 Elemental Damage | 1 | 30 | 110 | — | Base game |
Cake+3 Max HP · -1 % Damage | 1 | 15 | 65 | — | Base game |
Charcoal+1 Elemental Damage · +2 Melee Damage · -2 Harvesting | 1 | 20 | 80 | — | Base game |
Claw Tree+1 Melee Damage · +3 % Crit Chance · -1 Max HP | 1 | 20 | 80 | — | Base game |
Coffee+10 % Attack Speed · -2 % Damage | 1 | 20 | 80 | — | Base game |
Coupon-5 % Items Price | 1 | 15 | 65 | 5 | Base game |
Cute Monkey+8% chance to heal 1 HP when picking up a material · -1 Ranged Damage | 1 | 25 | 95 | 13 | Base game |
Defective Steroids+2 Max HP · +2 Melee Damage · -3 % Attack Speed | 1 | 20 | 80 | — | Base game |
Duct Tape+1 Armor · +1 Engineering · -2 Max HP | 1 | 20 | 80 | — | Base game |
Dynamite+15 % Explosion Damage | 1 | 20 | 80 | — | Base game |
Fertilizer+8 Harvesting · -1 Melee Damage | 1 | 15 | 65 | — | Base game |
Gentle Alien+2 Max HP · +5 % Damage · +5% Enemies | 1 | 30 | 110 | 10 | Base game |
Glasses+20 Range | 1 | 20 | 80 | — | Base game |
Goat Skull+3 Melee Damage · -2 % Crit Chance | 1 | 25 | 95 | — | Base game |
Gummy Berserker+5 % Attack Speed · +25 Range · -1 Armor | 1 | 25 | 95 | — | Base game |
Head Injury+6 % Damage · -8 Range | 1 | 25 | 95 | — | Base game |
Hedgehog+2 Melee Damage · +1 Ranged Damage · -1 HP Regeneration | 1 | 30 | 110 | — | Base game |
Helmet+1 Armor · -2 % Speed | 1 | 15 | 65 | — | Base game |
Injection+7 % Damage · -2 Max HP | 1 | 20 | 80 | — | Base game |
Insanity+6 % Crit Chance · -3 % Damage | 1 | 20 | 80 | — | Base game |
LandminesA landmine spawns every 12 seconds dealing 10 (+100% Engineering) damage in an area | 1 | 15 | 65 | — | Base game |
Lemonade+1 HP recovered from consumables | 1 | 15 | 65 | — | Base game |
Lens+1 Ranged Damage · -5 Range | 1 | 20 | 80 | — | Base game |
Lost Duck+8 Luck · -1 Elemental Damage | 1 | 25 | 95 | — | Base game |
Lumberjack ShirtTrees die in one hit | 1 | 15 | 65 | 1 | Base game |
Mushroom+3 HP Regeneration · -2 Luck | 1 | 25 | 95 | — | Base game |
Mutation+1 Ranged Damage · +1 Elemental Damage · -3 Knockback | 1 | 25 | 95 | — | Base game |
Peaceful Bee+4 % Dodge · +4 Harvesting · -1 Melee Damage · -1 Ranged Damage | 1 | 18 | 74 | — | Base game |
Pencil+1 Engineering | 1 | 8 | 44 | — | Base game |
Plant+3 HP Regeneration · -1 % Life Steal | 1 | 15 | 65 | — | Base game |
Propeller Hat+10 Luck · -2 % Damage | 1 | 28 | 104 | — | Base game |
Scar+20 % XP Gain · -8 Range | 1 | 25 | 95 | — | Base game |
Scared SausageAttacks have a 25% chance to deal 3x1 (+100% Elemental Damage) burning damage | 1 | 25 | 95 | 4 | Base game |
SnakeBurning spreads to an additional nearby enemy · -1 Max HP | 1 | 25 | 95 | — | Base game |
Terrified Onion+4 % Speed · -5 Luck | 1 | 15 | 65 | — | Base game |
Toxic Sludge+2 Elemental Damage · -2 % Dodge | 1 | 20 | 80 | — | Base game |
TreeMore trees spawn | 1 | 15 | 65 | — | Base game |
TurretSpawns a turret that shoots bullets dealing 10 (+80% Engineering) damage | 1 | 15 | 65 | — | Base game |
Ugly ToothHitting an enemy removes 5% of their speed. Max 20% · -3 % Speed | 1 | 25 | 95 | 1 | Base game |
Weird Food+2 HP recovered from consumables · -2 % Dodge | 1 | 20 | 80 | — | Base game |
Weird Ghost+3 Max HP · Start the next wave with 1 HP | 1 | 12 | 56 | — | Base game |
Sharp BulletProjectiles pierce through 1 additional target · -20% Piercing Damage · -5 % Damage · -3 Knockback | 1 | 25 | 95 | 1 | Base game |
Jelly+1 Max HP for every different weapon you have [+0] | 1 | 15 | 65 | — | Base game |
Fresh Meat+2 % Life Steal · -1 HP Regeneration | 1 | 25 | 95 | — | Base game |
LootwormSpawns a Lootworm pet that collects materials and destroys trees for the player. Each time it picks up a material, it has a 10% chance to do | 1 | 30 | 110 | 1 | Base game |
RatzillaSpawns a Ratzilla pet that deals 4 (+10% Max HP) damage | 1 | 30 | 110 | — | Base game |
Feather+1 Ranged Damage · +3 % Dodge · -3 % XP Gain | 1 | 18 | 74 | — | Abyssal Terrors |
Corrupted Shard+3 % Damage · +1 Curse | 1 | 12 | 56 | — | Abyssal Terrors |
Penguin+1 HP Regeneration · +1 HP Regeneration until the end of the wave when picking up a consumable while at maximum health | 1 | 25 | 95 | 3 | Abyssal Terrors |
Small Fish+10% damage against targets above 75% health · -3 % Attack Speed | 1 | 18 | 74 | — | Abyssal Terrors |
Whistle+50% chance for loot aliens to appear · +20% movement speed for loot aliens · Whistles when a loot alien spawns | 1 | 25 | 95 | 1 | Abyssal Terrors |
Builder's TurretThis turret's stats are derived from your best ranged weapon's base stats and scale with Engineering (-) · +1 projectile when you reach 10 S | 1 | 1 | — | 1 | Abyssal Terrors |
Acid+8 Max HP · -2 % Dodge · -2 Knockback | 2 | 65 | 215 | — | Base game |
Alien EyesShoots 6 alien eyes around you every 3 seconds dealing 1 (+50% Max HP) damage each | 2 | 50 | 170 | — | Base game |
Banner+20 Range · +10 % Attack Speed · -5 Knockback | 2 | 55 | 185 | — | Base game |
Black Belt+25 % XP Gain · +3 Melee Damage · +3 Knockback · -8 Luck | 2 | 50 | 170 | — | Base game |
Blindfold+5 % Crit Chance · +5 % Dodge · -15 Range | 2 | 45 | 155 | — | Base game |
Blood Leech+2 % Life Steal · +2 HP Regeneration · -3 Harvesting | 2 | 45 | 155 | — | Base game |
Campfire+2 Elemental Damage · +2 HP Regeneration · -2 % Speed · In Nightmare difficulty, fog visibility increases by 50% | 2 | 40 | 140 | — | Base game |
Cog+4 Engineering · +1 Knockback · -4 % Damage | 2 | 35 | 125 | — | Base game |
Compass+5 % Speed · +3 Engineering · -3 % Crit Chance | 2 | 40 | 140 | — | Base game |
Cyberball25% chance to deal 1 (25% Luck) damage to a random enemy when an enemy dies | 2 | 30 | 110 | — | Base game |
Cyclops Worm+12 % Damage · -12 Range | 2 | 45 | 155 | — | Base game |
Energy Bracelet+4 % Crit Chance · +2 Elemental Damage · -2 Ranged Damage | 2 | 55 | 185 | — | Base game |
Eyes SurgeryBurning activates 20% faster · +1 Elemental Damage · -10 Range | 2 | 60 | 200 | 2 | Base game |
Fuel Tank+4 Elemental Damage · -1 Melee Damage · -1 Ranged Damage | 2 | 45 | 155 | — | Base game |
Gambling Token+8 % Dodge · -1 Armor | 2 | 50 | 170 | — | Base game |
Leather Vest+2 Armor · +6 % Dodge · -3 Max HP | 2 | 45 | 155 | — | Base game |
Little Frog+20% pickup range · +10 Harvesting · -3 % Dodge | 2 | 45 | 155 | — | Base game |
Little Muscley Dude+3 Melee Damage · +5 Max HP · -15 Range | 2 | 50 | 170 | — | Base game |
Mastery+6 Melee Damage · -3 Ranged Damage | 2 | 55 | 185 | — | Base game |
Medal+3 Max HP · +3 % Damage · +1 Armor · +3 % Speed · -4 % Crit Chance | 2 | 55 | 185 | — | Base game |
Metal Detector+5% chance to double the value of picked up materials · +6 Luck · +2 Engineering · -5 % Damage | 2 | 40 | 140 | 20 | Base game |
Metal Plate+2 Armor · -3 % Damage | 2 | 40 | 140 | — | Base game |
Missile+10 % Damage · -4 % Attack Speed | 2 | 45 | 155 | — | Base game |
Padding+3 Max HP · +1 Max HP for every 80 Materials you have [+0] | 2 | 45 | 155 | 1 | Base game |
Piggy Bank+20% of your materials at the start of waves (stops working at wave 20) | 2 | 40 | 140 | 1 | Base game |
Pumpkin+15% Piercing Damage. Can't go above base damage · -2 % Damage | 2 | 40 | 140 | — | Base game |
Recycling MachineGain 35% more materials from recycling items | 2 | 35 | 125 | 1 | Base game |
Ritual+6 % Damage · +2 % Life Steal · -2 Engineering | 2 | 60 | 200 | — | Base game |
Scope+2 Ranged Damage · +25 Range · -7 % Attack Speed | 2 | 48 | 164 | — | Base game |
Shady Potion+20 Luck · -2 HP Regeneration | 2 | 48 | 164 | — | Base game |
Small Magazine+2 Ranged Damage · +10 % Attack Speed · -6 % Damage | 2 | 60 | 200 | — | Base game |
Snail-8 % Enemy Speed · -3 % Speed | 2 | 40 | 140 | 1 | Base game |
Sunglasses+10 % Crit Chance · -1 Armor | 2 | 50 | 170 | — | Base game |
Incendiary TurretSpawns a turret that shoots flames dealing 0x0 () burning damage | 2 | 40 | 140 | — | Base game |
Medical TurretSpawns a medical turret that shoots bullets healing 3 (+5% Engineering) HP | 2 | 40 | 140 | — | Base game |
Wheelbarrow+16 Harvesting · -1 Armor | 2 | 40 | 140 | — | Base game |
Whetstone+4 % Life Steal · -3 Knockback | 2 | 40 | 140 | — | Base game |
White Flag+5 Harvesting · -5% Enemies | 2 | 40 | 140 | 1 | Base game |
TylerSpawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 12 (+90% Engineering+90% Elemental Damage) damage ea | 2 | 62 | 206 | — | Base game |
Dangerous Bunny+1 free reroll in the shop | 2 | 30 | 110 | 3 | Base game |
Bait+8 % Damage · Special enemies appear at the beginning of the next wave | 2 | 25 | 95 | — | Base game |
GardenSpawns a garden that creates a fruit every 15 seconds | 2 | 50 | 170 | — | Base game |
Riposte+2 Melee Damage · 100% chance to deal 1 (300% Melee Damage) damage to an enemy when dodging their attack | 2 | 40 | 140 | — | Base game |
Spicy Sauce+3 Max HP · Consumables have a 50% chance to explode for 1 (+100% Max HP) damage when picked up | 2 | 40 | 140 | 2 | Base game |
Tentacle+3 % Crit Chance · +20% chance to heal 1 HP when killing an enemy with a critical hit | 2 | 35 | 125 | 5 | Base game |
Lure+2 HP Regeneration · 2 additional loot aliens appear during the next wave | 2 | 34 | 122 | — | Base game |
Pocket Factory+2 Engineering · Killing a tree spawns a turret | 2 | 75 | 245 | 1 | Base game |
Celery Tea+5 % XP Gain at the end of a wave · +50 % XP Gain during the next wave · +100 % Enemy health during the next wave | 2 | 35 | 125 | — | Base game |
Decomposing Flesh+1 % Life Steal when you level up · -1 Max HP when you level up | 2 | 30 | 110 | — | Base game |
Ice CubeEnemies take 10% more damage for 3 seconds when first hit by Elemental Damage | 2 | 50 | 170 | 1 | Base game |
Pile of BooksYour structures can crit · +5 % Crit Chance · +3 Engineering | 2 | 60 | 200 | 1 | Base game |
Snowball+1 Elemental Damage every time you get an item that increases Elemental Damage | 2 | 50 | 170 | 1 | Base game |
Clockwork Wasp+10 % Structure attack speed · +5 % Speed | 2 | 45 | 155 | — | Base game |
Reinforced Steel+2 Ranged Damage · +3 Engineering · -3 % Speed | 2 | 50 | 170 | — | Base game |
Fruit BasketEnemies have a higher chance of dropping fruits · -3 HP Regeneration | 2 | 45 | 155 | 4 | Base game |
Doc MothSpawns a Doc Moth pet that flies around the map. When the player is inside its aura, their HP regeneration and Life Steal are doubled | 2 | 55 | 185 | 4 | Base game |
Bonk DogSpawns a Bonk Dog pet that deals 10 (+60% Melee Damage) damage. Every 5 seconds, it performs a dash attack that deals 8 (+40% Melee Damage) | 2 | 40 | 140 | — | Base game |
Catling GunSpawns a Catling Gun pet that shoots bullets dealing 10 (+60% Ranged Damage) damage. Its attack speed increases when the player or pets stay | 2 | 34 | 122 | — | Base game |
Bot-O-MineSpawns a Bot-O-Mine structure that shoots bullets dealing 10 (+100% Engineering) damage. It also spawns a landmine every 5 seconds dealing 1 | 2 | 55 | 185 | — | Base game |
BlazemanderSpawns a Blazemander pet that deals 1 (+1% Elemental Damage) damage. Every 4 seconds, it shoots burning projectiles in all directions, each | 2 | 40 | 140 | — | Base game |
Baby Squid+1 HP Regeneration when you level up · -3 % Attack Speed | 2 | 55 | 185 | — | Abyssal Terrors |
Cauldron+50% pickup range · +20 % Damage for 2 seconds after picking up a consumable · -2 HP Regeneration | 2 | 35 | 125 | 1 | Abyssal Terrors |
Coral+10 HP Regeneration while standing still · -10 Range | 2 | 40 | 140 | — | Abyssal Terrors |
EyepatchProjectiles get +1 piercing on critical hit · +3 % Crit Chance · -10% Accuracy | 2 | 55 | 185 | — | Abyssal Terrors |
Fish HookLocked items and weapons have a 20% chance to become cursed when leaving the shop · +1 Curse | 2 | 35 | 125 | 3 | Abyssal Terrors |
Jerky+3 HP recovered from consumables · Consumables heal you over 4 seconds instead of instantly | 2 | 50 | 170 | 1 | Abyssal Terrors |
Pearl+1 % Damage for every permanent 10 Luck you have [+0] · +3% chance of finding an extra Pearl in a crate | 2 | 60 | 200 | 20 | Abyssal Terrors |
Saltwater+2 Melee Damage · +3 % Attack Speed · +10 % Speed for 3 seconds when you take damage · -1 Elemental Damage | 2 | 50 | 170 | 1 | Abyssal Terrors |
Treasure Map+20% chance of finding an extra item in a crate | 2 | 35 | 125 | 5 | Abyssal Terrors |
Bone Dice+50% chance to get +1 % Damage when rerolling in the shop · +10% chance to get -1 Max HP when rerolling in the shop | 2 | 30 | 110 | 2 | Abyssal Terrors |
Spyglass+10 Range · -25 % Reroll Price | 2 | 30 | 110 | 2 | Abyssal Terrors |
Builder's TurretThis turret's stats are derived from your best ranged weapon's base stats and scale with Engineering (-) · +1 projectile · +1 projectile whe | 2 | 1 | — | 1 | Abyssal Terrors |
Alien Baby+15 Max HP · +10 % Enemy health | 3 | 80 | 260 | — | Base game |
Alien Magic+8 Max HP · +3 HP Regeneration · -8 Luck | 3 | 85 | 275 | — | Base game |
Alloy+3 Melee Damage · +3 Ranged Damage · +3 Elemental Damage · +3 Engineering · +5 % Crit Chance · -6 % Dodge | 3 | 80 | 260 | — | Base game |
Baby with a BeardOne bullet dealing 1 (+100% Ranged Damage) damage is fired from an enemy corpse when they die · -50 Range | 3 | 100 | 320 | — | Base game |
BandanaProjectiles pierce through 1 additional target · -10 % Damage | 3 | 75 | 245 | — | Base game |
Barricade+3 Knockback · +8 Armor while standing still · -5 % Speed | 3 | 75 | 245 | — | Base game |
Bean Teacher+50 % XP Gain · -2 % Life Steal | 3 | 70 | 230 | — | Base game |
Blood Donation+40 Harvesting · You take 1 damage per second (does not give invulnerability time) | 3 | 50 | 170 | — | Base game |
Bowler Hat+15 Luck · +18 Harvesting · -5 % Attack Speed · -3 % Crit Chance | 3 | 75 | 245 | — | Base game |
Candle+4 Elemental Damage · +1 HP Regeneration · -10% Enemies · -5 % Damage · In Nightmare difficulty, fog visibility increases by 25% | 3 | 65 | 215 | 1 | Base game |
Chameleon+3 % Dodge · +20 % Dodge while standing still · -4 % Damage | 3 | 70 | 230 | — | Base game |
Clover+20 Luck · +6 % Dodge · -2 % Life Steal | 3 | 65 | 215 | — | Base game |
CrownHarvesting increases by an additional 8% at the end of a wave | 3 | 70 | 230 | 1 | Base game |
Fin+10 % Speed · +3 % Life Steal · -8 Luck | 3 | 65 | 215 | — | Base game |
Glass Cannon+25 % Damage · -3 Armor | 3 | 75 | 245 | — | Base game |
Handcuffs+8 Melee Damage · +8 Ranged Damage · +8 Elemental Damage · Your Max HP is capped at its current value [0] | 3 | 80 | 260 | 1 | Base game |
Hunting Trophy33% chance to gain 1 material when killing an enemy with a critical hit | 3 | 55 | 185 | 3 | Base game |
Lucky Charm+30 Luck · -2 Melee Damage · -1 Ranged Damage | 3 | 75 | 245 | — | Base game |
Mouse+5 % Life Steal · +10% Enemies · -5 Harvesting | 3 | 55 | 185 | 5 | Base game |
Plastic Explosive+25 % Explosion Size | 3 | 60 | 200 | — | Base game |
Poisonous Tonic+10 % Attack Speed · +5 % Crit Chance · +15 Range · -2 HP Regeneration | 3 | 80 | 260 | — | Base game |
Power Generator+1 % Damage for every permanent 1 % Speed you have [+0] · -5 % Damage | 3 | 65 | 215 | 1 | Base game |
Rip and TearEnemies have a 20% chance to explode for 10 (+50% Melee Damage) damage when they die · -5 % Crit Chance | 3 | 65 | 215 | 5 | Base game |
Sad Tomato+8 HP Regeneration · Start waves with -50% HP | 3 | 50 | 170 | 1 | Base game |
Shmoop+6 Max HP · +2 HP Regeneration · -2 Melee Damage · -1 Ranged Damage | 3 | 60 | 200 | — | Base game |
Statue+40 % Attack Speed while standing still · -10 % Speed | 3 | 60 | 200 | — | Base game |
Toolbox+6 Engineering · -8 % Attack Speed | 3 | 55 | 185 | — | Base game |
Tractor+40 Harvesting · -8 % Damage | 3 | 70 | 230 | — | Base game |
Triangle of Power+20 % Damage · +1 Armor · -2 % Damage when you take damage until the end of the wave | 3 | 65 | 215 | — | Base game |
Laser TurretSpawns a turret that shoots piercing bullets dealing 20 (+125% Engineering) damage | 3 | 65 | 215 | — | Base game |
Vigilante Ring+3 % Damage at the end of a wave | 3 | 92 | 296 | — | Base game |
Warrior Helmet+3 Armor · +5 Max HP · -5 % Speed | 3 | 80 | 260 | — | Base game |
Wheat+4 Melee Damage · +2 Ranged Damage · +10 Harvesting · -2 Elemental Damage | 3 | 85 | 275 | — | Base game |
Wings+10 % Speed · +30 Range · -2 Elemental Damage | 3 | 85 | 275 | — | Base game |
Wisdom+5 % Damage every 5 seconds until the end of the wave · -15 % Damage | 3 | 85 | 275 | 1 | Base game |
Wandering BotSpawns a little bot that slows down nearby enemies | 3 | 60 | 200 | — | Base game |
TardigradeNullifies the damage of one hit taken every wave | 3 | 50 | 170 | — | Base game |
Strange Book+1 Engineering for every permanent 1 Elemental Damage you have [+0] · -1 Melee Damage · -1 Ranged Damage | 3 | 70 | 230 | 1 | Base game |
Community Support+1 % Attack Speed for every current living enemy [+0] · -2 Armor | 3 | 75 | 245 | 1 | Base game |
Adrenaline+5 % Dodge · 50% chance to heal 5 HP when dodging an attack | 3 | 60 | 200 | 1 | Base game |
Improved Tools+10 % Attack Speed · Increases the attack speed of your structures by 0% (50% % Attack Speed) | 3 | 70 | 230 | 1 | Base game |
Peacock+25 % XP Gain · +100 % XP Gain during the next wave · +50 % Enemy damage during the next wave | 3 | 50 | 170 | — | Base game |
Silver Bullet+25% damage against bosses and elites | 3 | 70 | 230 | — | Base game |
Fairy+1 HP Regeneration for every different Tier I item you have [+0] · -3 HP Regeneration for every different Tier IV item you have [+0] | 3 | 85 | 275 | 1 | Base game |
Shackles+8 HP Regeneration · +8 Engineering · +80 Range · Your Speed is capped at its current value [0] | 3 | 80 | 260 | 1 | Base game |
Stone Skin+1 Max HP for every permanent 1 Armor you have [+0] · -6 % Attack Speed | 3 | 85 | 275 | 1 | Base game |
Coil+5 Knockback · +1 % Damage for every 1 Knockback you have [+0] | 3 | 70 | 230 | 3 | Base game |
Fried Rice+1 HP Regeneration for every currently burning enemy [+0] | 3 | 60 | 200 | 1 | Base game |
Frozen Heart+8 Elemental Damage · +5 % Crit Chance · Weapon and pet damage additionally scales with 10% Elemental Damage · Burning activates 100% slower | 3 | 90 | 290 | 1 | Base game |
Ball and Chain+15 % Damage · +3 Armor · +5 Knockback · -3 % Speed · Weapons have a minimum cooldown of 0.75 seconds between attacks | 3 | 75 | 245 | 1 | Base game |
Honey+3 Ranged Damage · +10 % Explosion Damage · +5 % Explosion Size · -3 % Speed · -3 % Dodge | 3 | 70 | 230 | — | Base game |
Nail+5 Engineering · Weapon and pet damage additionally scales with 20% Engineering · -2 Ranged Damage | 3 | 65 | 215 | 1 | Base game |
Ghost OutfitDodge is capped at 70% · +10 % Dodge · -5 % Speed · -3 Armor | 3 | 80 | 260 | 1 | Base game |
Candy BagEach wave grants 8 points randomly split between your primary stats · Each wave, 10% chance to spawn an additional elite | 3 | 70 | 230 | 1 | Base game |
Will-o’-Wisp+1 Elemental Damage for every 30 burning enemies you kill during a wave (max +4 per wave) · -7 % Attack Speed | 3 | 80 | 260 | — | Base game |
JellyshieldSpawns a Jellyshield pet that orbits around the player. It can block projectiles | 3 | 50 | 170 | 3 | Base game |
Barnacle+35% stats gained from level upgrades · +1 Curse when you level up | 3 | 80 | 260 | 1 | Abyssal Terrors |
Black Flag+1 material when you kill a cursed enemy · +10% Enemies · +10 % Enemy health · +10 % Enemy damage · +5 Curse | 3 | 60 | 200 | 1 | Abyssal Terrors |
Crystal+5 % Attack Speed · +1 % Attack Speed every 1 second until the end of the wave · Bonus is lost when taking damage · -2 Engineering | 3 | 65 | 215 | — | Abyssal Terrors |
Goblet+15% chance to heal 1 HP when killing an enemy · -3 HP Regeneration | 3 | 70 | 230 | 3 | Abyssal Terrors |
Knot+15 % Damage · +15 Max HP · Weapons can no longer be upgraded or recycled | 3 | 80 | 260 | 1 | Abyssal Terrors |
Lighthouse+20 Engineering · -1 Engineering for every 1 Structure you have [+0] · In Nightmare difficulty, fog visibility increases by 100% | 3 | 80 | 260 | 1 | Abyssal Terrors |
MirrorDuplicates the next item you get from the shop (item limits can't be exceeded) | 3 | 60 | 200 | — | Abyssal Terrors |
Scarf+4 HP Regeneration · +4 Melee Damage · +4 % Speed · +25 % Enemy Speed during the next wave | 3 | 80 | 260 | — | Abyssal Terrors |
Starfish+20% materials dropped from enemies · +10 Harvesting · +15 % Enemy damage | 3 | 75 | 245 | 3 | Abyssal Terrors |
Sunken BellOnce per wave, you explode for 100 (+500% Melee Damage+500% Ranged Damage+500% Elemental Damage+500% Engineering) damage when you fall below | 3 | 65 | 215 | 1 | Abyssal Terrors |
Broken MirrorThis mirror duplicated an item | 3 | 1 | — | — | Abyssal Terrors |
GoldfishItems will be 1 tier higher after the next reroll | 3 | 23 | 89 | — | Abyssal Terrors |
Resting GoldfishThis goldfish is resting after a hard day's work | 3 | 30 | — | — | Abyssal Terrors |
Builder's TurretThis turret's stats are derived from your best ranged weapon's base stats and scale with Engineering (-) · +2 projectiles · +1 projectile wh | 3 | 1 | — | 1 | Abyssal Terrors |
Big Arms+12 Melee Damage · +6 Ranged Damage · +3 Knockback · -3 % Attack Speed · -3 % Speed | 4 | 105 | 335 | — | Base game |
Cape+5 % Life Steal · +20 % Dodge · -2 Melee Damage · -2 Ranged Damage · -2 Elemental Damage | 4 | 110 | 350 | — | Base game |
Diploma+10 Engineering · +50 % XP Gain · -3 Max HP | 4 | 90 | 290 | — | Base game |
Exoskeleton+3 Armor · +5 % Crit Chance · +5 Engineering · +5 % Speed · -2 HP Regeneration · -2 % Life Steal | 4 | 90 | 290 | — | Base game |
Focus+30 % Damage · -3 % Attack Speed for every different weapon you have [+0] | 4 | 110 | 350 | — | Base game |
Gnome+10 Melee Damage · +10 Elemental Damage · -20 Range · -20% pickup range | 4 | 100 | 320 | — | Base game |
Heavy Bullets+5 Ranged Damage · +10 % Damage · +10 Range · -5 % Attack Speed · -5 % Crit Chance | 4 | 100 | 320 | — | Base game |
Jet Pack+15 % Speed · +10 % Dodge · -5 Max HP · -1 Armor | 4 | 100 | 320 | — | Base game |
Mammoth+20 Melee Damage · +5 HP Regeneration · +5 Knockback · -8 % Damage · -3 % Speed | 4 | 110 | 350 | — | Base game |
Medikit+10 HP Regeneration · +2 HP Regeneration every 5 seconds until the end of the wave · -10 Luck | 4 | 95 | 305 | — | Base game |
Night Goggles+15 % Crit Chance · +50 Range · -3 Max HP · -1 Armor | 4 | 95 | 305 | — | Base game |
Octopus+12 Max HP · +5 HP Regeneration · +3 % Life Steal · -8 % Crit Chance | 4 | 105 | 335 | — | Base game |
Panda+12 Max HP · +25 Luck · -5 % Damage | 4 | 100 | 320 | — | Base game |
Potato+3 Max HP · +2 HP Regeneration · +1 % Life Steal · +5 % Damage · +5 % Attack Speed · +3 % Speed · +3 % Dodge · +1 Armor · +5 Luck | 4 | 95 | 305 | — | Base game |
Retromation’s Hoodie+2 % Attack Speed for every 1 % Dodge you have [+0] · -80 Range | 4 | 110 | 350 | 1 | Base game |
RicochetYour projectiles gain +1 bounce · -25 % Damage | 4 | 110 | 350 | — | Base game |
Robot Arm+3 Melee Damage at the end of a wave · +3 Engineering at the end of a wave · -1 Max HP at the end of a wave | 4 | 100 | 320 | — | Base game |
Spider+12 % Damage · +6 % Attack Speed for every different weapon you have [+0] · -3 % Dodge · -5 Harvesting | 4 | 110 | 350 | — | Base game |
Torture+15 Max HP · Restore 5 HP per second. Cannot heal any other way. | 4 | 100 | 320 | 1 | Base game |
Explosive TurretSpawns a turret that shoots explosive bullets dealing 25 (+150% Engineering) damage in an area | 4 | 80 | 260 | — | Base game |
Wolf Helmet+10 Elemental Damage · +20 Luck · -5 Engineering | 4 | 90 | 290 | — | Base game |
Sifd’s Relic+3 Armor · +100% chance to instantly attract a material when it’s dropped | 4 | 100 | 320 | 1 | Base game |
Esty’s Couch+5 Max HP · +2 HP Regeneration for every permanent -1 % Speed you have [+0] · -20 % Speed | 4 | 100 | 320 | 1 | Base game |
Explosive Shells+60 % Explosion Damage · +15 % Explosion Size · -15 % Damage | 4 | 100 | 320 | — | Base game |
Grind's Magical Leaf+3 Max HP at the end of a wave · +1 HP Regeneration at the end of a wave · +1 % Life Steal at the end of a wave | 4 | 110 | 350 | — | Base game |
Regeneration PotionHP Regeneration is doubled when you have less than 50% health · +3 HP Regeneration | 4 | 90 | 290 | 1 | Base game |
AnvilA random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain +2 Armor instead. | 4 | 120 | 380 | 1 | Base game |
Bloody Hand+10 % Life Steal · +2 % Damage for every 1 % Life Steal you have [+0] · You take 1 damage per second (does not give invulnerability time) | 4 | 110 | 350 | 1 | Base game |
Extra Stomach+1 Max HP when picking up a consumable while at maximum health (max +8 per wave) | 4 | 100 | 320 | 1 | Base game |
Giant BeltCritical hits deal 10% of an enemy’s current health as bonus damage (1% for bosses and elites) | 4 | 110 | 350 | 1 | Base game |
Lucky Coin+2 Luck for every 1 % Crit Chance you have [+0] · -2 Armor | 4 | 105 | 335 | 1 | Base game |
Greek FireBurning deals an additional 10% of current enemy HP as damage (1% for bosses and elites) · In Nightmare difficulty, fog visibility increases | 4 | 100 | 320 | 1 | Base game |
Gobbler’s Hat+70% materials dropped · -15 % Speed · -10 % Dodge | 4 | 130 | 410 | 1 | Base game |
HourglassTurns back time, decreasing the current wave count by 1 · Start the next wave with 1 HP | 4 | 100 | 320 | 1 | Base game |
Broken HourglassThis hourglass broke after resetting the wave counter, also losing all its effects. · Start the next wave with 1 HP | 4 | 1 | — | — | Base game |
ScapegoatSpawns a Scapegoat pet that moves around the map and gets targeted by enemies instead of the player. When it dies, the player can revive it | 4 | 110 | 350 | 1 | Base game |
Ashes+20 % Damage · +20 % Attack Speed · +100 Range · -1 Armor at the end of a wave | 4 | 100 | 320 | — | Abyssal Terrors |
AxolotlYour highest (…) and lowest (…) positive primary stats are swapped when you get this item | 4 | 130 | 410 | 1 | Abyssal Terrors |
Kraken’s EyeYou have a 50% chance to explode for 10 (+500% Curse) damage when you get hit · +15 Max HP · +15 Curse | 4 | 110 | 350 | 1 | Abyssal Terrors |
Lantern+10 % Damage · +50 Range · +15 Knockback · Knocks nearby enemies back every 3 seconds · In Nightmare difficulty, fog visibility increases by | 4 | 100 | 320 | 1 | Abyssal Terrors |
SeashellEvery ranged weapon's 5th projectile has +3 projectiles · -10 % Damage | 4 | 100 | 320 | 1 | Abyssal Terrors |
Builder's TurretThis turret's stats are derived from your best ranged weapon's base stats and scale with Engineering (-) · +3 projectiles | 4 | 1 | — | 1 | Abyssal Terrors |