Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Items

Brotato 1.1.15.4 has 247 items, 38 of them from Abyssal Terrors. The shop sells 62 of Tier I, 71 of Tier II, 67 of Tier III, 40 of Tier IV; 7 more come only from characters, challenges or events. Shop price = (base + wave + base × wave × 0.1), so a 50-material item costs 56 at wave 1 and 170 at wave 20.

This section as JSON: /raw/items.json

Alien Tongue+30% pickup range · +1 Knockback12595—Base game
Alien Worm+3 Max HP · +2 HP Regeneration · -1 HP recovered from consumables11565—Base game
Baby Elephant25% chance to deal 1 (25% Luck) damage to a random enemy when you pick up a material12286—Base game
Baby Gecko+10 Range · +25% chance to instantly attract a material when it’s dropped118744Base game
Bag+15 materials when you pick up a crate · -1 % Speed115653Base game
Bat+2 % Life Steal · -2 Harvesting12080—Base game
Beanie+4 % Speed · -6 Range12080—Base game
Boiling Water+2 Elemental Damage · -1 Max HP130110—Base game
Book+2 Engineering · +1 Elemental Damage · -1 Luck11565—Base game
Boxing Glove+1 Melee Damage · +3 Knockback11874—Base game
Broken Mouth+5 Max HP · -1 HP Regeneration12595—Base game
Butterfly+2 % Life Steal · -1 Elemental Damage130110—Base game
Cake+3 Max HP · -1 % Damage11565—Base game
Charcoal+1 Elemental Damage · +2 Melee Damage · -2 Harvesting12080—Base game
Claw Tree+1 Melee Damage · +3 % Crit Chance · -1 Max HP12080—Base game
Coffee+10 % Attack Speed · -2 % Damage12080—Base game
Coupon-5 % Items Price115655Base game
Cute Monkey+8% chance to heal 1 HP when picking up a material · -1 Ranged Damage1259513Base game
Defective Steroids+2 Max HP · +2 Melee Damage · -3 % Attack Speed12080—Base game
Duct Tape+1 Armor · +1 Engineering · -2 Max HP12080—Base game
Dynamite+15 % Explosion Damage12080—Base game
Fertilizer+8 Harvesting · -1 Melee Damage11565—Base game
Gentle Alien+2 Max HP · +5 % Damage · +5% Enemies13011010Base game
Glasses+20 Range12080—Base game
Goat Skull+3 Melee Damage · -2 % Crit Chance12595—Base game
Gummy Berserker+5 % Attack Speed · +25 Range · -1 Armor12595—Base game
Head Injury+6 % Damage · -8 Range12595—Base game
Hedgehog+2 Melee Damage · +1 Ranged Damage · -1 HP Regeneration130110—Base game
Helmet+1 Armor · -2 % Speed11565—Base game
Injection+7 % Damage · -2 Max HP12080—Base game
Insanity+6 % Crit Chance · -3 % Damage12080—Base game
LandminesA landmine spawns every 12 seconds dealing 10 (+100% Engineering) damage in an area11565—Base game
Lemonade+1 HP recovered from consumables11565—Base game
Lens+1 Ranged Damage · -5 Range12080—Base game
Lost Duck+8 Luck · -1 Elemental Damage12595—Base game
Lumberjack ShirtTrees die in one hit115651Base game
Mushroom+3 HP Regeneration · -2 Luck12595—Base game
Mutation+1 Ranged Damage · +1 Elemental Damage · -3 Knockback12595—Base game
Peaceful Bee+4 % Dodge · +4 Harvesting · -1 Melee Damage · -1 Ranged Damage11874—Base game
Pencil+1 Engineering1844—Base game
Plant+3 HP Regeneration · -1 % Life Steal11565—Base game
Propeller Hat+10 Luck · -2 % Damage128104—Base game
Scar+20 % XP Gain · -8 Range12595—Base game
Scared SausageAttacks have a 25% chance to deal 3x1 (+100% Elemental Damage) burning damage125954Base game
SnakeBurning spreads to an additional nearby enemy · -1 Max HP12595—Base game
Terrified Onion+4 % Speed · -5 Luck11565—Base game
Toxic Sludge+2 Elemental Damage · -2 % Dodge12080—Base game
TreeMore trees spawn11565—Base game
TurretSpawns a turret that shoots bullets dealing 10 (+80% Engineering) damage11565—Base game
Ugly ToothHitting an enemy removes 5% of their speed. Max 20% · -3 % Speed125951Base game
Weird Food+2 HP recovered from consumables · -2 % Dodge12080—Base game
Weird Ghost+3 Max HP · Start the next wave with 1 HP11256—Base game
Sharp BulletProjectiles pierce through 1 additional target · -20% Piercing Damage · -5 % Damage · -3 Knockback125951Base game
Jelly+1 Max HP for every different weapon you have [+0]11565—Base game
Fresh Meat+2 % Life Steal · -1 HP Regeneration12595—Base game
LootwormSpawns a Lootworm pet that collects materials and destroys trees for the player. Each time it picks up a material, it has a 10% chance to do1301101Base game
RatzillaSpawns a Ratzilla pet that deals 4 (+10% Max HP) damage130110—Base game
Feather+1 Ranged Damage · +3 % Dodge · -3 % XP Gain11874—Abyssal Terrors
Corrupted Shard+3 % Damage · +1 Curse11256—Abyssal Terrors
Penguin+1 HP Regeneration · +1 HP Regeneration until the end of the wave when picking up a consumable while at maximum health125953Abyssal Terrors
Small Fish+10% damage against targets above 75% health · -3 % Attack Speed11874—Abyssal Terrors
Whistle+50% chance for loot aliens to appear · +20% movement speed for loot aliens · Whistles when a loot alien spawns125951Abyssal Terrors
Builder's TurretThis turret's stats are derived from your best ranged weapon's base stats and scale with Engineering (-) · +1 projectile when you reach 10 S11—1Abyssal Terrors
Acid+8 Max HP · -2 % Dodge · -2 Knockback265215—Base game
Alien EyesShoots 6 alien eyes around you every 3 seconds dealing 1 (+50% Max HP) damage each250170—Base game
Banner+20 Range · +10 % Attack Speed · -5 Knockback255185—Base game
Black Belt+25 % XP Gain · +3 Melee Damage · +3 Knockback · -8 Luck250170—Base game
Blindfold+5 % Crit Chance · +5 % Dodge · -15 Range245155—Base game
Blood Leech+2 % Life Steal · +2 HP Regeneration · -3 Harvesting245155—Base game
Campfire+2 Elemental Damage · +2 HP Regeneration · -2 % Speed · In Nightmare difficulty, fog visibility increases by 50%240140—Base game
Cog+4 Engineering · +1 Knockback · -4 % Damage235125—Base game
Compass+5 % Speed · +3 Engineering · -3 % Crit Chance240140—Base game
Cyberball25% chance to deal 1 (25% Luck) damage to a random enemy when an enemy dies230110—Base game
Cyclops Worm+12 % Damage · -12 Range245155—Base game
Energy Bracelet+4 % Crit Chance · +2 Elemental Damage · -2 Ranged Damage255185—Base game
Eyes SurgeryBurning activates 20% faster · +1 Elemental Damage · -10 Range2602002Base game
Fuel Tank+4 Elemental Damage · -1 Melee Damage · -1 Ranged Damage245155—Base game
Gambling Token+8 % Dodge · -1 Armor250170—Base game
Leather Vest+2 Armor · +6 % Dodge · -3 Max HP245155—Base game
Little Frog+20% pickup range · +10 Harvesting · -3 % Dodge245155—Base game
Little Muscley Dude+3 Melee Damage · +5 Max HP · -15 Range250170—Base game
Mastery+6 Melee Damage · -3 Ranged Damage255185—Base game
Medal+3 Max HP · +3 % Damage · +1 Armor · +3 % Speed · -4 % Crit Chance255185—Base game
Metal Detector+5% chance to double the value of picked up materials · +6 Luck · +2 Engineering · -5 % Damage24014020Base game
Metal Plate+2 Armor · -3 % Damage240140—Base game
Missile+10 % Damage · -4 % Attack Speed245155—Base game
Padding+3 Max HP · +1 Max HP for every 80 Materials you have [+0]2451551Base game
Piggy Bank+20% of your materials at the start of waves (stops working at wave 20)2401401Base game
Pumpkin+15% Piercing Damage. Can't go above base damage · -2 % Damage240140—Base game
Recycling MachineGain 35% more materials from recycling items2351251Base game
Ritual+6 % Damage · +2 % Life Steal · -2 Engineering260200—Base game
Scope+2 Ranged Damage · +25 Range · -7 % Attack Speed248164—Base game
Shady Potion+20 Luck · -2 HP Regeneration248164—Base game
Small Magazine+2 Ranged Damage · +10 % Attack Speed · -6 % Damage260200—Base game
Snail-8 % Enemy Speed · -3 % Speed2401401Base game
Sunglasses+10 % Crit Chance · -1 Armor250170—Base game
Incendiary TurretSpawns a turret that shoots flames dealing 0x0 () burning damage240140—Base game
Medical TurretSpawns a medical turret that shoots bullets healing 3 (+5% Engineering) HP240140—Base game
Wheelbarrow+16 Harvesting · -1 Armor240140—Base game
Whetstone+4 % Life Steal · -3 Knockback240140—Base game
White Flag+5 Harvesting · -5% Enemies2401401Base game
TylerSpawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 12 (+90% Engineering+90% Elemental Damage) damage ea262206—Base game
Dangerous Bunny+1 free reroll in the shop2301103Base game
Bait+8 % Damage · Special enemies appear at the beginning of the next wave22595—Base game
GardenSpawns a garden that creates a fruit every 15 seconds250170—Base game
Riposte+2 Melee Damage · 100% chance to deal 1 (300% Melee Damage) damage to an enemy when dodging their attack240140—Base game
Spicy Sauce+3 Max HP · Consumables have a 50% chance to explode for 1 (+100% Max HP) damage when picked up2401402Base game
Tentacle+3 % Crit Chance · +20% chance to heal 1 HP when killing an enemy with a critical hit2351255Base game
Lure+2 HP Regeneration · 2 additional loot aliens appear during the next wave234122—Base game
Pocket Factory+2 Engineering · Killing a tree spawns a turret2752451Base game
Celery Tea+5 % XP Gain at the end of a wave · +50 % XP Gain during the next wave · +100 % Enemy health during the next wave235125—Base game
Decomposing Flesh+1 % Life Steal when you level up · -1 Max HP when you level up230110—Base game
Ice CubeEnemies take 10% more damage for 3 seconds when first hit by Elemental Damage2501701Base game
Pile of BooksYour structures can crit · +5 % Crit Chance · +3 Engineering2602001Base game
Snowball+1 Elemental Damage every time you get an item that increases Elemental Damage2501701Base game
Clockwork Wasp+10 % Structure attack speed · +5 % Speed245155—Base game
Reinforced Steel+2 Ranged Damage · +3 Engineering · -3 % Speed250170—Base game
Fruit BasketEnemies have a higher chance of dropping fruits · -3 HP Regeneration2451554Base game
Doc MothSpawns a Doc Moth pet that flies around the map. When the player is inside its aura, their HP regeneration and Life Steal are doubled2551854Base game
Bonk DogSpawns a Bonk Dog pet that deals 10 (+60% Melee Damage) damage. Every 5 seconds, it performs a dash attack that deals 8 (+40% Melee Damage) 240140—Base game
Catling GunSpawns a Catling Gun pet that shoots bullets dealing 10 (+60% Ranged Damage) damage. Its attack speed increases when the player or pets stay234122—Base game
Bot-O-MineSpawns a Bot-O-Mine structure that shoots bullets dealing 10 (+100% Engineering) damage. It also spawns a landmine every 5 seconds dealing 1255185—Base game
BlazemanderSpawns a Blazemander pet that deals 1 (+1% Elemental Damage) damage. Every 4 seconds, it shoots burning projectiles in all directions, each 240140—Base game
Baby Squid+1 HP Regeneration when you level up · -3 % Attack Speed255185—Abyssal Terrors
Cauldron+50% pickup range · +20 % Damage for 2 seconds after picking up a consumable · -2 HP Regeneration2351251Abyssal Terrors
Coral+10 HP Regeneration while standing still · -10 Range240140—Abyssal Terrors
EyepatchProjectiles get +1 piercing on critical hit · +3 % Crit Chance · -10% Accuracy255185—Abyssal Terrors
Fish HookLocked items and weapons have a 20% chance to become cursed when leaving the shop · +1 Curse2351253Abyssal Terrors
Jerky+3 HP recovered from consumables · Consumables heal you over 4 seconds instead of instantly2501701Abyssal Terrors
Pearl+1 % Damage for every permanent 10 Luck you have [+0] · +3% chance of finding an extra Pearl in a crate26020020Abyssal Terrors
Saltwater+2 Melee Damage · +3 % Attack Speed · +10 % Speed for 3 seconds when you take damage · -1 Elemental Damage2501701Abyssal Terrors
Treasure Map+20% chance of finding an extra item in a crate2351255Abyssal Terrors
Bone Dice+50% chance to get +1 % Damage when rerolling in the shop · +10% chance to get -1 Max HP when rerolling in the shop2301102Abyssal Terrors
Spyglass+10 Range · -25 % Reroll Price2301102Abyssal Terrors
Builder's TurretThis turret's stats are derived from your best ranged weapon's base stats and scale with Engineering (-) · +1 projectile · +1 projectile whe21—1Abyssal Terrors
Alien Baby+15 Max HP · +10 % Enemy health380260—Base game
Alien Magic+8 Max HP · +3 HP Regeneration · -8 Luck385275—Base game
Alloy+3 Melee Damage · +3 Ranged Damage · +3 Elemental Damage · +3 Engineering · +5 % Crit Chance · -6 % Dodge380260—Base game
Baby with a BeardOne bullet dealing 1 (+100% Ranged Damage) damage is fired from an enemy corpse when they die · -50 Range3100320—Base game
BandanaProjectiles pierce through 1 additional target · -10 % Damage375245—Base game
Barricade+3 Knockback · +8 Armor while standing still · -5 % Speed375245—Base game
Bean Teacher+50 % XP Gain · -2 % Life Steal370230—Base game
Blood Donation+40 Harvesting · You take 1 damage per second (does not give invulnerability time)350170—Base game
Bowler Hat+15 Luck · +18 Harvesting · -5 % Attack Speed · -3 % Crit Chance375245—Base game
Candle+4 Elemental Damage · +1 HP Regeneration · -10% Enemies · -5 % Damage · In Nightmare difficulty, fog visibility increases by 25%3652151Base game
Chameleon+3 % Dodge · +20 % Dodge while standing still · -4 % Damage370230—Base game
Clover+20 Luck · +6 % Dodge · -2 % Life Steal365215—Base game
CrownHarvesting increases by an additional 8% at the end of a wave3702301Base game
Fin+10 % Speed · +3 % Life Steal · -8 Luck365215—Base game
Glass Cannon+25 % Damage · -3 Armor375245—Base game
Handcuffs+8 Melee Damage · +8 Ranged Damage · +8 Elemental Damage · Your Max HP is capped at its current value [0]3802601Base game
Hunting Trophy33% chance to gain 1 material when killing an enemy with a critical hit3551853Base game
Lucky Charm+30 Luck · -2 Melee Damage · -1 Ranged Damage375245—Base game
Mouse+5 % Life Steal · +10% Enemies · -5 Harvesting3551855Base game
Plastic Explosive+25 % Explosion Size360200—Base game
Poisonous Tonic+10 % Attack Speed · +5 % Crit Chance · +15 Range · -2 HP Regeneration380260—Base game
Power Generator+1 % Damage for every permanent 1 % Speed you have [+0] · -5 % Damage3652151Base game
Rip and TearEnemies have a 20% chance to explode for 10 (+50% Melee Damage) damage when they die · -5 % Crit Chance3652155Base game
Sad Tomato+8 HP Regeneration · Start waves with -50% HP3501701Base game
Shmoop+6 Max HP · +2 HP Regeneration · -2 Melee Damage · -1 Ranged Damage360200—Base game
Statue+40 % Attack Speed while standing still · -10 % Speed360200—Base game
Toolbox+6 Engineering · -8 % Attack Speed355185—Base game
Tractor+40 Harvesting · -8 % Damage370230—Base game
Triangle of Power+20 % Damage · +1 Armor · -2 % Damage when you take damage until the end of the wave365215—Base game
Laser TurretSpawns a turret that shoots piercing bullets dealing 20 (+125% Engineering) damage365215—Base game
Vigilante Ring+3 % Damage at the end of a wave392296—Base game
Warrior Helmet+3 Armor · +5 Max HP · -5 % Speed380260—Base game
Wheat+4 Melee Damage · +2 Ranged Damage · +10 Harvesting · -2 Elemental Damage385275—Base game
Wings+10 % Speed · +30 Range · -2 Elemental Damage385275—Base game
Wisdom+5 % Damage every 5 seconds until the end of the wave · -15 % Damage3852751Base game
Wandering BotSpawns a little bot that slows down nearby enemies360200—Base game
TardigradeNullifies the damage of one hit taken every wave350170—Base game
Strange Book+1 Engineering for every permanent 1 Elemental Damage you have [+0] · -1 Melee Damage · -1 Ranged Damage3702301Base game
Community Support+1 % Attack Speed for every current living enemy [+0] · -2 Armor3752451Base game
Adrenaline+5 % Dodge · 50% chance to heal 5 HP when dodging an attack3602001Base game
Improved Tools+10 % Attack Speed · Increases the attack speed of your structures by 0% (50% % Attack Speed)3702301Base game
Peacock+25 % XP Gain · +100 % XP Gain during the next wave · +50 % Enemy damage during the next wave350170—Base game
Silver Bullet+25% damage against bosses and elites370230—Base game
Fairy+1 HP Regeneration for every different Tier I item you have [+0] · -3 HP Regeneration for every different Tier IV item you have [+0]3852751Base game
Shackles+8 HP Regeneration · +8 Engineering · +80 Range · Your Speed is capped at its current value [0]3802601Base game
Stone Skin+1 Max HP for every permanent 1 Armor you have [+0] · -6 % Attack Speed3852751Base game
Coil+5 Knockback · +1 % Damage for every 1 Knockback you have [+0]3702303Base game
Fried Rice+1 HP Regeneration for every currently burning enemy [+0]3602001Base game
Frozen Heart+8 Elemental Damage · +5 % Crit Chance · Weapon and pet damage additionally scales with 10% Elemental Damage · Burning activates 100% slower3902901Base game
Ball and Chain+15 % Damage · +3 Armor · +5 Knockback · -3 % Speed · Weapons have a minimum cooldown of 0.75 seconds between attacks3752451Base game
Honey+3 Ranged Damage · +10 % Explosion Damage · +5 % Explosion Size · -3 % Speed · -3 % Dodge370230—Base game
Nail+5 Engineering · Weapon and pet damage additionally scales with 20% Engineering · -2 Ranged Damage3652151Base game
Ghost OutfitDodge is capped at 70% · +10 % Dodge · -5 % Speed · -3 Armor3802601Base game
Candy BagEach wave grants 8 points randomly split between your primary stats · Each wave, 10% chance to spawn an additional elite3702301Base game
Will-o’-Wisp+1 Elemental Damage for every 30 burning enemies you kill during a wave (max +4 per wave) · -7 % Attack Speed380260—Base game
JellyshieldSpawns a Jellyshield pet that orbits around the player. It can block projectiles3501703Base game
Barnacle+35% stats gained from level upgrades · +1 Curse when you level up3802601Abyssal Terrors
Black Flag+1 material when you kill a cursed enemy · +10% Enemies · +10 % Enemy health · +10 % Enemy damage · +5 Curse3602001Abyssal Terrors
Crystal+5 % Attack Speed · +1 % Attack Speed every 1 second until the end of the wave · Bonus is lost when taking damage · -2 Engineering365215—Abyssal Terrors
Goblet+15% chance to heal 1 HP when killing an enemy · -3 HP Regeneration3702303Abyssal Terrors
Knot+15 % Damage · +15 Max HP · Weapons can no longer be upgraded or recycled3802601Abyssal Terrors
Lighthouse+20 Engineering · -1 Engineering for every 1 Structure you have [+0] · In Nightmare difficulty, fog visibility increases by 100%3802601Abyssal Terrors
MirrorDuplicates the next item you get from the shop (item limits can't be exceeded)360200—Abyssal Terrors
Scarf+4 HP Regeneration · +4 Melee Damage · +4 % Speed · +25 % Enemy Speed during the next wave380260—Abyssal Terrors
Starfish+20% materials dropped from enemies · +10 Harvesting · +15 % Enemy damage3752453Abyssal Terrors
Sunken BellOnce per wave, you explode for 100 (+500% Melee Damage+500% Ranged Damage+500% Elemental Damage+500% Engineering) damage when you fall below3652151Abyssal Terrors
Broken MirrorThis mirror duplicated an item31——Abyssal Terrors
GoldfishItems will be 1 tier higher after the next reroll32389—Abyssal Terrors
Resting GoldfishThis goldfish is resting after a hard day's work330——Abyssal Terrors
Builder's TurretThis turret's stats are derived from your best ranged weapon's base stats and scale with Engineering (-) · +2 projectiles · +1 projectile wh31—1Abyssal Terrors
Big Arms+12 Melee Damage · +6 Ranged Damage · +3 Knockback · -3 % Attack Speed · -3 % Speed4105335—Base game
Cape+5 % Life Steal · +20 % Dodge · -2 Melee Damage · -2 Ranged Damage · -2 Elemental Damage4110350—Base game
Diploma+10 Engineering · +50 % XP Gain · -3 Max HP490290—Base game
Exoskeleton+3 Armor · +5 % Crit Chance · +5 Engineering · +5 % Speed · -2 HP Regeneration · -2 % Life Steal490290—Base game
Focus+30 % Damage · -3 % Attack Speed for every different weapon you have [+0]4110350—Base game
Gnome+10 Melee Damage · +10 Elemental Damage · -20 Range · -20% pickup range4100320—Base game
Heavy Bullets+5 Ranged Damage · +10 % Damage · +10 Range · -5 % Attack Speed · -5 % Crit Chance4100320—Base game
Jet Pack+15 % Speed · +10 % Dodge · -5 Max HP · -1 Armor4100320—Base game
Mammoth+20 Melee Damage · +5 HP Regeneration · +5 Knockback · -8 % Damage · -3 % Speed4110350—Base game
Medikit+10 HP Regeneration · +2 HP Regeneration every 5 seconds until the end of the wave · -10 Luck495305—Base game
Night Goggles+15 % Crit Chance · +50 Range · -3 Max HP · -1 Armor495305—Base game
Octopus+12 Max HP · +5 HP Regeneration · +3 % Life Steal · -8 % Crit Chance4105335—Base game
Panda+12 Max HP · +25 Luck · -5 % Damage4100320—Base game
Potato+3 Max HP · +2 HP Regeneration · +1 % Life Steal · +5 % Damage · +5 % Attack Speed · +3 % Speed · +3 % Dodge · +1 Armor · +5 Luck495305—Base game
Retromation’s Hoodie+2 % Attack Speed for every 1 % Dodge you have [+0] · -80 Range41103501Base game
RicochetYour projectiles gain +1 bounce · -25 % Damage4110350—Base game
Robot Arm+3 Melee Damage at the end of a wave · +3 Engineering at the end of a wave · -1 Max HP at the end of a wave4100320—Base game
Spider+12 % Damage · +6 % Attack Speed for every different weapon you have [+0] · -3 % Dodge · -5 Harvesting4110350—Base game
Torture+15 Max HP · Restore 5 HP per second. Cannot heal any other way.41003201Base game
Explosive TurretSpawns a turret that shoots explosive bullets dealing 25 (+150% Engineering) damage in an area480260—Base game
Wolf Helmet+10 Elemental Damage · +20 Luck · -5 Engineering490290—Base game
Sifd’s Relic+3 Armor · +100% chance to instantly attract a material when it’s dropped41003201Base game
Esty’s Couch+5 Max HP · +2 HP Regeneration for every permanent -1 % Speed you have [+0] · -20 % Speed41003201Base game
Explosive Shells+60 % Explosion Damage · +15 % Explosion Size · -15 % Damage4100320—Base game
Grind's Magical Leaf+3 Max HP at the end of a wave · +1 HP Regeneration at the end of a wave · +1 % Life Steal at the end of a wave4110350—Base game
Regeneration PotionHP Regeneration is doubled when you have less than 50% health · +3 HP Regeneration4902901Base game
AnvilA random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain +2 Armor instead.41203801Base game
Bloody Hand+10 % Life Steal · +2 % Damage for every 1 % Life Steal you have [+0] · You take 1 damage per second (does not give invulnerability time)41103501Base game
Extra Stomach+1 Max HP when picking up a consumable while at maximum health (max +8 per wave)41003201Base game
Giant BeltCritical hits deal 10% of an enemy’s current health as bonus damage (1% for bosses and elites)41103501Base game
Lucky Coin+2 Luck for every 1 % Crit Chance you have [+0] · -2 Armor41053351Base game
Greek FireBurning deals an additional 10% of current enemy HP as damage (1% for bosses and elites) · In Nightmare difficulty, fog visibility increases41003201Base game
Gobbler’s Hat+70% materials dropped · -15 % Speed · -10 % Dodge41304101Base game
HourglassTurns back time, decreasing the current wave count by 1 · Start the next wave with 1 HP41003201Base game
Broken HourglassThis hourglass broke after resetting the wave counter, also losing all its effects. · Start the next wave with 1 HP41——Base game
ScapegoatSpawns a Scapegoat pet that moves around the map and gets targeted by enemies instead of the player. When it dies, the player can revive it 41103501Base game
Ashes+20 % Damage · +20 % Attack Speed · +100 Range · -1 Armor at the end of a wave4100320—Abyssal Terrors
AxolotlYour highest (…) and lowest (…) positive primary stats are swapped when you get this item41304101Abyssal Terrors
Kraken’s EyeYou have a 50% chance to explode for 10 (+500% Curse) damage when you get hit · +15 Max HP · +15 Curse41103501Abyssal Terrors
Lantern+10 % Damage · +50 Range · +15 Knockback · Knocks nearby enemies back every 3 seconds · In Nightmare difficulty, fog visibility increases by41003201Abyssal Terrors
SeashellEvery ranged weapon's 5th projectile has +3 projectiles · -10 % Damage41003201Abyssal Terrors
Builder's TurretThis turret's stats are derived from your best ranged weapon's base stats and scale with Engineering (-) · +3 projectiles41—1Abyssal Terrors

Tier I (62)

Tier II (71)

Tier III (67)

Tier IV (40)