Ranged weapon · Base game
Rocket Launcher
Rocket Launcher is a ranged weapon in Brotato 1.1.15.4 of the Heavy and Explosive classes, from Tier II to Tier IV. Tier II: 30 damage every 1.78s (17.3 DPS), 56 materials; Tier III: 50 damage every 1.37s (37.7 DPS), 103 materials; Tier IV: 80 damage every 1.03s (79.7 DPS), 207 materials. King can start with it.
This section as JSON: /raw/weapons.json
Quick answers (4)
- How much damage does Rocket Launcher do?
- Tier II: 30 damage every 1.78s (17.3 DPS), 56 materials; Tier III: 50 damage every 1.37s (37.7 DPS), 103 materials; Tier IV: 80 damage every 1.03s (79.7 DPS), 207 materials.
- What class is Rocket Launcher?
- Heavy and Explosive (ranged).
- What does Rocket Launcher do at Tier IV?
- Projectiles explode on hit.
- Which characters start with Rocket Launcher?
- King.
Stats by tier
| Price | 56 | 103 | 207 |
| Damage | 30 | 50 | 80 |
| Scaling | 100% | 100% | 100% |
| Crit | ×2 · 3% | ×2 · 3% | ×2 · 3% |
| Cooldown | 1.78s | 1.37s | 1.03s |
| Range | 500 | 550 | 600 |
| Knockback | 15 | 15 | 15 |
| Pierce | — | — | — |
| Bounce | — | — | — |
| Life steal | — | — | — |
| DPS (worked out) | 17.3 | 37.7 | 79.7 |
How this is worked out
Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.
weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.
Effects
Tier II
- Projectiles explode on hit
Tier III
- Projectiles explode on hit
Tier IV
- Projectiles explode on hit
Characters that can start with it
Unlock & IDs
Available from the start.
- Tier II
weapon_rocket_launcher_2 - Tier III
weapon_rocket_launcher_3 - Tier IV
weapon_rocket_launcher_4