Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Melee weapon · Base game

Wrench

Tool

Wrench is a melee weapon in Brotato 1.1.15.4 of the Tool class, from Tier I to Tier IV. Tier I: 12 damage every 1.7s (7.3 DPS), 20 materials; Tier II: 16 damage every 1.64s (10.1 DPS), 39 materials; Tier III: 20 damage every 1.55s (13.3 DPS), 74 materials; Tier IV: 24 damage every 1.49s (16.6 DPS), 149 materials. Well-Rounded, Old, Loud, Multitasker, Farmer, Entrepreneur, Engineer and Explorer and others can start with it.

This section as JSON: /raw/weapons.json

Quick answers (4)
How much damage does Wrench do?
Tier I: 12 damage every 1.7s (7.3 DPS), 20 materials; Tier II: 16 damage every 1.64s (10.1 DPS), 39 materials; Tier III: 20 damage every 1.55s (13.3 DPS), 74 materials; Tier IV: 24 damage every 1.49s (16.6 DPS), 149 materials.
What class is Wrench?
Tool (melee).
What does Wrench do at Tier IV?
Spawns a turret that shoots explosive bullets dealing 25 (+150% Engineering) damage in an area.
Which characters start with Wrench?
Well-Rounded, Old, Loud, Multitasker, Farmer, Entrepreneur, Engineer, Explorer, Artificer, Streamer, Cyborg, Jack, Apprentice, Demon, Baby, Technomage, Vampire, Wounded, Chef and Dwarf.

Stats by tier

Tier ITier IITier IIITier IV
Price203974149
Damage12162024
Scaling100%Melee Damage100%Melee Damage100%Melee Damage100%Melee Damage
Crit×2 · 3%×2 · 3%×2 · 3%×2 · 3%
Cooldown1.7s1.64s1.55s1.49s
Range175175175175
Knockback20202020
Life steal————
DPS (worked out)7.310.113.316.6
How this is worked out

Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.

weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.

Effects

Tier I

  • Spawns a turret that shoots bullets dealing 10 (+80%Engineering) damage

Tier II

  • Spawns a turret that shoots flames dealing 0x0 () burning damage

Tier III

  • Spawns a turret that shoots piercing bullets dealing 20 (+125%Engineering) damage

Tier IV

  • Spawns a turret that shoots explosive bullets dealing 25 (+150%Engineering) damage in an area

Unlock & IDs

Available from the start.

  • Tier Iweapon_wrench_1
  • Tier IIweapon_wrench_2
  • Tier IIIweapon_wrench_3
  • Tier IVweapon_wrench_4