Melee weapon · Base game
Wrench
Wrench is a melee weapon in Brotato 1.1.15.4 of the Tool class, from Tier I to Tier IV. Tier I: 12 damage every 1.7s (7.3 DPS), 20 materials; Tier II: 16 damage every 1.64s (10.1 DPS), 39 materials; Tier III: 20 damage every 1.55s (13.3 DPS), 74 materials; Tier IV: 24 damage every 1.49s (16.6 DPS), 149 materials. Well-Rounded, Old, Loud, Multitasker, Farmer, Entrepreneur, Engineer and Explorer and others can start with it.
This section as JSON: /raw/weapons.json
Quick answers (4)
- How much damage does Wrench do?
- Tier I: 12 damage every 1.7s (7.3 DPS), 20 materials; Tier II: 16 damage every 1.64s (10.1 DPS), 39 materials; Tier III: 20 damage every 1.55s (13.3 DPS), 74 materials; Tier IV: 24 damage every 1.49s (16.6 DPS), 149 materials.
- What class is Wrench?
- Tool (melee).
- What does Wrench do at Tier IV?
- Spawns a turret that shoots explosive bullets dealing 25 (+150% Engineering) damage in an area.
- Which characters start with Wrench?
- Well-Rounded, Old, Loud, Multitasker, Farmer, Entrepreneur, Engineer, Explorer, Artificer, Streamer, Cyborg, Jack, Apprentice, Demon, Baby, Technomage, Vampire, Wounded, Chef and Dwarf.
Stats by tier
| Price | 20 | 39 | 74 | 149 |
| Damage | 12 | 16 | 20 | 24 |
| Scaling | 100% | 100% | 100% | 100% |
| Crit | ×2 · 3% | ×2 · 3% | ×2 · 3% | ×2 · 3% |
| Cooldown | 1.7s | 1.64s | 1.55s | 1.49s |
| Range | 175 | 175 | 175 | 175 |
| Knockback | 20 | 20 | 20 | 20 |
| Life steal | — | — | — | — |
| DPS (worked out) | 7.3 | 10.1 | 13.3 | 16.6 |
How this is worked out
Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.
weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.
Effects
Tier I
- Spawns a turret that shoots bullets dealing 10 (+80%
) damage
Tier II
- Spawns a turret that shoots flames dealing 0x0 () burning damage
Tier III
- Spawns a turret that shoots piercing bullets dealing 20 (+125%
) damage
Tier IV
- Spawns a turret that shoots explosive bullets dealing 25 (+150%
) damage in an area
Characters that can start with it
Unlock & IDs
Available from the start.
- Tier I
weapon_wrench_1 - Tier II
weapon_wrench_2 - Tier III
weapon_wrench_3 - Tier IV
weapon_wrench_4