Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Ranged weapon · Abyssal Terrors

Flute

Musical

Flute is a ranged weapon in Brotato 1.1.15.4 of the Musical class, from Tier I to Tier IV. Tier I: 6 damage every 1.03s (5.9 DPS), 20 materials; Tier II: 8 damage every 0.95s (8.5 DPS), 45 materials; Tier III: 11 damage every 0.87s (12.9 DPS), 80 materials; Tier IV: 15 damage every 0.78s (19.4 DPS), 165 materials. Builder, Druid, Hiker, Buccaneer and Romantic can start with it.

This section as JSON: /raw/weapons.json

Quick answers (4)
How much damage does Flute do?
Tier I: 6 damage every 1.03s (5.9 DPS), 20 materials; Tier II: 8 damage every 0.95s (8.5 DPS), 45 materials; Tier III: 11 damage every 0.87s (12.9 DPS), 80 materials; Tier IV: 15 damage every 0.78s (19.4 DPS), 165 materials.
What class is Flute?
Musical (ranged).
What does Flute do at Tier IV?
Hitting an enemy that has less than 75% health has a 25% chance to charm it for 8 seconds.
Which characters start with Flute?
Builder, Druid, Hiker, Buccaneer and Romantic.

Stats by tier

Tier ITier IITier IIITier IV
Price204580165
Damage681115
Scaling50%Ranged Damage 10%Luck50%Ranged Damage 15%Luck50%Ranged Damage 20%Luck50%Ranged Damage 25%Luck
Crit×1.5 · 3%×1.5 · 3%×1.5 · 3%×1.5 · 3%
Cooldown1.03s0.95s0.87s0.78s
Range300325350375
Knockback————
Pierce————
Bounce————
Life steal————
DPS (worked out)5.98.512.919.4
How this is worked out

Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.

weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.

Effects

Tier I

  • Hitting an enemy that has less than 60% health has a 10% chance to charm it for 8 seconds

Tier II

  • Hitting an enemy that has less than 65% health has a 15% chance to charm it for 8 seconds

Tier III

  • Hitting an enemy that has less than 70% health has a 20% chance to charm it for 8 seconds

Tier IV

  • Hitting an enemy that has less than 75% health has a 25% chance to charm it for 8 seconds

Characters that can start with it

Unlock & IDs

Romantic

Win a run with Romantic

  • Tier Iweapon_flute_1
  • Tier IIweapon_flute_2
  • Tier IIIweapon_flute_3
  • Tier IVweapon_flute_4