Ranged weapon · Abyssal Terrors
Flute
Flute is a ranged weapon in Brotato 1.1.15.4 of the Musical class, from Tier I to Tier IV. Tier I: 6 damage every 1.03s (5.9 DPS), 20 materials; Tier II: 8 damage every 0.95s (8.5 DPS), 45 materials; Tier III: 11 damage every 0.87s (12.9 DPS), 80 materials; Tier IV: 15 damage every 0.78s (19.4 DPS), 165 materials. Builder, Druid, Hiker, Buccaneer and Romantic can start with it.
This section as JSON: /raw/weapons.json
Quick answers (4)
- How much damage does Flute do?
- Tier I: 6 damage every 1.03s (5.9 DPS), 20 materials; Tier II: 8 damage every 0.95s (8.5 DPS), 45 materials; Tier III: 11 damage every 0.87s (12.9 DPS), 80 materials; Tier IV: 15 damage every 0.78s (19.4 DPS), 165 materials.
- What class is Flute?
- Musical (ranged).
- What does Flute do at Tier IV?
- Hitting an enemy that has less than 75% health has a 25% chance to charm it for 8 seconds.
- Which characters start with Flute?
- Builder, Druid, Hiker, Buccaneer and Romantic.
Stats by tier
| Price | 20 | 45 | 80 | 165 |
| Damage | 6 | 8 | 11 | 15 |
| Scaling | 50% | 50% | 50% | 50% |
| Crit | ×1.5 · 3% | ×1.5 · 3% | ×1.5 · 3% | ×1.5 · 3% |
| Cooldown | 1.03s | 0.95s | 0.87s | 0.78s |
| Range | 300 | 325 | 350 | 375 |
| Knockback | — | — | — | — |
| Pierce | — | — | — | — |
| Bounce | — | — | — | — |
| Life steal | — | — | — | — |
| DPS (worked out) | 5.9 | 8.5 | 12.9 | 19.4 |
How this is worked out
Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.
weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.
Effects
Tier I
- Hitting an enemy that has less than 60% health has a 10% chance to charm it for 8 seconds
Tier II
- Hitting an enemy that has less than 65% health has a 15% chance to charm it for 8 seconds
Tier III
- Hitting an enemy that has less than 70% health has a 20% chance to charm it for 8 seconds
Tier IV
- Hitting an enemy that has less than 75% health has a 25% chance to charm it for 8 seconds
Unlock & IDs
Win a run with Romantic
- Tier I
weapon_flute_1 - Tier II
weapon_flute_2 - Tier III
weapon_flute_3 - Tier IV
weapon_flute_4