Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Melee weapon · Base game

Claw

UnarmedPrecise

Claw is a melee weapon in Brotato 1.1.15.4 of the Unarmed and Precise classes, from Tier I to Tier IV. Tier I: 5 damage every 0.78s (7.1 DPS), 15 materials; Tier II: 10 damage every 0.74s (15.8 DPS), 28 materials; Tier III: 15 damage every 0.69s (27.2 DPS), 55 materials; Tier IV: 25 damage every 0.61s (56.3 DPS), 110 materials. Brawler, Crazy, Loud, Multitasker, Gladiator, Speedy, Entrepreneur and Hunter and others can start with it.

This section as JSON: /raw/weapons.json

Quick answers (3)
How much damage does Claw do?
Tier I: 5 damage every 0.78s (7.1 DPS), 15 materials; Tier II: 10 damage every 0.74s (15.8 DPS), 28 materials; Tier III: 15 damage every 0.69s (27.2 DPS), 55 materials; Tier IV: 25 damage every 0.61s (56.3 DPS), 110 materials.
What class is Claw?
Unarmed and Precise (melee).
Which characters start with Claw?
Brawler, Crazy, Loud, Multitasker, Gladiator, Speedy, Entrepreneur, Hunter, Cryptid, One-Armed, Vagabond, Vampire, Creature, Druid, Diver and Romantic.

Stats by tier

Tier ITier IITier IIITier IV
Price152855110
Damage5101525
Scaling15%% Attack Speed 50%Melee Damage20%% Attack Speed 50%Melee Damage25%% Attack Speed 50%Melee Damage30%% Attack Speed 50%Melee Damage
Crit×2 · 10%×2.15 · 15%×2.3 · 20%×2.5 · 25%
Cooldown0.78s0.74s0.69s0.61s
Range150150150150
Knockback2222
Life steal————
DPS (worked out)7.115.827.256.3
How this is worked out

Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.

weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.

Unlock & IDs

Cryptid

Win a run with Cryptid

  • Tier Iweapon_claw_1
  • Tier IIweapon_claw_2
  • Tier IIIweapon_claw_3
  • Tier IVweapon_claw_4