Ranged weapon · Abyssal Terrors
Harpoon Gun
Harpoon Gun is a ranged weapon in Brotato 1.1.15.4 of the Naval and Gun classes, from Tier II to Tier IV. Tier II: 5 damage every 0.82s (6.2 DPS), 50 materials; Tier III: 10 damage every 0.73s (13.8 DPS), 105 materials; Tier IV: 20 damage every 0.65s (31.2 DPS), 220 materials.
This section as JSON: /raw/weapons.json
Quick answers (3)
- How much damage does Harpoon Gun do?
- Tier II: 5 damage every 0.82s (6.2 DPS), 50 materials; Tier III: 10 damage every 0.73s (13.8 DPS), 105 materials; Tier IV: 20 damage every 0.65s (31.2 DPS), 220 materials.
- What class is Harpoon Gun?
- Naval and Gun (ranged).
- What does Harpoon Gun do at Tier IV?
- Slows enemies in a radius around the projectile.
Stats by tier
| Price | 50 | 105 | 220 |
| Damage | 5 | 10 | 20 |
| Scaling | 100% | 100% | 100% |
| Crit | ×1.5 · 3% | ×1.5 · 3% | ×1.5 · 3% |
| Cooldown | 0.82s | 0.73s | 0.65s |
| Range | 300–800 | 300–850 | 300–900 |
| Knockback | -30 | -30 | -30 |
| Pierce | 3 (−25% each) | 4 (−25% each) | 5 (−25% each) |
| Bounce | — | — | — |
| Life steal | — | — | — |
| DPS (worked out) | 6.2 | 13.8 | 31.2 |
How this is worked out
Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.
weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.
Effects
Tier II
- Slows enemies in a radius around the projectile
Tier III
- Slows enemies in a radius around the projectile
Tier IV
- Slows enemies in a radius around the projectile
Characters that can start with it
None.
Unlock & IDs
Available from the start.
- Tier II
weapon_harpoon_gun_2 - Tier III
weapon_harpoon_gun_3 - Tier IV
weapon_harpoon_gun_4