Melee weapon · Abyssal Terrors
Anchor
Anchor is a melee weapon in Brotato 1.1.15.4 of the Naval and Heavy classes, from Tier II to Tier IV. Tier II: 45 damage every 1.92s (23.8 DPS), 48 materials; Tier III: 70 damage every 1.86s (38.1 DPS), 90 materials; Tier IV: 110 damage every 1.81s (61.8 DPS), 175 materials. Sailor can start with it.
This section as JSON: /raw/weapons.json
Quick answers (3)
- How much damage does Anchor do?
- Tier II: 45 damage every 1.92s (23.8 DPS), 48 materials; Tier III: 70 damage every 1.86s (38.1 DPS), 90 materials; Tier IV: 110 damage every 1.81s (61.8 DPS), 175 materials.
- What class is Anchor?
- Naval and Heavy (melee).
- Which characters start with Anchor?
- Sailor.
Stats by tier
| Price | 48 | 90 | 175 |
| Damage | 45 | 70 | 110 |
| Scaling | 100% | 125% | 150% |
| Crit | ×1.5 · 3% | ×1.5 · 3% | ×1.5 · 3% |
| Cooldown | 1.92s | 1.86s | 1.81s |
| Range | 175 | 200 | 225 |
| Knockback | 10 | 10 | 10 |
| Life steal | — | — | — |
| DPS (worked out) | 23.8 | 38.1 | 61.8 |
How this is worked out
Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.
weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.
Characters that can start with it
Unlock & IDs
Available from the start.
- Tier II
weapon_anchor_2 - Tier III
weapon_anchor_3 - Tier IV
weapon_anchor_4