Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Melee weapon · Abyssal Terrors

Anchor

NavalHeavy

Anchor is a melee weapon in Brotato 1.1.15.4 of the Naval and Heavy classes, from Tier II to Tier IV. Tier II: 45 damage every 1.92s (23.8 DPS), 48 materials; Tier III: 70 damage every 1.86s (38.1 DPS), 90 materials; Tier IV: 110 damage every 1.81s (61.8 DPS), 175 materials. Sailor can start with it.

This section as JSON: /raw/weapons.json

Quick answers (3)
How much damage does Anchor do?
Tier II: 45 damage every 1.92s (23.8 DPS), 48 materials; Tier III: 70 damage every 1.86s (38.1 DPS), 90 materials; Tier IV: 110 damage every 1.81s (61.8 DPS), 175 materials.
What class is Anchor?
Naval and Heavy (melee).
Which characters start with Anchor?
Sailor.

Stats by tier

Tier IITier IIITier IV
Price4890175
Damage4570110
Scaling100%Melee Damage 75%Curse125%Melee Damage 100%Curse150%Melee Damage 125%Curse
Crit×1.5 · 3%×1.5 · 3%×1.5 · 3%
Cooldown1.92s1.86s1.81s
Range175200225
Knockback101010
Life steal———
DPS (worked out)23.838.161.8
How this is worked out

Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.

weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.

Characters that can start with it

Unlock & IDs

Available from the start.

  • Tier IIweapon_anchor_2
  • Tier IIIweapon_anchor_3
  • Tier IVweapon_anchor_4