Melee weapon · Base game
Circular Saw
Circular Saw is a melee weapon in Brotato 1.1.15.4 of the Blade and Medical classes, from Tier II to Tier IV. Tier II: 10 damage every 0.72s (14.6 DPS), 46 materials; Tier III: 15 damage every 0.67s (24.6 DPS), 86 materials; Tier IV: 25 damage every 0.62s (48.3 DPS), 173 materials. King can start with it.
This section as JSON: /raw/weapons.json
Quick answers (3)
- How much damage does Circular Saw do?
- Tier II: 10 damage every 0.72s (14.6 DPS), 46 materials; Tier III: 15 damage every 0.67s (24.6 DPS), 86 materials; Tier IV: 25 damage every 0.62s (48.3 DPS), 173 materials.
- What class is Circular Saw?
- Blade and Medical (melee).
- Which characters start with Circular Saw?
- King.
Stats by tier
| Price | 46 | 86 | 173 |
| Damage | 10 | 15 | 25 |
| Scaling | 100% | 100% | 100% |
| Crit | ×2 · 5% | ×2 · 10% | ×2 · 20% |
| Cooldown | 0.72s | 0.67s | 0.62s |
| Range | 175 | 175 | 175 |
| Knockback | — | — | — |
| Life steal | 45% | 50% | 60% |
| DPS (worked out) | 14.6 | 24.6 | 48.3 |
How this is worked out
Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.
weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.
Characters that can start with it
Unlock & IDs
Available from the start.
- Tier II
weapon_circular_saw_2 - Tier III
weapon_circular_saw_3 - Tier IV
weapon_circular_saw_4