Melee weapon · Base game
Lightning Shiv
Lightning Shiv is a melee weapon in Brotato 1.1.15.4 of the Precise and Elemental classes, from Tier I to Tier IV. Tier I: 3 damage every 1.01s (3.1 DPS), 18 materials; Tier II: 6 damage every 0.93s (6.9 DPS), 36 materials; Tier III: 9 damage every 0.86s (11.3 DPS), 66 materials; Tier IV: 15 damage every 0.78s (21.2 DPS), 142 materials. Crazy, Mage, Mutant, Generalist, Loud, Multitasker, Gladiator and Saver and others can start with it.
This section as JSON: /raw/weapons.json
Quick answers (4)
- How much damage does Lightning Shiv do?
- Tier I: 3 damage every 1.01s (3.1 DPS), 18 materials; Tier II: 6 damage every 0.93s (6.9 DPS), 36 materials; Tier III: 9 damage every 0.86s (11.3 DPS), 66 materials; Tier IV: 15 damage every 0.78s (21.2 DPS), 142 materials.
- What class is Lightning Shiv?
- Precise and Elemental (melee).
- What does Lightning Shiv do at Tier IV?
- Hitting an enemy spawns a lightning projectile that bounces 4 times and deals 11 (+80% Elemental Damage) damage.
- Which characters start with Lightning Shiv?
- Crazy, Mage, Mutant, Generalist, Loud, Multitasker, Gladiator, Saver, Sick, Lich, Apprentice, Cryptid, King, One-Armed, Soldier, Demon, Vagabond, Technomage, Vampire, Curious, Captain and Gangster.
Stats by tier
| Price | 18 | 36 | 66 | 142 |
| Damage | 3 | 6 | 9 | 15 |
| Scaling | 80% | 80% | 80% | 80% |
| Crit | ×2 · 4% | ×2 · 6% | ×2 · 8% | ×2 · 10% |
| Cooldown | 1.01s | 0.93s | 0.86s | 0.78s |
| Range | 150 | 150 | 150 | 150 |
| Knockback | — | — | — | — |
| Life steal | — | — | — | — |
| DPS (worked out) | 3.1 | 6.9 | 11.3 | 21.2 |
How this is worked out
Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.
weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.
Effects
Tier I
- Hitting an enemy spawns a lightning projectile that bounces 1 times and deals 5 (+80%
) damage
Tier II
- Hitting an enemy spawns a lightning projectile that bounces 2 times and deals 6 (+80%
) damage
Tier III
- Hitting an enemy spawns a lightning projectile that bounces 3 times and deals 8 (+80%
) damage
Tier IV
- Hitting an enemy spawns a lightning projectile that bounces 4 times and deals 11 (+80%
) damage
Characters that can start with it
Unlock & IDs
Available from the start.
- Tier I
weapon_lightning_shiv_1 - Tier II
weapon_lightning_shiv_2 - Tier III
weapon_lightning_shiv_3 - Tier IV
weapon_lightning_shiv_4