Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Melee weapon · Base game

Lightning Shiv

PreciseElemental

Lightning Shiv is a melee weapon in Brotato 1.1.15.4 of the Precise and Elemental classes, from Tier I to Tier IV. Tier I: 3 damage every 1.01s (3.1 DPS), 18 materials; Tier II: 6 damage every 0.93s (6.9 DPS), 36 materials; Tier III: 9 damage every 0.86s (11.3 DPS), 66 materials; Tier IV: 15 damage every 0.78s (21.2 DPS), 142 materials. Crazy, Mage, Mutant, Generalist, Loud, Multitasker, Gladiator and Saver and others can start with it.

This section as JSON: /raw/weapons.json

Quick answers (4)
How much damage does Lightning Shiv do?
Tier I: 3 damage every 1.01s (3.1 DPS), 18 materials; Tier II: 6 damage every 0.93s (6.9 DPS), 36 materials; Tier III: 9 damage every 0.86s (11.3 DPS), 66 materials; Tier IV: 15 damage every 0.78s (21.2 DPS), 142 materials.
What class is Lightning Shiv?
Precise and Elemental (melee).
What does Lightning Shiv do at Tier IV?
Hitting an enemy spawns a lightning projectile that bounces 4 times and deals 11 (+80% Elemental Damage) damage.
Which characters start with Lightning Shiv?
Crazy, Mage, Mutant, Generalist, Loud, Multitasker, Gladiator, Saver, Sick, Lich, Apprentice, Cryptid, King, One-Armed, Soldier, Demon, Vagabond, Technomage, Vampire, Curious, Captain and Gangster.

Stats by tier

Tier ITier IITier IIITier IV
Price183666142
Damage36915
Scaling80%Melee Damage80%Melee Damage80%Melee Damage80%Melee Damage
Crit×2 · 4%×2 · 6%×2 · 8%×2 · 10%
Cooldown1.01s0.93s0.86s0.78s
Range150150150150
Knockback————
Life steal————
DPS (worked out)3.16.911.321.2
How this is worked out

Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.

weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.

Effects

Tier I

  • Hitting an enemy spawns a lightning projectile that bounces 1 times and deals 5 (+80%Elemental Damage) damage

Tier II

  • Hitting an enemy spawns a lightning projectile that bounces 2 times and deals 6 (+80%Elemental Damage) damage

Tier III

  • Hitting an enemy spawns a lightning projectile that bounces 3 times and deals 8 (+80%Elemental Damage) damage

Tier IV

  • Hitting an enemy spawns a lightning projectile that bounces 4 times and deals 11 (+80%Elemental Damage) damage

Unlock & IDs

Available from the start.

  • Tier Iweapon_lightning_shiv_1
  • Tier IIweapon_lightning_shiv_2
  • Tier IIIweapon_lightning_shiv_3
  • Tier IVweapon_lightning_shiv_4